Almonds
Chieftain
- Joined
- Feb 27, 2015
- Messages
- 74
Discontinued to begin a game on the 9-6 patch!
Hello all,
Long-time time player from Feb 2015 and fan of CBP/Vox Populi here, but very rare poster. Wow I remember booting up my first game with this overhaul installed and not leaving my seat all day(..and night)! I spent so much time in awe at the tech tree being blown away by the ample genius injected into every aspect of a game that was getting stale to me. I am convinced that this mod is going to be in my life for a very very long time.
I've been inspired by the quality of the other photojournals made by members of the community and so have decided to try my own out, the main goal being to slow down and analyze my play for the benefit myself and others. I've also now played a handful of games with the modmod 3rd and 4th Unique Components and want to showcase the hard work done there. I've really enjoyed the extra immersion and flavor from this mod, and though the gameplay becomes more slanted towards specific playstyles I don't find the new additions to be too imbalanced to deter my enjoyment of the best strategy game ever modded! It helps that I play a lot of Endless Legend / Space, which has much more slanted factions.
I'll break this up into parts, and while I wish had the patience of @Legen I'm going to play and screenshot and then analyze after I am through a chunk of it. Maybe next time I will give notes on what my thoughts are in the moment, but for now I just want to get one of these out there.
99% of the time I play on Emperor, but thought I'd give Immortal a shot thinking that a hard fail might be more fun and educational! I'd say my biggest weakness as a player is not paying excruciating attention to detail in my play. I can think ahead strategically to a point, but I don't really have turns planned out far in advance. I hope the feedback from this Photojournal helps me get my long-turn strategy making tuned up. I usually pick trendy wonder religion options that I find players discussing here and don't have an impeccable grasp on that, either. So expect mistakes and some un-thoughtout choices, I am eager to get schooled by you guys.
Part 1: Naked and Afraid
Wine and Wheat, both resources that I can build Latifundiums on. Great! I'll also receive a 2 Monopoly bonus for each Wine Latifundium, so I feel comfortable starting with a Monument. I settled on the Forest/Hills for obvious reasons while beginning to scout for some sweet spots. At this point I considered Goddess of Springtime and going Progress, realizing the synergy there. Animal Husbandry feels like a safe bet, since I see a lot of Plains.
The next few turns are typical, I meet my neighbors and look for good city-founding spots. There are quite a few defendable spots, which is great, since my strategy is to build some extra cities and delay my army in favor of a stronger core empire, as I believe Rome is capable of pulling this idea off.
I have three really nice defensive spots to choose from. Hopefully I can get them all. I ended up choosing the bottom right circle first, coastal Wine next to Polynesia, to secure that border first. The Jungle/Hills just below seems like a great Citadel spot, too. I do worry about being losing a good spot to Portugal, though. She seems chill with forward settling me.
My Authority start. It seems wiser to get the and heal-on-kill buff first so that my army is a more effective at killing barbarians. I definitely don't want to delay any as an Authority cities don't generate as much, and I want to push into the Classical Era quickly.
A couple settled cities later, I grab God of the Expanse. It seems a little overtuned right now, and Goddess of Springtime isn't that attractive because I won't be building Markets for a while. It could have still pulled through, but the tile-acquisition bonus has good general synergy with Authority so I thought it was a solid and safe pick.
The general opening builder order for my cities has been Monument -> Well - > Walls -> Shrine. I am just really scared of getting rushed by a neighbor since I am waiting until Iron Working for my Legion army.
I decide to try and emulate some stuff I've seen from CrazyG's journals = generically harass my neighbors and declare war on Poland to do just that. I pillage some tiles and steal his worker when I should have just been eating barbarians. This also backfires offscreen as Poland's Pathfiner pops up near my capital and caputres a worker. I get it back in a couple turns, but I am still a dummy.
The first Legion is built in Rome, too late to assist in the invasion of Antium, unfortunately. She does peace out shortly after this, though. I am now spamming Legions in my capital.
Some more uninteresting turns later, I found the first religion on Turn 100 (I have the More / Weird Religion mods). Founder rewards my eventual killing spree, with the follower being the trendy culture option I see touted on this forum
I must note that for a warmongering strategy, this waiting game has been both unnerving and uninteresting, but I finally have some Legions built and am looking for an opponent.Hovering over my neighbors reveals that Montezuma only has one city and is at war with the Incas, so I think I will scout his land for an in. I have six cities at this point with just as many workers and can feel the Culture start pouring in, but I wonder if this strategy will set me back too far. We'll just have to see how nasty Legions and Ballistas really are against Montezuma's Jaguars and Eagles (their new UU/Swordsman replacement).
I forgot to mention earlier that Portugal and Polynesia were sending trade routes to me for most of the game so far, just handing me some great science and culture bonuses. Weird that they didn't just rush me instead, maybe they wanted to see me beat down a neighbor for them, first?
Anyway, kind of a rocky start with the Aztecs. The terrain isn't great, but I am just holding the line until I can flank from the bottom with additional units as they come along. Meanwhile, I have teched to my Colisseums, which are getting built ASAP for the and . This is honestly an awesome building, since Arenas are staple early-game building for most players. It's just more oomph to a building I was already going to make good use of.
Hello all,
Long-time time player from Feb 2015 and fan of CBP/Vox Populi here, but very rare poster. Wow I remember booting up my first game with this overhaul installed and not leaving my seat all day(..and night)! I spent so much time in awe at the tech tree being blown away by the ample genius injected into every aspect of a game that was getting stale to me. I am convinced that this mod is going to be in my life for a very very long time.
I've been inspired by the quality of the other photojournals made by members of the community and so have decided to try my own out, the main goal being to slow down and analyze my play for the benefit myself and others. I've also now played a handful of games with the modmod 3rd and 4th Unique Components and want to showcase the hard work done there. I've really enjoyed the extra immersion and flavor from this mod, and though the gameplay becomes more slanted towards specific playstyles I don't find the new additions to be too imbalanced to deter my enjoyment of the best strategy game ever modded! It helps that I play a lot of Endless Legend / Space, which has much more slanted factions.
I'll break this up into parts, and while I wish had the patience of @Legen I'm going to play and screenshot and then analyze after I am through a chunk of it. Maybe next time I will give notes on what my thoughts are in the moment, but for now I just want to get one of these out there.
99% of the time I play on Emperor, but thought I'd give Immortal a shot thinking that a hard fail might be more fun and educational! I'd say my biggest weakness as a player is not paying excruciating attention to detail in my play. I can think ahead strategically to a point, but I don't really have turns planned out far in advance. I hope the feedback from this Photojournal helps me get my long-turn strategy making tuned up. I usually pick trendy wonder religion options that I find players discussing here and don't have an impeccable grasp on that, either. So expect mistakes and some un-thoughtout choices, I am eager to get schooled by you guys.
Spoiler Game Settings :
Immortal Difficulty (7)
Standard Speed
Standard Size (8 civs, 16 city-states)
Pangaea
Strategic Balance
No Ancient Ruins
No Events
Patch 8-19-2018
Standard Speed
Standard Size (8 civs, 16 city-states)
Pangaea
Strategic Balance
No Ancient Ruins
No Events
Patch 8-19-2018
Spoiler Rome's 3rd and 4th UCs :
3. Ballista (unique Catapult)
Unlocked at Mathematics
100
2
6, 14 (vs 4/12 for Catapult)
naval penalty (-25%)
no land unit penalty (vs catapult which has siege innaccuracy)
Limited visibility (-1)
Cover I
half movement in enemy lands
"Legatus Legionnis" promotion - double movement in foreign lands if within 2 tiles of a Great General (ie. normal unit movement if near GG)
4. Latifundium (Unique Improvement)
available at Calendar
Can be built on any resource that can be improved by farms or plantations (bananas, wheat, any plantation luxury)
Takes 18 turns to build (very long time)
+1 +1
+2 at Currency
+1 at Civil Service
+1 at Economics
+1+1 at Fertilizer
+1 to all adjacent Plantations
A free copy of Figs appears adjacent to the Latifundium on completion. Spawned resources are improved when spawned automatically (ie. a plantation is immediately built on the new resource)
Figs cannot be improved by latifundia
Rome automatically claims the tile which Figs spawn on, even if owned by another civ
Latifundia IMPROVE RESOURCES
Cannot be pillaged (permanent)
Figs
Unique Bonus Resource (not a luxury)
Base Tile
+1
Plantation improvement
+1 +1
Grocer
+1 +1 +1
Unlocked at Mathematics
100
2
6, 14 (vs 4/12 for Catapult)
naval penalty (-25%)
no land unit penalty (vs catapult which has siege innaccuracy)
Limited visibility (-1)
Cover I
half movement in enemy lands
"Legatus Legionnis" promotion - double movement in foreign lands if within 2 tiles of a Great General (ie. normal unit movement if near GG)
4. Latifundium (Unique Improvement)
available at Calendar
Can be built on any resource that can be improved by farms or plantations (bananas, wheat, any plantation luxury)
Takes 18 turns to build (very long time)
+1 +1
+2 at Currency
+1 at Civil Service
+1 at Economics
+1+1 at Fertilizer
+1 to all adjacent Plantations
A free copy of Figs appears adjacent to the Latifundium on completion. Spawned resources are improved when spawned automatically (ie. a plantation is immediately built on the new resource)
Figs cannot be improved by latifundia
Rome automatically claims the tile which Figs spawn on, even if owned by another civ
Latifundia IMPROVE RESOURCES
Cannot be pillaged (permanent)
Figs
Unique Bonus Resource (not a luxury)
Base Tile
+1
Plantation improvement
+1 +1
Grocer
+1 +1 +1
Spoiler Pre-game strategic considerations :
Before 4UCs, Rome was a warmonger with a focus on infrastructure and fast rebuilding. Their Legions could quickly set-up roads and forts in conquered territory, and +15% Production towards buildings the Capital helps reobtain buildings destroyed in conquest.
After adding 4UCs, I believe this is still very much the case, but now with a more focused strength in the early game that can potentially lead into more versatile victory condition considerations. The Latifundium and Fig plantations enter the mix to give Rome a ton of early Culture and suggest delaying a proper army until Iron Working, for the Legion. To me, this translates into grabbing more land than a warmonger typically would settle, say 5 cities instead of 3, and pumping out Workers fast to make up for the lack of Tributing for Culture in the Ancient Era.
Rome gets such an awesome and interesting Classical army with 4UC! It very much compliments the strategy of passing on all Ancient Era units to be able to build up an elegant and powerful army of Swordsmen and Catapult UUs. The Ballista essentially takes the place of the Archer, and the Legion of Horsemen, since they get a movement bonus when a Great General is around. I think it is a very thoughtful design.
With Rome becoming a Classical Era monster I am definitely planning on a wide Authority/Fealty/Imperialism game, although with 4UC I can see Progress being a viable first free, too. I'll shoot for a religion that will give bonuses to conquering cities. We'll see how long I can keep the warmonger train running! Without further delay...
After adding 4UCs, I believe this is still very much the case, but now with a more focused strength in the early game that can potentially lead into more versatile victory condition considerations. The Latifundium and Fig plantations enter the mix to give Rome a ton of early Culture and suggest delaying a proper army until Iron Working, for the Legion. To me, this translates into grabbing more land than a warmonger typically would settle, say 5 cities instead of 3, and pumping out Workers fast to make up for the lack of Tributing for Culture in the Ancient Era.
Rome gets such an awesome and interesting Classical army with 4UC! It very much compliments the strategy of passing on all Ancient Era units to be able to build up an elegant and powerful army of Swordsmen and Catapult UUs. The Ballista essentially takes the place of the Archer, and the Legion of Horsemen, since they get a movement bonus when a Great General is around. I think it is a very thoughtful design.
With Rome becoming a Classical Era monster I am definitely planning on a wide Authority/Fealty/Imperialism game, although with 4UC I can see Progress being a viable first free, too. I'll shoot for a religion that will give bonuses to conquering cities. We'll see how long I can keep the warmonger train running! Without further delay...
Part 1: Naked and Afraid
Spoiler 1 Start :
Wine and Wheat, both resources that I can build Latifundiums on. Great! I'll also receive a 2 Monopoly bonus for each Wine Latifundium, so I feel comfortable starting with a Monument. I settled on the Forest/Hills for obvious reasons while beginning to scout for some sweet spots. At this point I considered Goddess of Springtime and going Progress, realizing the synergy there. Animal Husbandry feels like a safe bet, since I see a lot of Plains.
Spoiler 2 Can You Spot Portugal? :
The next few turns are typical, I meet my neighbors and look for good city-founding spots. There are quite a few defendable spots, which is great, since my strategy is to build some extra cities and delay my army in favor of a stronger core empire, as I believe Rome is capable of pulling this idea off.
Spoiler 3 City Spots :
I have three really nice defensive spots to choose from. Hopefully I can get them all. I ended up choosing the bottom right circle first, coastal Wine next to Polynesia, to secure that border first. The Jungle/Hills just below seems like a great Citadel spot, too. I do worry about being losing a good spot to Portugal, though. She seems chill with forward settling me.
Spoiler 4 Authority :
My Authority start. It seems wiser to get the and heal-on-kill buff first so that my army is a more effective at killing barbarians. I definitely don't want to delay any as an Authority cities don't generate as much, and I want to push into the Classical Era quickly.
Spoiler 5 God of the Expanse :
A couple settled cities later, I grab God of the Expanse. It seems a little overtuned right now, and Goddess of Springtime isn't that attractive because I won't be building Markets for a while. It could have still pulled through, but the tile-acquisition bonus has good general synergy with Authority so I thought it was a solid and safe pick.
The general opening builder order for my cities has been Monument -> Well - > Walls -> Shrine. I am just really scared of getting rushed by a neighbor since I am waiting until Iron Working for my Legion army.
Spoiler 6 Attempting to look tough... :
I decide to try and emulate some stuff I've seen from CrazyG's journals = generically harass my neighbors and declare war on Poland to do just that. I pillage some tiles and steal his worker when I should have just been eating barbarians. This also backfires offscreen as Poland's Pathfiner pops up near my capital and caputres a worker. I get it back in a couple turns, but I am still a dummy.
Spoiler 7 Byzantine strikes! :
The first Legion is built in Rome, too late to assist in the invasion of Antium, unfortunately. She does peace out shortly after this, though. I am now spamming Legions in my capital.
Spoiler 9 Imperial Cult :
Some more uninteresting turns later, I found the first religion on Turn 100 (I have the More / Weird Religion mods). Founder rewards my eventual killing spree, with the follower being the trendy culture option I see touted on this forum
I must note that for a warmongering strategy, this waiting game has been both unnerving and uninteresting, but I finally have some Legions built and am looking for an opponent.Hovering over my neighbors reveals that Montezuma only has one city and is at war with the Incas, so I think I will scout his land for an in. I have six cities at this point with just as many workers and can feel the Culture start pouring in, but I wonder if this strategy will set me back too far. We'll just have to see how nasty Legions and Ballistas really are against Montezuma's Jaguars and Eagles (their new UU/Swordsman replacement).
Spoiler 10 Bumping heads :
I forgot to mention earlier that Portugal and Polynesia were sending trade routes to me for most of the game so far, just handing me some great science and culture bonuses. Weird that they didn't just rush me instead, maybe they wanted to see me beat down a neighbor for them, first?
Anyway, kind of a rocky start with the Aztecs. The terrain isn't great, but I am just holding the line until I can flank from the bottom with additional units as they come along. Meanwhile, I have teched to my Colisseums, which are getting built ASAP for the and . This is honestly an awesome building, since Arenas are staple early-game building for most players. It's just more oomph to a building I was already going to make good use of.
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