First time in post; my english is as good as the one of a monkey, so excuse for mistakes.
Afforess, do you think is possible to start a revolution and a secession of 3-4 cities if a player has too many militar units and there's no war for too long?
So, we could simulate a coup that can happens when a very strong militar apparatus is inactive and a "Caudillos" take the power in one or more regions of empire. In the Western Roman Empire that has become little before barbarian invasion, so barbares find a Western Empire not ready for invasions.
If a player wish to have a big army, with may military units, he also must accept the risk of lose a part of empire and units.
An AI could use a big army as frequent as possible, increasing local wars; but if associated with diplomacy (cannot declare war if glance for another player is high), that could increase the depth of gameplay. And more, using diplomacy to stop a war between 2 AI, could destabilize AI more than a war, increasing the risk of a military coup.
Perhaps, if AI could understand the hazzard from an inner overwhelming army, that could also be useful to reduce the huge stacks units attack; surely, a human player cannot no more have an army 3 or 4 time more than AI player for 200 or 300 years, as i often have late in game: he could lose cities and territory and units.
Do you think that simply the numbers of military units could be useful for start a secession?
More and more, when a civilization is at war, there's a boost in scientific advance linked to the war's request; is possible to simulate a little boost in scientific research when a CIV start a war, just as a mini gold age?
Afforess, do you think is possible to start a revolution and a secession of 3-4 cities if a player has too many militar units and there's no war for too long?
So, we could simulate a coup that can happens when a very strong militar apparatus is inactive and a "Caudillos" take the power in one or more regions of empire. In the Western Roman Empire that has become little before barbarian invasion, so barbares find a Western Empire not ready for invasions.
If a player wish to have a big army, with may military units, he also must accept the risk of lose a part of empire and units.
An AI could use a big army as frequent as possible, increasing local wars; but if associated with diplomacy (cannot declare war if glance for another player is high), that could increase the depth of gameplay. And more, using diplomacy to stop a war between 2 AI, could destabilize AI more than a war, increasing the risk of a military coup.
Perhaps, if AI could understand the hazzard from an inner overwhelming army, that could also be useful to reduce the huge stacks units attack; surely, a human player cannot no more have an army 3 or 4 time more than AI player for 200 or 300 years, as i often have late in game: he could lose cities and territory and units.
Do you think that simply the numbers of military units could be useful for start a secession?
More and more, when a civilization is at war, there's a boost in scientific advance linked to the war's request; is possible to simulate a little boost in scientific research when a CIV start a war, just as a mini gold age?