Guess you're right on that one. So what's left?
-Three Kingdoms
-World War?
-remake RTW
-remake shogun
-India
-Assyria
-Mesoamerica? (M2?)
not a whole lot left.
Three Kingdoms and Spring and Autumn are solid ideas. They, along with some Mongol-type thing and maybe something about the end of the 16th century (so you get Jurchens, Ming, Japan, and Korea) could form the basis of a Kingdoms-like game with a bunch of minicampaigns, something that's been alluded to before in this thread.
Remaking games with the new naval combat bit will work differently in naval warfare for the classical age, I think. Doing RTW over again (make it more like EB!
) would be cool, but IMHO they should be trying entirely new things, like the aforementioned China plan. Mesoamerica has already been done to a limited extent in M2TW, expanding on that seems more like a job for a mod than a full fledged game. India might work, but my main beef with that is that you are gonna have to do the late medieval/Renaissance time period to get any sort of equilibrium amongst the various states in power for an extended period of time, and people don't really know all that much about that. (People in general, not historians.
)
As for 'Assyria', that's kinda vague, hein?
First Assyrian Empire is basically all but unknown, though, so I guess we'd have to do the later one, and that could be interesting. Since it's so limited in scale, though (being by necessity confined to Hatti, Assyria, Mitanni, Egypt, Mesopotamia, Hurrians, Urartu, and probably western Iran), it seems like more of a job for an expansion or a modpack.
Too Romanocentric? It does what it says on the box: it's called Rome: Total War.
Marketing ploy.
Keroro said:
I choose to just enjoy the mods, I haven't played the standard game for years.
Me, too.
Keroro said:
I prefer having the Romans in one faction but with the Roman rebels being active. I think that rebels were brought in with the BI expansion, and IMO they work quite well, though they're usually not quite powerful enough. I know that I've cursed many times when one of my top generals has decided to rebel along with an elite gold chevroned army.
My beef with faction-specific emergent rebel factions is that Rome doesn't necessarily deserve to have 'em. Say I'm playing as Macedonia and I occupy the entirety of the Italian peninsula by 220 BC(E). Not much point in those emergent rebels then, is there? There are plenty of other valid places to use those faction slots that will add more depth to the game, and internal conflict can be scripted if necessary.
Keroro said:
Many questions, so few answers. Considering the manpower that Darius had he really should have been able to make a better dent in the Mack lines, both at Issus and Gaugamela. Memnon had already explained to the Persians why they couldn't win in a one-on-one fight, so it came down to making sure that the Macks suffered whilst in enemy country. Later on the Romans showed, against Pyrhus, that if you make a Mack army pay for every inch of ground then you could stop them from advancing. I guess the difference must be morale - the Romans were determined to protect their state and kept in the fight even whilst losing, whereas most of the Persian troops don't seem to have had the morale to hold their lines in the face of a good kicking. According to the histories we have the casualties on the Mack side were very light.
Hmm, perhaps the soldiers were unwilling to fight. I don't know that morale was entirely an issue, though. Codomannus had experience fighting, and he knew what he could expect from his men; he had units that did fight for a long time (the 'Kardaka' hoplite analogs and the 'Immortals'), after all. I think it was mostly a case of Macedonian tactical innovation proving to have grand-strategic results, similar to the case of Frederick the Great and his fathers' Prussian military reforms having the end result of the survival and aggrandizement of the Prussian state in the 1740s to 1770s. The Greek chroniclers, it seems, referred to the vast mass of Eastern armies as being comprised of 'peltasts' (I know for certain Polybius did, and it's something that has infuriated me whenever I try to get a good account of the Arius River battle
); the Persian army was on the whole a lighter formation than its opposing Macedonian force was, and its heavier components were also tactically behind, being roughly of comparison to the Greek hoplites in the resistance they could put up to the Macedonian syntagma.
How about the colonisation of Africa? There would be all the different competing European states and some of the African empires too. It's a bit later in time than the setting for Empire, but I think it would still work. It could even be considered as an expansion for it if the two timescales are too similar, similar to Alexander being an add-on for Rome because it was still comparable ancient history.
That's actually a pretty good idea, though anybody who tried to play as the Africans themselves would kinda get shafted. I don't really see many opportunities for combat between the European states, though, unless we go all ahistorical. But yeah: smaller forces abound until ~World War II...could be interesting, in short, but I don't know if it would be all that exciting.
A Civil War one would be awesome though! Napoleonic Wars would also be cool.
Whose Civil War?
And the Napoleonic Wars are part of the bailiwick of
Empire: Total War already (Gott sei dank).
Cheezy the Wiz said:
Then why call them "Nile Spearmen" and not Machmoi or Pezoi? It also fails to explain the appearance of chariots, which are a strictly Phaoronic characteristic.
He was joking.
Also, chariots were used by some Hellenistic armies (for example, the Seleucids under Antiochus the Great used them to disastrous effect at Magnesia, when they were driven back upon their own lines...if he had not made that mistake, perhaps they would have won...
). But the Ptolemies on the whole didn't employ them, I think. Mostly they relied on the aforementioned machimoi, Greek klerouch settler phalangitai, and Galatian mercenaries.
Cheezy the Wiz said:
The greatest strength of the Republic was its truly massive population from which to draw new recruits into its war machine. Even before the unification of Italia was complete, the Romans could call on enough warriors to nearly infinitely replenish their armies (relative to other countries' capabilities); this is why the Epirians were never able to make good on their victories against Rome, because the Romans could always be counted on to quickly replace losses.
This. The Roman military system was tactically inferior to the full spectrum of Hellenistic warfare (save for the innovation of the triplex acies, of course), but it had the grand strategic advantage of being able to draw from a very large portion of the population of the Italian peninsula. But even keeping that in mind, the losses suffered during the warfare from 280 BC(E) for the next century and a half had a very palpable demographic effect on Italy and Rome. It's a shame that the Romans elected to solve it by increasing the manpower pool (thus leading to the disastrous losses of the Civil War half-century) instead of tactical innovation with a focus on fewer losses and a cleaner victory.