Gyra Solune
King
- Joined
- Jul 1, 2013
- Messages
- 942
Now that Civ V has come a long way with BNW, one can easily look back at earlier scenarios and see them as fairly rough and awkward as they haven't been updated. I think that should maybe be fixed and the various scenarios updated to work better with BNW and in general.
1066: Year of Viking Destiny - While this one can be a bit bland and uninteresting, it's probably one of the more accurate and functional ones from the DLC. There are a few iffy points though. I do think there should be culture just because adopting policies always presents an interesting strategic choice - do you pump out more units, or invest in culture buildings for potentially more helpful buffs? Obviously there would be one tree for England, one for the Vikings and maybe even a separate one for Normandy or so. Otherwise, everyone should start with full map knowledge because meeting all those outside city-states is inconvenient and impractical, and there should be more strategic purpose to Hadrian's Wall, as it stands it's just an odd thing sitting there for no real reason. And of course update combat mechanics and influence stuff. Maybe even give the Celts a presence in Ireland and have them be playable, I don't know what they would do though.
Rise of the Mongols - AUGH WHY IS GANDHI LEADING INDIA SHOULDN'T IT BE THE DELHI SULTANATE ANYWAY ...that aside, I kinda wish you could play as other people beside the Mongols, with your main aim to...not be taken over by the hordes of Keshiks, and each of those civs could have their own unique things relevant to either defense (such as how the Delhi Sultanate managed to continually fend off the Mongols) or culture. Maybe make changed policy trees, I like those generally speaking, and they'd fit with this scenario - the Mongols get a super offensively-focused one with options for improving trade networks, while everyone else has defense and culture-based ones, and they win by adopting policy trees. Maybe even add in Korea as an opponent civ instead of a city-state.
Paradise Found - Eh, this one feels okay-ish as it is? It's not a big offender of many things. Update the combat mechanics and city-state influence, put in trade routes, and maybe make the victory condition less about social policies and more about Tourism, since the goal is to become the dominant Polynesian culture, which BNW's culture victory represents at large.
Samurai Invasion of Korea - Change the leader names to be more historically accurate, update combat stuff, not much needed here, it's pretty straightforward. Granted it's a somewhat odd scenario and not particularly dynamic, but eh.
Wonders of the Ancient World -Add in Sumer and the Hittites as civs! This is something of an odd scenario, very...anachronistic, and I'm not sure what to think of it. The core mechanic updates are needed, yes, but...other things feel a bit conflicting. I don't know what to do with this one.
And so on and so on. Leave thoughts here!
1066: Year of Viking Destiny - While this one can be a bit bland and uninteresting, it's probably one of the more accurate and functional ones from the DLC. There are a few iffy points though. I do think there should be culture just because adopting policies always presents an interesting strategic choice - do you pump out more units, or invest in culture buildings for potentially more helpful buffs? Obviously there would be one tree for England, one for the Vikings and maybe even a separate one for Normandy or so. Otherwise, everyone should start with full map knowledge because meeting all those outside city-states is inconvenient and impractical, and there should be more strategic purpose to Hadrian's Wall, as it stands it's just an odd thing sitting there for no real reason. And of course update combat mechanics and influence stuff. Maybe even give the Celts a presence in Ireland and have them be playable, I don't know what they would do though.
Rise of the Mongols - AUGH WHY IS GANDHI LEADING INDIA SHOULDN'T IT BE THE DELHI SULTANATE ANYWAY ...that aside, I kinda wish you could play as other people beside the Mongols, with your main aim to...not be taken over by the hordes of Keshiks, and each of those civs could have their own unique things relevant to either defense (such as how the Delhi Sultanate managed to continually fend off the Mongols) or culture. Maybe make changed policy trees, I like those generally speaking, and they'd fit with this scenario - the Mongols get a super offensively-focused one with options for improving trade networks, while everyone else has defense and culture-based ones, and they win by adopting policy trees. Maybe even add in Korea as an opponent civ instead of a city-state.
Paradise Found - Eh, this one feels okay-ish as it is? It's not a big offender of many things. Update the combat mechanics and city-state influence, put in trade routes, and maybe make the victory condition less about social policies and more about Tourism, since the goal is to become the dominant Polynesian culture, which BNW's culture victory represents at large.
Samurai Invasion of Korea - Change the leader names to be more historically accurate, update combat stuff, not much needed here, it's pretty straightforward. Granted it's a somewhat odd scenario and not particularly dynamic, but eh.
Wonders of the Ancient World -
And so on and so on. Leave thoughts here!