APushkin
Chieftain
Last game I played I tried using them and found out that the disadvantages of doing so are great:
- diplomatic penalties (-2 from the person you nuked (but usually you don't care) and -1 from their friends) And these points stick longer than nuclear fallout which dissapeared by itself in about dozen of turns.
- Global warming. I used only less then a dozen nukes and within 20 turns lost 3 or 4 productive tiles of my land. Either GW is targeted to the one who fired nukes or others suffered the same ammount of it (and I just didn't receive notifications). Could be becuase I didn't rush in to scrub the fallout ASAP.
So while the animation is cool the nukes are unpractical.
Another thing that I've noticed - first nuclear strike leaves most of the enemy units just damaged. It's double-nuking that makes the city 100% clean from enemy units.
Also if you plan to nuke and invade - keep in mind that fallout tiles have double movement penalty so your tanks that stood clear off the blast will not be able to move in on the same turn.
Anyone tried nuking ships?
- diplomatic penalties (-2 from the person you nuked (but usually you don't care) and -1 from their friends) And these points stick longer than nuclear fallout which dissapeared by itself in about dozen of turns.
- Global warming. I used only less then a dozen nukes and within 20 turns lost 3 or 4 productive tiles of my land. Either GW is targeted to the one who fired nukes or others suffered the same ammount of it (and I just didn't receive notifications). Could be becuase I didn't rush in to scrub the fallout ASAP.
So while the animation is cool the nukes are unpractical.
Another thing that I've noticed - first nuclear strike leaves most of the enemy units just damaged. It's double-nuking that makes the city 100% clean from enemy units.
Also if you plan to nuke and invade - keep in mind that fallout tiles have double movement penalty so your tanks that stood clear off the blast will not be able to move in on the same turn.
Anyone tried nuking ships?