Early game was a bit interesting. I went south to settle on the hill and began a quick push to agg/AH while building SH (for failure cash). After meeting Hammy this suggested a possible chariot rush. After seeing his gold and pigs I knew I had zero chance of getting out enough chariots to kill him before he got bronze linked up (assuming he had it somewhere in the first 4 cities); and a good chance he'd get iron even if he lacks bronze.
So I worker poached and then played kill the woody warrior across the river. This got me up to woody II and time to get chariots in the NE and SW of Babylon (settling immediate NW of the horses near the cap). Using the hills and move I burnt every improved tile, and rolled back and forth until between north/east and south/west keeping his workers in the city, but staying out of immediate target range of the giant stack o bowmen (upwards of 12 early on). This effectively neutered hammy, even though he founded Buddhism. I opted to block settle the cows/bronze to the west of Babylon, the two westernmost furs, the ivory/spice/corn and eventually the wine/wheat/cows/lake slot.
Tech was agg -> AH -> wheel -> mining -> BW -> writing -> pottery ->aesthetics. The economy tanked completely during aesthetics (losing cash every other turn at 0% slider), but I got aesthetics soon enough to swap that around for all manner of goodies. Religious situation:
Hammy - Budhhist, everyone hates
HC - Hindu, no one cares.
Everyone else - Jewish founded by Sal
So I swap Aesthetics to everyone and even get to tech broker Alphabet. After that It is just the slow matter of cottaging up, letting the economy rebound and getting a stable source of GP; queue the GL. I chop out the GL and trade Lit for Math and few smaller trades. HC declares on me, but I have a walled city on a hill with C1 axes and a C1 spear. I kill his pults and a few swords, he is willing to give me peace if I give him meditation; works great for me. AIs are starting to get feudalism so I settle a crappy block around Hammy at the wheat/cows to the north. Tech is now out to CoL with the bulb to Philo (founded Taoism but did nothing except get another mon for my academy cap with it) after that.
Trading Philo and brokering nets me: calendar, CS, currency, construction, MC, HBR and some pocket change. The economy kicks into overdrive and I whip out a few phants and pults. Hammy has insane numbers of bowmen, but luckily for me HC declares on him. I wait for HC to shoot his bolt and kindly bombard off the defenses for him. It takes several turns and pults, but eventually the phants stomp 20 odd bowmen to death and I net Babylon (which has only 1 pop and a grain inside). I backfill all my blocked land and generally cottage or watermill/windmill spam.
Tech here is a bog standard bulb to lib run where I take PP and then swap those with Vicky and Darius to head out to cannons. I get a nice set of cannons to go smack Darius, but he gets mil trad, but I do as well (teched while building mass cannon). After that CR III cannon en mass, a pike, and mass conquistadors (mostly highly promoted phant upgrades). A dozen turn and four cities later (including his rocking cap with Notre Dame, Spiral Minaret, UoS, Hagia Sophia, and SH) Darius caps and gives me guilds for my troubles. I immediately reprogram him to tech out to arty while I head for electricity. The British still lack rifling so I flip over, take two cities (London has SoL, Kremlin, and Chicken Itza) and I acquire a second vassal.
At this point the game is in the bag. I have two vassals who tech reasonably well (decent land, some overseas cities, and both are FIN) so I can direct them down seperate paths (Vicky to flight, Darius on to Rocketry) and keep a third to myself (fission). I trade electricity to my vassals and broker multiple times to come out with communism, biology, railroad, arty, and rifling. Cuzco gets smacked with my freshly upgraded cannon (after letting him immolate his stack against a set of CG MGs) and I take a city he settled to the SW of Babylon right when Hammy died. He caps as well, I don't bother meddling with his techs as he is backward. This nets me some obsolete wonders, the GW, and a 16
shrine.
Fastest win looks like a quick cap of Mao via nukes. I build some subs and send them off to his ports while finishing Manhattan (IW in Babylon began that while I was still killing HC). Once it finishes I rush buy a swarm of tac nukes and a few ICBMS (Mao's interior is not nukeable from either Sal's cities or the coast) and have prepositioned transports with cav waiting to take down everything coastal. I have cav one square away from his two interior cities in Sal's territories. Mao's SoD is trapped in Hastings (a one tile Chinese territory between Sal and Vicky) and I have my Arty inbound on rails. War is annoying.
I launch about 15 tac nukes the first turn and kill everything on the on coast and just waltz cav in to take it. I nuke the interior and take one of the cities with cav, the other I leave without defenders, but don't have an unirradiated tile to get there in one turn. Mao pulls back a stack and even retakes a coastal city and his interior city (I had been counting on complete erradication of Chinese cultural borders in the interior to reinforce on the now useable roads/rails). Three turns and 6 nukes later I get Mao to cap and gift him back a border city to prevent Sal from culture swiping my tiles. I accidently liberated on of Mao's cities to the English (how they have a claim is beyond me), so I'm a bit short on land. Thankfully I have some left over cav and transports which I ship off to go kill the barb cities. Now I could take the arty with me and kill their rifles with it after unlaoding ... but that takes an extra turn and ICBMS let me go straight off the boat.
So, in a first for me, I nuke a barb (actually 3) and just pump the culture slider up. Once the first city is out of revolt and gets its border pop I cross the threshold and it is gg.
Mistakes made:
1. Not keeping an early barb city, I poached it after it was weakened and razed it (economy was crap and burning it gave me a much better ETA on CoL), the english resettled directly to the SE). I also might have wanted to take the barb bannana city but units were at a premium with the 4000 year war.
2. Not capping Sal instead of Mao. I forgot that Mao refuses to talk for forever. Mao was just easier so I went for him instead.
3. Not teching facism and having paratroops ready for the nuclear decimation. I hard turned off tech when it was trivial to tech one more thing (superconductors or somesuch) and then swap it between vicky/Hammy and get some paratroops.