Ideas for Unique Units and Buildings.

I don't think we're going to have a nordic civilization, its just another park of the EU. The civs are finalized, us XMLers can't take anymore UU's or UB's its too much!
 
My eyes will start burning if I will have to see Norway merged into a EU civilization every time I look on the northern Europe map. Then I insist on doing that nordic XML myself, in order to keep my eyes unharmed when playing this mod.
 
No, we are definately going to have a Nordic civilization in the first version.

Here's the final civ list.
 
Oh dang, that means we still have 4 UU and UB less civs, I'll do the research if neccesary but I don't have anymore time to fiddle with the XML. I still have a bunch of UB's that I can't even do... Sandman's having the same trouble over at the UU department.
 
Oh dang, that means we still have 4 UU and UB less civs, I'll do the research if neccesary but I don't have anymore time to fiddle with the XML. I still have a bunch of UB's that I can't even do... Sandman's having the same trouble over at the UU department.

Which civs are UU/UB less now?

I am already having problems with the UUs as Joecoolyo said, so if someone could hlep me that would be great.
 
Which civs are UU/UB less now?

I am already having problems with the UUs as Joecoolyo said, so if someone could hlep me that would be great.

From what I picked out by just eyeballing it, Turkey, New Zealand, Georgia, and Bangladesh.

Oh and about my previous post, I am still committed to this project, its just until school is over I am not going to have anytime to work with the XML. Once summer comes around (and I'm back from my D.C. visitation) I will gladly work on the XML if needed.
 
From what I picked out by just eyeballing it, Turkey, New Zealand, Georgia, and Bangladesh.

Oh and about my previous post, I am still committed to this project, its just until school is over I am not going to have anytime to work with the XML. Once summer comes around (and I'm back from my D.C. visitation) I will gladly work on the XML if needed.

Im pretty sure that Georgia was on the old civ list.
 
I know for sure that we have the UU idea, maybe not the XML

idk know about that, I for one don't remember researching it, did you or someone else? I might have missed it.


Oh btw, how was Six Flags?
 
Lucky, while you were riding Roller Coasters I was stuck at lunch alone :cry: :lol:

Ok good news with you doing the UU n' all :D
 
i found an error in the XML file "CIV4BuildingInfos":

30952 <BonusHealthChanges/>
30953 <BonusHappinessChanges>

am i right with that it should be <BonusHappinessChanges/>?

EDIT: (looked through some more and actually there were a few errors in the "BUILDINGCLASS_COAL_PLANT" section. Here is it fixed, but i still return 1 error for the document: "unable to locate a reference to a supported schema type (DTD, W3C Schema) within this document instance")

Spoiler :
<BuildingInfo>
<BuildingClass>BUILDINGCLASS_COAL_PLANT</BuildingClass>
<Type>BUILDING_CSSCOALPLANT</Type>
<SpecialBuildingType>NONE</SpecialBuildingType>
<Description>TXT_KEY_BUILDING_CSSCOALPLANT</Description>
<Civilopedia>TXT_KEY_BUILDING_CSSCOALPLANT_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_COAL_PLANT_STRATEGY</Strategy>
<Advisor>ADVISOR_ECONOMY</Advisor>
<ArtDefineTag>ART_DEF_BUILDING_COAL_PLANT</ArtDefineTag>
<MovieDefineTag>NONE</MovieDefineTag>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<bStateReligion>0</bStateReligion>
<PrereqReligion>NONE</PrereqReligion>
<PrereqCorporation>NONE</PrereqCorporation>
<FoundsCorporation>NONE</FoundsCorporation>
<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
<VictoryPrereq>NONE</VictoryPrereq>
<FreeStartEra>NONE</FreeStartEra>
<MaxStartEra>NONE</MaxStartEra>
<ObsoleteTech>NONE</ObsoleteTech>
<PrereqTech>NONE</PrereqTech>
<TechTypes/>
<Bonus>NONE</Bonus>
<PrereqBonuses/>
<ProductionTraits/>
<HappinessTraits/>
<NoBonus>NONE</NoBonus>
<PowerBonus>BONUS_COAL</PowerBonus>
<FreeBonus>NONE</FreeBonus>
<iNumFreeBonuses>0</iNumFreeBonuses>
<FreeBuilding>NONE</FreeBuilding>
<FreePromotion>NONE</FreePromotion>
<CivicOption>NONE</CivicOption>
<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
<iHurryAngerModifier>0</iHurryAngerModifier>
<bBorderObstacle>0</bBorderObstacle>
<bTeamShare>0</bTeamShare>
<bWater>0</bWater>
<bRiver>0</bRiver>
<bPower>0</bPower>
<bDirtyPower>1</bDirtyPower>
<bAreaCleanPower>0</bAreaCleanPower>
<DiploVoteType>NONE</DiploVoteType>
<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
<bCapital>0</bCapital>
<bGovernmentCenter>0</bGovernmentCenter>
<bGoldenAge>0</bGoldenAge>
<bAllowsNukes>0</bAllowsNukes>
<bMapCentering>0</bMapCentering>
<bNoUnhappiness>0</bNoUnhappiness>
<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
<bNeverCapture>0</bNeverCapture>
<bNukeImmune>0</bNukeImmune>
<bPrereqReligion>0</bPrereqReligion>
<bCenterInCity>0</bCenterInCity>
<iAIWeight>0</iAIWeight>
<iCost>150</iCost>
<iHurryCostModifier>0</iHurryCostModifier>
<iAdvancedStartCost>100</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iMinAreaSize>-1</iMinAreaSize>
<iConquestProb>66</iConquestProb>
<iCitiesPrereq>0</iCitiesPrereq>
<iTeamsPrereq>0</iTeamsPrereq>
<iLevelPrereq>0</iLevelPrereq>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
<iAnarchyModifier>0</iAnarchyModifier>
<iGoldenAgeModifier>0</iGoldenAgeModifier>
<iGlobalHurryModifier>0</iGlobalHurryModifier>
<iExperience>0</iExperience>
<iGlobalExperience>0</iGlobalExperience>
<iFoodKept>0</iFoodKept>
<iAirlift>0</iAirlift>
<iAirModifier>0</iAirModifier>
<iAirUnitCapacity>0</iAirUnitCapacity>
<iNukeModifier>0</iNukeModifier>
<iNukeExplosionRand>0</iNukeExplosionRand>
<iFreeSpecialist>0</iFreeSpecialist>
<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
<iMaintenanceModifier>0</iMaintenanceModifier>
<iWarWearinessModifier>0</iWarWearinessModifier>
<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
<iHealRateChange>0</iHealRateChange>
<iHealth>0</iHealth>
<iAreaHealth>0</iAreaHealth>
<iGlobalHealth>0</iGlobalHealth>
<iHappiness>0</iHappiness>
<iAreaHappiness>0</iAreaHappiness>
<iGlobalHappiness>0</iGlobalHappiness>
<iStateReligionHappiness>0</iStateReligionHappiness>
<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
<iSpaceProductionModifier>0</iSpaceProductionModifier>
<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
<iTradeRoutes>0</iTradeRoutes>
<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
<iTradeRouteModifier>0</iTradeRouteModifier>
<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
<iGlobalPopulationChange>0</iGlobalPopulationChange>
<iFreeTechs>0</iFreeTechs>
<iDefense>0</iDefense>
<iBombardDefense>0</iBombardDefense>
<iAllCityDefense>0</iAllCityDefense>
<iEspionageDefense>0</iEspionageDefense>
<iAsset>0</iAsset>
<iPower>0</iPower>
<fVisibilityPriority>1.0</fVisibilityPriority>
<SeaPlotYieldChanges/>
<RiverPlotYieldChanges/>
<GlobalSeaPlotYieldChanges/>
<YieldChanges/>
<YieldModifiers>
<iYield>0</iYield>
<iYield>5</iYield>
<iYield>0</iYield>
</YieldModifiers>
<CommerceChanges/>
<ObsoleteSafeCommerceChanges/>
<CommerceChangeDoubleTimes/>
<CommerceModifiers/>
<GlobalCommerceModifiers/>
<SpecialistExtraCommerces/>
<StateReligionCommerces/>
<CommerceHappinesses/>
<ReligionChanges/>
<SpecialistCounts/>
<FreeSpecialistCounts/>
<CommerceFlexibles/>
<CommerceChangeOriginalOwners/>
<ConstructSound/>
<BonusHealthChanges/>
<BonusHappinessChanges/>
<BonusProductionModifiers/>
<UnitCombatFreeExperiences/>
<DomainFreeExperiences/>
<DomainProductionModifiers/>
<BuildingHappinessChanges/>
<PrereqBuildingClasses/>
<BuildingClassNeededs>
<BuildingClassNeeded>
<BuildingClassType>BUILDINGCLASS_FACTORY</BuildingClassType>
<bNeededInCity>1</bNeededInCity>
</BuildingClassNeeded>
</BuildingClassNeededs>
<SpecialistYieldChanges/>
<BonusYieldModifiers/>
<ImprovementFreeSpecialists/>
<Flavors>
<Flavor>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<iFlavor>10</iFlavor>
</Flavor>
</Flavors>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
</BuildingInfo>
 
Your probably right, since you probably know a whole lot more XML then I do (I just started learning for this mod, as I was tasked with making the UB's). And I have no idea about the error, as I have very limited knowledge in the field.
 
i only started learning a few months ago. when i said 'easily' I may have been confident as there are still some things i don't understand yet, my main problem is just navigating through soo much code to find what i want.

i was asked to help with UU's but i can't find the files for the UU's just the UB's

EDIT: there were also some minor errors in the TEXT file, here are both fixed. For the BuildingInfo File i have removed all the non-mod folders so this will have to be copied back into the main XML. i have organised it with comments at the end of each section (really helps with the software i have as it organises into collapsable sections) and added what i believe to be all the missing buildings to a list, from the list on the first page, but i understand there has been some civ changes since then so if you know which are in and which are out can you add/remove them to the list at the bottom (these have no code yet but i will add it when i know which civs are in) could someone update the complete UB and UU list because as i have not been working on this through the changes and i need to know exactly what needs coding.

if i am doing this all wrong please let me know

View attachment W2K9 XML (Buildings).zip

is it against the forum rules to recommend software?
 
Well there is a find system in notepad (just go under the edit (or one of those menus) and you'll find the find button).

I'll ask sandman today to post some of his files to see if you can help him.

I think your doing everything right, there is nothing I see wrong with what your doing. Oh but its probably not best to refer to the first page for help, as it hasn't been updated in a while. This post has all the UB's that I wasn't able to finish. Some of the ones at the bottom of the list which you put have already been put in the game through another mod, so no need to XML those.

And if you are really having some problems, contact DVS, as he is the that helped me learn XML.
 
Hey,

Which civ list are you guys using? Here is the FINAL civ list:

http://forums.civfanatics.com/showpost.php?p=7754633&postcount=297

This is NOT exactly the same as the first post on the 'final civ list' thread as that first post has not yet been updated.

Hope this helps as this is the final civ list that you should be working to. Sorry if it sounds like i'm all heavy on advice whilst not contributing much- i'm not very technical at all, but i have been following these forums for a while.
 
Hey,

Which civ list are you guys using? Here is the FINAL civ list:

http://forums.civfanatics.com/showpost.php?p=7754633&postcount=297

This is NOT exactly the same as the first post on the 'final civ list' thread as that first post has not yet been updated.

Hope this helps as this is the final civ list that you should be working to. Sorry if it sounds like i'm all heavy on advice whilst not contributing much- i'm not very technical at all, but i have been following these forums for a while.

Its okay dude :D. I already took that list and basically deleted all the civs in which I already XMLed a UB for (you can see my post as a link in my previous post).

Do we already have all the Art done for the ArtDefineTag's or do i need to search for existing models?

For now i am doing the USA TV station just to get started.

EDIT: found this: great help http://civ4.wikidot.com/xml:civ4buildinginfos

Art, I'm not totally sure about, that's probably one of the last things we need to worry about. For now we just need to get all of these buildings in.

Oh, and I talked to sandman and he is having a problem with attaching stuff from his computer into posts, so for now all your help is just needed for UB's. Thank you :goodjob:
 
Are you guys still using the SVN because all the civs in the XML are the old ones. The Excel spreadsheet looks helpfull though, is that up to date?

i done the African Court of Justice (Western African States), tested it in a separate mod and it works fine, so i am off to do the rest. i have a week free to do these but then i have exams.

Spoiler :
<BuildingInfo> <!-- African Court of Justice (Western African States) -->
<BuildingClass>BUILDINGCLASS_COURTHOUSE</BuildingClass>
<Type>BUILDING_AFRICAN_COURTHOUSE</Type>
<SpecialBuildingType>NONE</SpecialBuildingType>
<Description>TXT_KEY_BUILDING_AFRICAN_COURTHOUSE</Description>
<Civilopedia>TXT_KEY_BUILDING_AFRICAN_COURTHOUSE_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_AFRICAN_COURTHOUSE_STRATEGY</Strategy>
<Advisor>ADVISOR_ECONOMY</Advisor>
<ArtDefineTag>ART_DEF_BUILDING_COURTHOUSE</ArtDefineTag>
<MovieDefineTag>NONE</MovieDefineTag>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<bStateReligion>0</bStateReligion>
<PrereqReligion>NONE</PrereqReligion>
<PrereqCorporation>NONE</PrereqCorporation>
<FoundsCorporation>NONE</FoundsCorporation>
<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
<VictoryPrereq>NONE</VictoryPrereq>
<FreeStartEra>ERA_MODERN</FreeStartEra>
<MaxStartEra>NONE</MaxStartEra>
<ObsoleteTech>NONE</ObsoleteTech>
<PrereqTech>TECH_CODE_OF_LAWS</PrereqTech>
<TechTypes/>
<Bonus>NONE</Bonus>
<PrereqBonuses/>
<ProductionTraits>
<ProductionTrait>
<ProductionTraitType>TRAIT_ORGANIZED</ProductionTraitType>
<iProductionTrait>100</iProductionTrait>
</ProductionTrait>
</ProductionTraits>
<HappinessTraits/>
<NoBonus>NONE</NoBonus>
<PowerBonus>NONE</PowerBonus>
<FreeBonus>NONE</FreeBonus>
<iNumFreeBonuses>0</iNumFreeBonuses>
<FreeBuilding>NONE</FreeBuilding>
<FreePromotion>NONE</FreePromotion>
<CivicOption>NONE</CivicOption>
<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
<iHurryAngerModifier>0</iHurryAngerModifier>
<bBorderObstacle>0</bBorderObstacle>
<bTeamShare>0</bTeamShare>
<bWater>0</bWater>
<bRiver>0</bRiver>
<bPower>0</bPower>
<bDirtyPower>0</bDirtyPower>
<bAreaCleanPower>0</bAreaCleanPower>
<DiploVoteType>NONE</DiploVoteType>
<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
<bCapital>0</bCapital>
<bGovernmentCenter>0</bGovernmentCenter>
<bGoldenAge>0</bGoldenAge>
<bAllowsNukes>0</bAllowsNukes>
<bMapCentering>0</bMapCentering>
<bNoUnhappiness>0</bNoUnhappiness>
<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
<bNeverCapture>0</bNeverCapture>
<bNukeImmune>0</bNukeImmune>
<bPrereqReligion>0</bPrereqReligion>
<bCenterInCity>0</bCenterInCity>
<iAIWeight>0</iAIWeight>
<iCost>120</iCost>
<iHurryCostModifier>0</iHurryCostModifier>
<iAdvancedStartCost>100</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iMinAreaSize>-1</iMinAreaSize>
<iConquestProb>66</iConquestProb>
<iCitiesPrereq>0</iCitiesPrereq>
<iTeamsPrereq>0</iTeamsPrereq>
<iLevelPrereq>0</iLevelPrereq>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
<iAnarchyModifier>0</iAnarchyModifier>
<iGoldenAgeModifier>0</iGoldenAgeModifier>
<iGlobalHurryModifier>0</iGlobalHurryModifier>
<iExperience>0</iExperience>
<iGlobalExperience>0</iGlobalExperience>
<iFoodKept>0</iFoodKept>
<iAirlift>0</iAirlift>
<iAirModifier>0</iAirModifier>
<iAirUnitCapacity>0</iAirUnitCapacity>
<iNukeModifier>0</iNukeModifier>
<iNukeExplosionRand>0</iNukeExplosionRand>
<iFreeSpecialist>0</iFreeSpecialist>
<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
<iMaintenanceModifier>-75</iMaintenanceModifier>
<iWarWearinessModifier>0</iWarWearinessModifier>
<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
<iHealRateChange>0</iHealRateChange>
<iHealth>0</iHealth>
<iAreaHealth>0</iAreaHealth>
<iGlobalHealth>0</iGlobalHealth>
<iHappiness>0</iHappiness>
<iAreaHappiness>0</iAreaHappiness>
<iGlobalHappiness>0</iGlobalHappiness>
<iStateReligionHappiness>0</iStateReligionHappiness>
<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
<iSpaceProductionModifier>0</iSpaceProductionModifier>
<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
<iTradeRoutes>0</iTradeRoutes>
<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
<iTradeRouteModifier>0</iTradeRouteModifier>
<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
<iGlobalPopulationChange>0</iGlobalPopulationChange>
<iFreeTechs>0</iFreeTechs>
<iDefense>0</iDefense>
<iBombardDefense>0</iBombardDefense>
<iAllCityDefense>0</iAllCityDefense>
<iEspionageDefense>0</iEspionageDefense>
<iAsset>4</iAsset>
<iPower>0</iPower>
<fVisibilityPriority>1.0</fVisibilityPriority>
<SeaPlotYieldChanges/>
<RiverPlotYieldChanges/>
<GlobalSeaPlotYieldChanges/>
<YieldChanges/>
<CommerceChanges>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>10</iCommerce>
</CommerceChanges>
<ObsoleteSafeCommerceChanges/>
<CommerceChangeDoubleTimes/>
<CommerceModifiers/>
<GlobalCommerceModifiers/>
<SpecialistExtraCommerces/>
<StateReligionCommerces/>
<CommerceHappinesses/>
<ReligionChanges/>
<SpecialistCounts>
<SpecialistCount>
<SpecialistType>SPECIALIST_SPY</SpecialistType>
<iSpecialistCount>3</iSpecialistCount>
</SpecialistCount>
</SpecialistCounts>
<FreeSpecialistCounts/>
<CommerceFlexibles/>
<CommerceChangeOriginalOwners/>
<ConstructSound>AS2D_BUILD_COURTHOUSE</ConstructSound>
<BonusHealthChanges/>
<BonusHappinessChanges/>
<BonusProductionModifiers/>
<UnitCombatFreeExperiences/>
<DomainFreeExperiences/>
<DomainProductionModifiers/>
<BuildingHappinessChanges/>
<PrereqBuildingClasses/>
<BuildingClassNeededs/>
<SpecialistYieldChanges/>
<BonusYieldModifiers/>
<ImprovementFreeSpecialists/>
<Flavors>
<Flavor>
<FlavorType>FLAVOR_GOLD</FlavorType>
<iFlavor>10</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
<iFlavor>3</iFlavor>
</Flavor>
</Flavors>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
</BuildingInfo>


EDIT: The Speadsheet states that the Athletics Centre (Australian) replaces the stadium, but there is no such building in civ and i can't find it in the mod Buildings either (is it the colleseum?). also there are no listed effects of the building, do i need to come up with them?, i am not very good at balancing, or should i just leave the australian UB out?

EDIT AGAIN: i done the Athletics Centre as a collosseum with +2 Health (like the babylonian one) this could be realistic as australia is quite a green country (earth hour started there i think). i am now doing the Betcholim (Isreal) which is a hospitol but i have no idea what bonus i should give it (not listed in spreadsheet).

EDIT AGAIN AGAIN: i gave the Betcholim (Isreal) a +20% unit heal rate (normally has +10%), is this too good or unrealistic. i have no idea what a Betcholim is.
 
Top Bottom