i am doing a scenario now for almost two and half years, clicking around whenever i'm bored.
questions: as it is a world map, depicting the time around the invasion of iraq, unit movement is a very big question.
helicopters are the particular problem i can't solve.
there are two answers, under following conditions:
a) there are no functioning airports like in civ3. no boing 747 carries bags full of coal from australia to iceland.
b) there are transport planes of various sizes that work like the helicopter in civ3c.
answers:
1) i will use helicopters as they are used in original civ3c: dropping earmarked units in a short range. negative effect: they can't be loaded on planes, and withdrawal of forces, that were flown in by helis proves difficult. armed helicopters than have to be air units, used like bombers.
2) air assault units. as there are armoured infantry vehicles, like bradley, m-113 and similar units, that carry infantry, i will do a mixed unit with helis. the air assault infantry. i use infantry attack animations, and helicopter move animation, a very fast ground unit. negative effect: helicopters can't carry other things, like artillery, settlers, workers. attack helicopters than are ground units, too.
i favour the second answer. what do you think?
questions: as it is a world map, depicting the time around the invasion of iraq, unit movement is a very big question.
helicopters are the particular problem i can't solve.
there are two answers, under following conditions:
a) there are no functioning airports like in civ3. no boing 747 carries bags full of coal from australia to iceland.
b) there are transport planes of various sizes that work like the helicopter in civ3c.
answers:
1) i will use helicopters as they are used in original civ3c: dropping earmarked units in a short range. negative effect: they can't be loaded on planes, and withdrawal of forces, that were flown in by helis proves difficult. armed helicopters than have to be air units, used like bombers.
2) air assault units. as there are armoured infantry vehicles, like bradley, m-113 and similar units, that carry infantry, i will do a mixed unit with helis. the air assault infantry. i use infantry attack animations, and helicopter move animation, a very fast ground unit. negative effect: helicopters can't carry other things, like artillery, settlers, workers. attack helicopters than are ground units, too.
i favour the second answer. what do you think?