I know I can't go wrong, but what is more right in this situation?

Beatrix202

Chieftain
Joined
Sep 14, 2007
Messages
18
I'm not sure if I should turn my capital into a GP farm or spam cottages with Bureau :( to make it worse I'm playing Elizabeth and I'm Fin/Phi. Here is a screenshot. (Also what should I do with that GS?)

 
Show the rest of your empire if you really want an answer, but you'll have a hard time finding more food than that.

Looks like a good globe site too.
 
Using just the tiles which you have already improved, and leaving the mine and quarry SW of town to York, you can be running 6 specialists at size 12 and still be growing. (Assuming you build a lighthouse). It seems a waste to ignore all of those lovely riverside grasslands which could be cottages; however, you'll need to run large numbers of specialists just to keep the pop from overflowing. You would never be able to whip this city down as fast as the pop would spring back up, and it makes more sense to run specialists than unhappy faces.
 
PS, if you are going to make this a gp farm and run caste then you want an academy here to support your 6 GS.
 
No matter what, an academy there will make sense.

But yeah, with 3 6-food tiles and a 5-food one, hard to not want to make it a GP-farm. What you could do is put a couple cities 3-ish tiles away, one due West, and one 3N-2E, to use the grass.
 
You can always move your capital by building a palace in a more appropriate place.
 
I'm not sure if I should turn my capital into a GP farm or spam cottages with Bureau

The "easy" answer is to run specialists. The principle of "work your best tiles" says that you are going to be running Fish-Pigs-Fish-Clams-Silver-Marble? which puts you at +12 now, +15 once the lighthouse is online. The marble matters a bunch here, as it gives you a shot at Great Library here, the National Epic, with Parthenon somewhere else.

It wouldn't be wrong to try the bureau route, but I think it's harder - you basically need to find other cities to use the good tiles: one two west of the pigs, maybe one fits east of the copper? The idea being that these cities pre-ripen cottages so that the capital can take them over. But I think it takes more handling (and may already be wrecked by your current dotmap).
 
Show the rest of your land, seems that london could be far away from other cities, a palace move to another riverside/coastal commerce type city with bureau is a possibility.
 
Do both, run HR and spam units for happy faces or build the GT there. Grow city working cottages first with 2 scientists, then add more. GS should build an academy in the capital definitely unless you already have one. With marble you should have a shot at the GL which would give you an easy 28 gpp/turn with the phi trait running 2 scientists along it. That's plenty enough to get a steady GPP even as you spend time growing the city working cottages. It will become a monster science city down the line.

Edit: If you can get the parthenon in a prod city then I think GT is very appealing here, you don't need more than a 150% boost to GPP with that kind of food around.
 
This might sound unconventional, but if you have access to stone or marble, you might think about making this city into a wonder-spam bureaucap GP farm. The idea is, you run only engineer and priest specialists, workshop the land, and accumulate GP rate through wonder-spam (+ with a little help from as many hammer-producing specialists as you can fit in). You've already got decent production with the 3 grassland hills and the quarry. And you've got all the food in the world with which to work 1f/2h or 1f/3h grassland workshop tiles. With workshops/watermills + bureaucracy + the eventual levee, this city could be a production beast, if you were so inclined.

Or, a more traditional cottage+spam bureaucap would work well. I would not make the city into a regular GP farm because you're gonna wanna work that luscious land...but then again, you'll have more food than you know what to do with if you opt for a regular cottage-spam bureaucap. A hammer-oriented bureaucap would make good use of the food. Really, it depends on whether you need production vs. research more urgently.

You could also do a hammer-heavy bureaucap, but instead of using the hammers for wonder-spam, you could also throw the heroic epic in there and crank out 1 unit/turn for all of eternity. Which of course depends on the diplomatic situation. Your call.
 
Run both as Gliese said. With Marble TGL should be easy along with NE. Run 2 library scientists and you are set for GP at least until Lib. If you want a few more then you can run a few more, but this way you do not have to adopt caste just for the specialist slots.

As you said you cannot go wrong as long as you set it up properly.
 
If you have a good spot for a bureau capitol elsewhere, I'd consider moving the palace to it and running a GP Farm there with the ability to switch it over to a Globe drafting city as needed. I'd especially consider making that a drafting farm if you are playing on epic or marathon (as at the lower levels the constraint won't actually be food but turns:mischief:). At Epic, you could draft once a every 1.3 turns at size 8 and once every 2.5 at size 6 on marathon (and yes, those sizes are optimized). That's a pretty rapid production of Riflemen, if you want to go that path.
 
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