Here is my game on turn 10:
Here is a summary of what I've been doing in these past 10 turns, (Please don't expect the best, I'm only 13 like Handyandy!!):
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)-> I put my worker on autobuild so I can get on with other things. But I made sure I used the SHIFT-A option. I don't like moving them manually! That way they won't replace anything I have made. So for example, I can freely put down irragation and know that they won't change it to mines!
)-> I told my scientists to work on the technology of
Alphabet, it leads to many other important things, like Writing, for communications and ROP, and Literacy which gives the Great Library along with standard libraries. If your're in a high level, the Great Library is very useful if you can get it first.
)-> I've built two warriors, and am working on one more to explore with. I've NOT built barracks, waste of time if you're not militaristic. (I'm usually the Greeks, and they're not militaristic) When you can make contact with new civs, you can start to trade. A barb hut, north of my city turned out to be barbs!!
)-> I've moved my warriors onto a mountain, and other mountains to explore further. Just a little bit of striped line is significant! (A civ's territory border!!)
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Normally I play as the Greeks. They are scientific, essential to me, and commercial, which helps science in it's own way (with corruption). The commercial ability also gives me Alphabet, so normally I'd have chosen writing for a start. Not warrior code as the computer suggests! I don't usually have early wars. (Atleast I haven't so-far...) The Persians are my second favourite civ though. Workers gain a better bonus, and that gives you more gold, since you don't need so many workers!
Anyway, that's what I've done so far, I would appreciate feedback, because the starting strategy matters for the rest of the game, I want to have the best possible strategy. This is what I've mainly done for the past 4-5 games.