I remember in CIV II that later in the game you might get surprised by a BARB SOD of 40 modern units.
My memory is along rah's--every once in a while a huge group of partisans/cavalries/riflemen would pop up. Not every game, and almost always in an unsettled region (because of a large group of mountains/desert). I'd usually have tanks and bombers at the time, so they weren't much of a threat, just a pain to get rid of because they'd block movement routes and occupy the forts the AIs built.Then you probably played a different version (I think I never got the last add-on, mostly played "vanilla" Civ 2). The worst I can remember were a bunch (maybe 10) of those "fanatics", partisans or rifles.
I'm not sure it's accurate to claim barbarians were a problem in the past historically. Turn on the news and you will see stories of modern day barbarians rampaging across the middle east. Barbarians exist today as they always have. Barbarians are not relegated to a specific era of history, but rather transcend all eras ofhumanamerican civilization.
Fixed that for you ^^ .
Erm, is there anything deeper you want to bring into this discussion except for anti-American resentment?
Although it was somewhat annoying I liked that Civ II had population caps unless a city had certain buildings (aquaeduct and later sewer system). In Civ IV health is pure luck from the map and trades and most of the time not a problem at all.
Also, better balanced barbs would be fun. As it is now they can be a pain early but are usually totally irrelevant later on. There should be sea barbs later on, landing raiding parties and attacking vessels on the high seas not only plundering coastal improvements. It would also be fun to be able to bribe barbs to attack/plunder the AI opponents.
Privateers could capture smaller vessels and upgrade them to privateers
More terraforming: irrigating desert, tunneling mountains etc.
Although it was somewhat annoying I liked that Civ II had population caps unless a city had certain buildings (aquaeduct and later sewer system). In Civ IV health is pure luck from the map and trades and most of the time not a problem at all.
Also, better balanced barbs would be fun. As it is now they can be a pain early but are usually totally irrelevant later on. There should be sea barbs later on, landing raiding parties and attacking vessels on the high seas not only plundering coastal improvements. It would also be fun to be able to bribe barbs to attack/plunder the AI opponents.
Privateers could capture smaller vessels and upgrade them to privateers
More terraforming: irrigating desert, tunneling mountains etc.
No. I just like teasing the americans with calling them barbarians .
barbs can be pain (and I play with normal barbs and standard sized maps so they usually are not a huge problem). But they are usually only a problem in the very beginning when you are close to barb stage yourself. Not in, say 1000 BC (unless you get Goths/Vandals etc. event) when everybody has 5 cities or so and the barbs have a few cities themselves they hardly ever leave.
I'd prefer barbs to be "easier" early in the game but a continuous threat during the game.
Thanks for the pointers to mods. Problem is I am using a fairly old computer (cannot be more specific now because I am typing on a different one) and it can already get slow on modern era standard map BtS (BUG mode) so I am wary trying mods. Or would this not be a problem?
Civ 4 could've had an easy to understand way to victory for Deity. I've been restarting so many times and AI is ridiculously overpowered everytime. It feels stupid.
You do realize that the in game description for Deity is literally "MUHAHAHA good luck sucker!"? The whole point of it is that it's ridiculously hard. If you wanted an easier game you could pick literally every other difficulty setting but the hardest one.