Afforess
The White Wizard
I felt that Rise of Mankind lacked ways to express a government's ideology. There were some civics, such as "Liberal" and "Socialized" but they represented largely different concepts than what I sought. So I made my own; the full list of civics is below. Ideology civics will differ from other civics in that players will begin with no ideology available or selected, and have to research the appropriate techs to unlock them.
Ideology Civics:
Spoiler :
- Objectivism (No Upkeep)
+2 unhealthiness
+2 Unhappiness in largest cities
-30% city maintenance
-30% corporation costs
+10 free military units
Corporation Buildings give +2 happy each
+2 Trade routes
Requires Communism
- Individualism (Low Upkeep)
+1 Unhealthiness
+1 Unhappiness in largest cities
-20% city maintenance
+5 free military units
-20% corporation costs
Corporation Buildings give +1 happy each
+1 Trade route
Requires Constitution
- Capitalism (Low Upkeep)
-10% city maintenance
-10% corporation costs
Requires Currency
- Centrism (Medium Upkeep)
+3 happiness in largest cities
Requires Political Philosophy
- Egalitarianism (Medium Upkeep)
+10% culture
+10% city maintenance
+10% corporation maintenance
+1 Happiness in largest cities
+1 Free Specialist
Requires Currency
- Progressivism (High Upkeep)
+1 Healthiness
+2 Happiness in largest cities
+20% Culture
+1 gold military unit support cost
+20% city maintenance
+20% corporation maintenance
Broadcast Tower give +1 happiness
+2 Free Specialist
Requires Constitution
- Socialism (Astronomical* Upkeep)
+30% culture
+1 Happiness in largest cities
+1 military unit support cost
+30% city maintenance
+30% corporation maintenance
+2 healthiness
Hospitals provide extra 1 unhappiness, extra 2 healthiness
Broadcast Tower give +2 happiness
Corporation Buildings give +1 unhappy each
+3 Free Specialist
Specialists generate one extra culture
Can Draft
Requires Communism
* I added Astronomical upkeep to balance Socialism; it's a step up from high.
Version History: 1.01
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