Maniacal
the green Napoleon
I suspect that major overhaul compillations aren't as common for Skyrim because some modders (and not just for Skyrim) hate sharing their stuff too
I suspect that major overhaul compillations aren't as common for Skyrim because some modders (and not just for Skyrim) hate sharing their stuff too
So, you quoted me, Cybrx, but didn't write anything in response.
Ehh the problem with some mods is we would get the living hell sued out of us if we made any money, I am one of the devs for the Game of Thrones mod for CK2 and if we got any money then we would be shut down in an instant by HBO lawyers. The only thing keeping us alive is paradox as a barrier and that we make no money
Yup we can't get any income from the mod, it could probably be done in a convoluted way to not have it directly be for the mod but for something else but that would still be dodgy. Also in the history of the mod there have been like 30 people doing things even though that has massively dwindled so say you donated £10 is like 33p per person lol
I know I won't.Shocking that companies want to make money.
And again, you can always host your mod elsewhere, and keep it behind a donation wall or whatever.
I think again it is ludicrous how many of you guys are upset about the "screwing of the community". I don't think any major company gives any care about its community at all except for their potential as future customers. Some independent game makers have a bigger respect and desire to help the community, but again, this isn't some situation where you and Bethesda are buddies. You are buying a product from Bethesda, and Bethesda is trying to get more money out of you any way it can.
Don't like it? Don't buy it.
Spontaneous1 @ Paradox said:Gabe is currently on r/pcgaming talking about this.
Saying it seemed like a good idea, and that they think it will still work out best as a paid item.
Shocking that companies want to make money.
And again, you can always host your mod elsewhere, and keep it behind a donation wall or whatever.
I think again it is ludicrous how many of you guys are upset about the "screwing of the community". I don't think any major company gives any care about its community at all except for their potential as future customers. Some independent game makers have a bigger respect and desire to help the community, but again, this isn't some situation where you and Bethesda are buddies. You are buying a product from Bethesda, and Bethesda is trying to get more money out of you any way it can.
Don't like it? Don't buy it.
What a shock. I'm really surprised.
Gabe Newell has also alleged that the last two days have generated 'just' $10,000 and cost 100x that simply in staff costs for handling the 3,500 emails he received.
Bro it's called capitalism. The goal isn't to deliver more content to the end user, the goal is to make more money. If you consider the gaming industry in particular, a majority of their money is made in the first two weeks of being released (also the reason for Day 1 DLC). Any way to make more money out of your investment must be done.
Of course people will complain. People will always complain if they have to pay for things they used to get for free. But one might argue it never should have been free in the first place.
For me, I actually play Skyrim completely unmodded. And I am happy for what I paid for Bethesda versus what I got from it. Again let's keep in mind this is NOT Bethesda charging you for mods. Moders are charging you for mods. And if you actually enjoy the hours of work/art/ect. that they put in, isn't it fair that you pay them? People keep saying the donate thing, but for most people, donations are so very rare, it's impossible to be consistent.
I see one of the arguments people keep saying is that modders will use this as a quick cash grab. What if instead though, we see modders, now that they are paid and given a good price for their mods, can become near full time modders like a part time (or even full time!) job? More mods, better mods, that's what I see for the future because of this.
GabeNewellBellevue CONFIRMED VALVE CEO
Exclusivity is a bad idea for everyone. It's basically a financial leveraging strategy that creates short term market distortion and long term crying.
I see one of the arguments people keep saying is that modders will use this as a quick cash grab. What if instead though, we see modders, now that they are paid and given a good price for their mods, can become near full time modders like a part time (or even full time!) job? More mods, better mods, that's what I see for the future because of this.
*cough*Steamworks*cough*
They won't. They can't.
Snip
I went through the whole registration process, what a hassle to get paid as well, they basically want your first born and you have to register with the IRS and they will withhold up to 30% for US income tax, and they only pay by bank transfer which as anyone that gets those can tell you the bank takes it's cut as well, that is usually a flat fee so not bad on large transfers but I doubt most people will be making millions on their mods. it can also take up to 45 days to get paid. , They also have a DMCA system for copyright strikes, which I imagine will be abused in much the way it is on youtube.
For me personally its not about the screwing of the community. Its more about modders getting their work stolen by others and the fact that collaborative work cannot happen anymore. I dont mind modders getting cash, but it needs to be done in the right manner. And this isnt it.
Good, hopefully people keep it up, if it turns into a money pit instead of a profit engine it will get killed real quick.
The biggest problem for me is that this will neuter the modding community. I'm not worried about Skyrim, because there are already a lot of quality mods there. I'm worried about future Bethesda games. The truth is that most of the really high quality mods are collaborative projects worked on by a lot of people. A mod like Falskaar requires the work of dozens upon dozens of people. How do you sort out who gets paid what for a mod like that? How do you get permissions from all of those people to charge for their work? If this becomes the norm, large collaborative mods like this will disappear and all we'll see is a sea of "Naruto headband armor!!!" mods.
But this is TOTALLY going to be AWESOME for the mod community, am I right guys?