aguliondew
Prince
Playing civ:BE I started to realize that supremacy gains a huge advantage in terms of extra energy when they hit the 3rd affinity level. Then I remember seeing a video that showed some changes to affinities so I looked it up. Still the lvl 5 Hybrid affinity bonus reduces my concerns with the health gains from virtues. You are getting the lvl 10 affinity build quest from the low hybrid affinities.
Here is the complete list:
Harmony
2: Trade Routes can be made through miasma.
5: Each improved Xenomass provides two more resources than normal.
8: Units take no damage from Miasma
12: +1 science from Biowell improvements
Harmony/Purity
2: +1 Culture per level of Harmony or Purity
5: Unhealth from number of cities reduced by 25%
8: damaged units heal at least 3 HP per turn
10: +25% Production towards Military Units
Purity
2: +20% Strength and Ranged Strength when attacking or defending against Aliens.
5: +1 energy and +1 culture from floatstone
8: +2 energy and +1 health from terrascapes
12: +1 Food from Dome Improvements
Purity/Supremacy
2: +2 Energy per level of Purity or Supremacy
5: Unhealth from global size of Population reduced by 25%
8: +10% energy for cities with a defending military unit on its tile
10: +10% production and +10% culture for cities in range of a friendly orbital unit
Supremacy
2: Explorer Units can build an additional Expedition
5: Orbital Coverage on and next to any tile with Firaxite
8: -25% maintenance to units
12: +1 production to nodes
Supremacy/Harmony
2: +1 Science per level of Supremacy or Harmony
5: + 5 Health
8: +10% Growth in all Cities
10: +0.4 Health for every Military Unit under your command
Here is the complete list:
Harmony
2: Trade Routes can be made through miasma.
5: Each improved Xenomass provides two more resources than normal.
8: Units take no damage from Miasma
12: +1 science from Biowell improvements
Harmony/Purity
2: +1 Culture per level of Harmony or Purity
5: Unhealth from number of cities reduced by 25%
8: damaged units heal at least 3 HP per turn
10: +25% Production towards Military Units
Purity
2: +20% Strength and Ranged Strength when attacking or defending against Aliens.
5: +1 energy and +1 culture from floatstone
8: +2 energy and +1 health from terrascapes
12: +1 Food from Dome Improvements
Purity/Supremacy
2: +2 Energy per level of Purity or Supremacy
5: Unhealth from global size of Population reduced by 25%
8: +10% energy for cities with a defending military unit on its tile
10: +10% production and +10% culture for cities in range of a friendly orbital unit
Supremacy
2: Explorer Units can build an additional Expedition
5: Orbital Coverage on and next to any tile with Firaxite
8: -25% maintenance to units
12: +1 production to nodes
Supremacy/Harmony
2: +1 Science per level of Supremacy or Harmony
5: + 5 Health
8: +10% Growth in all Cities
10: +0.4 Health for every Military Unit under your command