Um, I'd like to point out that single player is a very large part of civ, perhaps larger than multiplayer, and those people care.
Who cares what someone does in their own SP games? The only real problem with ICS is its ease of use, aka basically MP is the only reason ICS is a problem.
Um, I'd like to point out that single player is a very large part of civ, perhaps larger than multiplayer, and those people care.
So if ICS still works, I say good. They turned culture storing into an option; seems like a waste of time, it was already an option. But if the multiplayer community was having these arguments too, then I guess it's necessary for them. But tbh, I personally feel like sp and mp are so very different* that they really want to be seperate sub-franchises; Civ for sp, put mp under the CivRev brand?made up by me said:@Firaxis: you need to fix this broken game so that I can't spoil my own fun, no matter how hard I try. Even if that fix spoils the fun of other people.
There's no need to balance them, because they aren't in competition with each other. You have the "maritime CS" game mechanic and you have the "cultural/military CS" game mechanic. There's no more need to balance them to each other than there is to balance any other two completely unrelated game mechanics.
ICS isn't something you can just turn off, really. I wrote some thoughts on that in an earlier thread, and I still stand by most of it.What I'm saying is the AI won't ICS because it doesn't know how. You are the only one who can ICS in the game, so if you do ICS, you are the one causing your own problem. Yes, there needs to be better balancing and more incentive to entice players to stay away from ICS as opposed to punishing players who like to use it, but not by punishing those who do ICS
That said, I'm of the camp that says ICS should work. Don't make it completely worthless, just bring it in line with other (mostly non-expansionist) strategies.
First post-patch game...played so far until 1000AD.
ICS and trading post spamming are alive and well. Maritimes still give plenty enough food that you can ignore farms and spam trading posts everywhere. There's still enough food and happiness resources to support a lot of cities. My pace of expansion may not be quite what it was, but it's not far off. Circuses and coliseums still work because most of my cities aren't allowed to grow over pop 6 or so. Lack of specialists in libraries don't seem to be hurting my research any, maybe the beaker carry over is making a big difference.
Way ahead of AI civs in technology. Way ahead in pop and land area. Making about 100 gold a turn.
Oh, I agree that there are plenty of ways to address ICS. But the Maritime Problem offends my sensibilities on a personal level. Sid Meier's name is on this freaking thing and they don't have any game designers who understand that you can't balance one bonus which scales with empire size with two other bonuses which do not scale with empire size? This should be in game design 101.
There's no need to balance them, because they aren't in competition with each other. You have the "maritime CS" game mechanic and you have the "cultural/military CS" game mechanic. There's no more need to balance them to each other than there is to balance any other two completely unrelated game mechanics.