glider1
Deity
Background:
VP is an excellent 1UPT implementation. I never thought the AI could be made to work with it. Problem is moving individual units around is terrible when you have to do it on large maps.
Idea:
Use great generals (GG) as the head of a formation where you use a spare button in the GG's user interface to magnetize the adjacent units around the GG to follow the GG in the formation that existed when the formation button was pressed.
Benefits:
To players less micro.
To coders, it would be a modification to the already existing formation and operations code.
To interface designers, it would mean changing one button for GG's or GA's.
To the AI, it already does this now!
VP is an excellent 1UPT implementation. I never thought the AI could be made to work with it. Problem is moving individual units around is terrible when you have to do it on large maps.
Idea:
Use great generals (GG) as the head of a formation where you use a spare button in the GG's user interface to magnetize the adjacent units around the GG to follow the GG in the formation that existed when the formation button was pressed.
- You click on the GG formation button to memorize and move the formation and click it again to cancel it.
- As soon as there is an attack on any member of the formation it is stopped and units resume their normal 1UPT operation as if they had been manually moved into that position. The formation is cancelled all together if the attack lasts more than one turn.
- If there is a narrow passage in the map that cannot be passed through the formation breaks and is cancelled.
Benefits:
To players less micro.
To coders, it would be a modification to the already existing formation and operations code.
To interface designers, it would mean changing one button for GG's or GA's.
To the AI, it already does this now!