Ideas for Unique Units and Buildings.

The updated list is quoted in the first post of this thread. The Canadian UB should replace the Colosseum.
 
I would still like the updated list the we can check off. Sure I'll start from top. BTW what is the Canadian UB a UB of?

Here's list that I can just edit when we finish a UB, oh and ask DVS about Canada, it was his idea.

Spoiler :
Canada-
Hockey Rink


Philippines
Nipa hut- Replaces Temple
+2 happiness
+2 Culture
+50% Culture


-Palestinie
-Palestinian Barracks
-New land units receive +3 experience points
- +2 with Nationhood
-Required to build Heroic Epic
- + 50% City Defense (To make sure Israel won't "instantly" capture Palestine and to give it a fighting chance)


Failed States

Barracks (don't know what to call it) (Rebel Training camp?)
New land units receive +3 experience points
+5 with Nationhood
Required to build Heroic Epic
Gunpowder Units 35% Cheaper


Venezuela

Petroleum Factory- Replaces Factory
- +1
- +2 from Oil and Coal
- +25% hammer, +25% hammer with Oil (+50% hammer with Power)
- Can turn 2 citizens into Engineer
- Required to build coal plant, hydro plant, nuclear plant
- +2 Trade Routes

Iran

National Iranian Oil Company- Replaces Market
- +25% gold, +50% gold when supplied with Oil
- Can turn 2 citizens into merchant
- +1 from fur, ivory, silk, whale

Saudi Arabia

Saudi Aramco- Replaces Harbor
- +50% trade route yield
- +1 health from clam, crab, fish
- +50% gold when supplied with Oil

Sri Lanka

Luxury Commodities Port- Replaces Harbor
- +50% trade route yield
- +1 health from clam, crab, fish
- +1 Trade Route for every luxury resource supplied

China (Bahmo's idea)

State Factory- Replaces Factory
- +2 unhealthiness
- +2 unhealthiness from Oil and Coal
- +25% hammer (+50% hammer with Power)
- Can turn 2 citizens into Engineer
- +1 Trade Route
- Required to build coal plant, hydro plant, nuclear plant

North Korea

Korea's People Army Facility- Replaces Barracks
- New land units receive +5 experience points
- +2 happiness
- +2 happiness with Nationhood
- Required to build Heroic Epic

South Korea

High Tech Industrial Complex- Replaces Industrial Park
- +2 unhealthiness
- +1 free scientist
- +1 free engineer
- +1 free merchant
- +1 unhealthiness from coal, oil

Thailand

Buddhist Center- Replaces Theater
- +2 happiness
- +3 culture
- +1 per happiness 10% culture rate
- Can turn 2 citizens into priests and artists
- +1 happiness from dye and incense
Required to build Globe Theater

European Union (robertusrex's idea)

Court of International Law- Replaces Courthouse
- +5 Espionage
- -75% maintenance
- Can turn 2 citizen into Spy
- Required to build Forbidden Palace

Permanent Neutrality

Neutral Court- Replaces Courthouse
- +2 Espionage
- +2 happiness
- +1 Positive Diplomatic Point from all civs
- -50% maintenance
- Can turn 1 citizen into Spy
- Required to build Forbidden Palace

NATO (robertusrex)

Cambridge University- Replaces University
- +5 culture
- +75% science
-Required to build Oxford University

Independent African States

Mineral Mine- Replaces Forge
- +1 unhealthiness
- +25% hammer
- Can turn 1 citizen into Engineer
- +1 happiness from Gems, Gold, Silver
- +25% gold
- Required to build Ironworks, The Colossus, The Eiffel Tower, The Statue of Liberty

African Union

African Court of Justice- Replaces Courthouse
+10 Espionage
-75% maintenance
Can turn 3 citizen into Spy
Required to build Forbidden Palace

* Argentina - Dance Studio
* Australia - Athletics Complex
* Brazil - Estadio de Futbol
* Georgia - Senaki
* Indonesia - Spicestocks
* Israel - Betcholim (Hospital)
* Nigeria - Ju Ju Hall
* Vietnam - Open Market



Myanamar

- Valley of Rubies- Replaces Market
- +50% gold
- Can turn 2 citizens into merchant
- +1 happiness from gems, gold, silver

Kazakhstan

Fuel Plant- Replaces Coal Plant
- Provides power with Coal, Oil, Uranium (+3 unhealthiness)
- 25% gold (5% added for each resource supplied: coal, oil, uranium)

Peru

El Callao Port- Replaces Harbor
- 50% trade route yield
- +1 health from clam, crab, fish
- +5% gold (accumulative) from Gold, Silver, Fish, Copper

Chile

Open Pit Copper Mine- Replaces Forge
- +2 unhealthiness
- +50% hammer
- +1 Free Engineer
- +50% gold from Copper

Ukraine

Independence Square- Replaces Monument
- +5 culture
- -25% Maintenance
- +1 Happiness

Syria

Al Nouri mosque- Replaces Theatre
- +3 happiness
- +3 culture
- +2 happiness per 10% culture rate
- Can turn 2 citizens into artists
- +1 happiness from dye

U.S.A.

TV Station- Replaces Broadcast Tower
+50% culture
+25% Gold (5% increase for each resource (Hit Musicals, Hit Singles, Hit Movies))
+5% Production for each resource (Hit Musicals, Hit Singles, Hit Movies)
+1 happiness per 10% culture rate
Can turn 2
citizens into artists
+1 happiness from Hit Musicals, Hit Singles, Hit Movies
+1 happiness for Charismatic leaders

Colombia

Natural Resource Market- Replaces Market
- +35% gold
- Can turn 2 citizens into merchant
- +1 Trade Route
- +1 happiness from fur, ivory, silk, whale, corn, oil, gold, gems

South American Socialist Allies

Escuela Latinoamericana de Medicina or Latin American School of Medicine
replaces University
+3 Culture
+3 Health
+25% Research

Belarus

The National Library of Belarus- Replaces Library
- +5 culture
- +2 happiness
- +25% culture
- +25% science
- Can turn 2 citizens into scientist

India

CSS Coal Plant - Replaces Coal Plant
- Provides Power
- +5% production


Nigeria

NDDC Factory- Replaces Factory
- +2 unhealthiness
- +2 unhealthiness from Oil and Coal
- +25% hammer (+50% hammer with Power)
- Can turn 1 citizen into Engineer and 1 into Merchant
- +50% Gold when supplied with Oil, Gems, Gold, Coal, Iron, Silver Copper, Corn, Sugar (non-accumulative until: with every 3 of these resources supplied, the total % goes up by 5, for a total of 15% if all the listed resources are applied)



Japan, Mexico, Pakistan, South Africa, Angola, Sudan, Egypt, and Algeria all checked off :)
 
Here is the list of UUs that we need in XML:

Spoiler :

Canada-
CH-124 Sea King and/or Joint Task Force 2 and/or
CC-138 Twin Otter (air transport)
holds 3 units
+2 :move:
15 :strength:
can land on costal waters

Mexico- Kaibil (replaces infantry)
+2 :move: (from infantry)
+2 :strength: (from infantry)
stealth

Columbia- AFEUR (replaces infantry)
+3 strength
+25% defense
+50% against terrorists

Peru- PR-72P (replaces battleship)
+2 strength
can attack land units from the water

North Korea- Taepodong 2 (replaces tactical nuke)
range: 6 (+2)
Cost: 300 (+50)
+25% more damage
Can nuke enemy territory
Can evade interception (50% chance)

South Korea- K1A1 88-Tank (replaces Modern Armor)
:strength:: 43
:move:: 2
cost: 200
2 First Strike
Doesn't recieve defensive bonuses
Blitz

Taiwan-Sky Bow III (replaces Mobile SAM)
:strength:: 24
:move:: 2
Cost: 200
Can intercept aircrafts (50% chance)
Can intercept nukes (50% chance)
+50% against helecopters

Thailand- HTMS Kamronsin (replaces destroyer)
:strength:: 32
:move:: 9
Cost: 180
Can see submarines
Can intersept aircrafts (30% chance)
Cab bombard city defenses (-18% per turn)
+100% against submarines

Vietnam-
VPA Militia- Replaces Infantry
- 20 Strength
- 2 Movement
- 100 Cost
- +25% Vs. Gunpowder Units

Sri Lanka- Unicorn (land transport)
:strength:: 20
:move:: 3
Cost: 150
Can carry 3 units

Myanmar- BTR-3 (replaces anti-tank)
:strength:: 20
:move:: 2
Cost: 100
Starts with Ambush
+75% vs. Armored units
Can intercept aircraft (20% chance)

Australia- Anzac (replaces destroyer)
:strength:: 30
:move: 8
Cost: 275
Can see submarines
Can intercept aircraft (50% chance)
Can bombard city defenses (-16%/turn)
+50% against submarines
+50% against other ships

India- Sukhoi Su-30MKI (replaces jet fighter)
:strength:: 26
:move:: 12
Cost: 200
Can intercept aircraft (100% chance)
Can destroy tile improvements and bomb city defenses (-20%/turn)

South Africa- Valkyrie (replaces mobile SAM)
:strength:: 24
:move:: 2
Cost: 250
1 First Strike
Can intercept aircraft (50% chance)
+50% vs. Helicopters

Indonesia- Pindad Panser (land transport)
:strength:: 24
:move:: 3
Cost: 200
Can hold 3 units

Iran-
Revolutionary Guards (replaces infantry)
+15% city defense

Permanent Neutrality-
Militia (like the Swiss army)
replaces infantry
-25% unit cost
-25% strength

Venezuela- Venezuelan Militia (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Argentina- Argentine National Gendarmerie (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
starts with city defense I

Chile- Carabineros (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
can see espionage units

Kazakhstan- Republican Guard (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Georgia- Georgian Ministry of Internal Affairs special units (replaces infantry)
strength: 22
movement: 1
cost: 160
+25% vs. Gunpowder Units

Belarus- Infantry of Belarus (replaces infantry)
strength: 16
movement: 1
cost: 80
+25% vs. Gunpowder Units

Algeria- Sûreté nationale (replaces infantry)
strength: 18
movement: 1
cost: 120
+25% vs. Gunpowder Units
can see espionage units

Ethiopia- Ethiopian Militia (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Sudan- Popular Defense Force (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
starts with city defense I

Angola- Angolan Infantry (replaces infantry)
strength: 16
movement: 1
cost: 80
+25% vs. Gunpowder Units

Syria- Syrian Infantry (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Saudi Arabia- Lightning Force (replaces infantry)
strength: 22
movement: 1
cost: 160
+25% vs. Gunpowder Units

Independent African States- Gendarmerie (replaces infantry)
strength: 20
movement: 1
cost: 160
+25% vs. Gunpowder Units
starts with city defense I

African Union- OAU Infantry (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

Minor Nations- Infantry of the Minor Nations (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units

South American Socialist Allies- SASA Infantry (replaces infantry)
strength: 18
movement: 1
cost: 100
+25% vs. Gunpowder Units


Edit: If there are any that we have on that are on this list, please post which civ(s) here.
 
We should make a list of what UBs and what UUs still need to be added in. Also, should I add the UUs for the weapons dealers?



No! For the UUs, totally ignore the USA, EU, NATO, China, and Russia. We have to do something different for them.
 
I mentioned this to you over IM sandman730, but in case anyone else needs this info, our failed states civ is:

CIVILIZATION_BARBARIAN
 
Okay, here are the files with Pakistan's, South Africa's, Angola's, Sudan's, Egypts', and Algeria's UB all added. The only one I need help with is Nigeria's, in which I don't know how I would code it in so the gold percent goes up with every resource supplied ( I also have a few other UB's that do that to).
 

Attachments

  • buildingfiles.zip
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Thanks again both of you, great stuff. I will check the files each of you have sent me tonight or tomorrow morning. I am doing other stuff right now so my copy is full of errors, I can't check for you guys at the moment.

Joecoolyo, I'll figure out what tags you need to change to make the modification you mentioned.
 
Thanks again both of you, great stuff. I will check the files each of you have sent me tonight or tomorrow morning. I am doing other stuff right now so my copy is full of errors, I can't check for you guys at the moment.

Joecoolyo, I'll figure out what tags you need to change to make the modification you mentioned.

Once again, a big thanks to you, without your genius, I would have never learned XML.
 
All the units and buildings you guys have sent me work, and have been added to the SVN.
 
excellent work guys!
 
Here is another updated list...

Spoiler :

Philippines
Nipa hut- Replaces Temple
+2 happiness
+2 Culture
+50% Culture


Some advanced work to be done

-Palestinie
-Palestinian Barracks
-New land units receive +3 experience points
- +2 with Nationhood
-Required to build Heroic Epic
- + 50% City Defense (To make sure Israel won't "instantly" capture Palestine and to give it a fighting chance)


Failed States

Barracks (don't know what to call it) (Rebel Training camp?)
New land units receive +3 experience points
+5 with Nationhood
Required to build Heroic Epic
Gunpowder Units 35% Cheaper


Venezuela
Advanced wook still needed
Petroleum Factory- Replaces Factory
- +1
- +2 from Oil and Coal
- +25% hammer, +25% hammer with Oil (+50% hammer with Power)
- Can turn 2 citizens into Engineer
- Required to build coal plant, hydro plant, nuclear plant
- +2 Trade Routes

Iran

National Iranian Oil Company- Replaces Market
- +25% gold, +50% gold when supplied with Oil
- Can turn 2 citizens into merchant
- +1 from fur, ivory, silk, whale

Saudi Arabia

Saudi Aramco- Replaces Harbor
- +50% trade route yield
- +1 health from clam, crab, fish
- +50% gold when supplied with Oil

Sri Lanka

Luxury Commodities Port- Replaces Harbor
- +50% trade route yield
- +1 health from clam, crab, fish
- +1 Trade Route for every luxury resource supplied

China (Bahmo's idea)

State Factory- Replaces Factory
- +2 unhealthiness
- +2 unhealthiness from Oil and Coal
- +25% hammer (+50% hammer with Power)
- Can turn 2 citizens into Engineer
- +1 Trade Route
- Required to build coal plant, hydro plant, nuclear plant

North Korea

Korea's People Army Facility- Replaces Barracks
- New land units receive +5 experience points
- +2 happiness
- +2 happiness with Nationhood
- Required to build Heroic Epic

South Korea

High Tech Industrial Complex- Replaces Industrial Park
- +2 unhealthiness
- +1 free scientist
- +1 free engineer
- +1 free merchant
- +1 unhealthiness from coal, oil

Thailand

Buddhist Center- Replaces Theater
- +2 happiness
- +3 culture
- +1 per happiness 10% culture rate
- Can turn 2 citizens into priests and artists
- +1 happiness from dye and incense
Required to build Globe Theater

European Union (robertusrex's idea)

Court of International Law- Replaces Courthouse
- +5 Espionage
- -75% maintenance
- Can turn 2 citizen into Spy
- Required to build Forbidden Palace

Permanent Neutrality

Neutral Court- Replaces Courthouse
- +2 Espionage
- +2 happiness
- +1 Positive Diplomatic Point from all civs
- -50% maintenance
- Can turn 1 citizen into Spy
- Required to build Forbidden Palace

NATO (robertusrex)

Cambridge University- Replaces University
- +5 culture
- +75% science
-Required to build Oxford University

Independent African States

Mineral Mine- Replaces Forge
- +1 unhealthiness
- +25% hammer
- Can turn 1 citizen into Engineer
- +1 happiness from Gems, Gold, Silver
- +25% gold
- Required to build Ironworks, The Colossus, The Eiffel Tower, The Statue of Liberty

African Union

African Court of Justice- Replaces Courthouse
+10 Espionage
-75% maintenance
Can turn 3 citizen into Spy
Required to build Forbidden Palace

* Argentina - Dance Studio
* Australia - Athletics Complex
* Brazil - Estadio de Futbol
* Georgia - Senaki
* Indonesia - Spicestocks
* Israel - Betcholim (Hospital)
* Nigeria - Ju Ju Hall
* Vietnam - Open Market



Myanamar

- Valley of Rubies- Replaces Market
- +50% gold
- Can turn 2 citizens into merchant
- +1 happiness from gems, gold, silver

Kazakhstan

Fuel Plant- Replaces Coal Plant
- Provides power with Coal, Oil, Uranium (+3 unhealthiness)
- 25% gold (5% added for each resource supplied: coal, oil, uranium)

Peru

El Callao Port- Replaces Harbor
- 50% trade route yield
- +1 health from clam, crab, fish
- +5% gold (accumulative) from Gold, Silver, Fish, Copper

Chile

Open Pit Copper Mine- Replaces Forge
- +2 unhealthiness
- +50% hammer
- +1 Free Engineer
- +50% gold from Copper

Ukraine

Independence Square- Replaces Monument
- +5 culture
- -25% Maintenance
- +1 Happiness

Syria

Al Nouri mosque- Replaces Theatre
- +3 happiness
- +3 culture
- +2 happiness per 10% culture rate
- Can turn 2 citizens into artists
- +1 happiness from dye

U.S.A.

TV Station- Replaces Broadcast Tower
+50% culture
+25% Gold (5% increase for each resource (Hit Musicals, Hit Singles, Hit Movies))
+5% Production for each resource (Hit Musicals, Hit Singles, Hit Movies)
+1 happiness per 10% culture rate
Can turn 2
citizens into artists
+1 happiness from Hit Musicals, Hit Singles, Hit Movies
+1 happiness for Charismatic leaders

Colombia

Natural Resource Market- Replaces Market
- +35% gold
- Can turn 2 citizens into merchant
- +1 Trade Route
- +1 happiness from fur, ivory, silk, whale, corn, oil, gold, gems

South American Socialist Allies

Escuela Latinoamericana de Medicina or Latin American School of Medicine
replaces University
+3 Culture
+3 Health
+25% Research

Belarus

The National Library of Belarus- Replaces Library
- +5 culture
- +2 happiness
- +25% culture
- +25% science
- Can turn 2 citizens into scientist

India

CSS Coal Plant - Replaces Coal Plant
- Provides Power
- +5% production


Nigeria

NDDC Factory- Replaces Factory
- +2 unhealthiness
- +2 unhealthiness from Oil and Coal
- +25% hammer (+50% hammer with Power)
- Can turn 1 citizen into Engineer and 1 into Merchant
- +50% Gold when supplied with Oil, Gems, Gold, Coal, Iron, Silver Copper, Corn, Sugar (non-accumulative until: with every 3 of these resources supplied, the total % goes up by 5, for a total of 15% if all the listed resources are applied)
 
South Koreans K1A1 88-Tank is very very strong.

strength is 43... then M1A2 strength is 50?

I think this is good. The K1A1 88-Tank strength is 41.
 
South Koreans K1A1 88-Tank is very very strong.

strength is 43... then M1A2 strength is 50?

I think this is good. The K1A1 88-Tank strength is 41.



thanks for the tip. :)
 
Great! We especially needed the frigate, we hadn't found any yet. Thanks. :)

But why did you post in this thread??

This is the link I sent you; please post unit art stuff here.

It will get lost here, when people work on unit art they will be looking at that thread.
 
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