First game on Immortal - jumped from noble
Normal speed
to 1380 AD, my plan was to get grens+ cannons and start taking land...
Normal speed
to 1380 AD, my plan was to get grens+ cannons and start taking land...
Spoiler :
My five cities
475 BC
http://s59.photobucket.com/albums/g317/lokpq/?action=view¤t=Civ4ScreenShot0012.jpg
Another look at my cities at 475A AD
http://s59.photobucket.com/albums/g317/lokpq/?action=view¤t=Civ4ScreenShot0012.jpg
Going ok-ish in terms of tech trading
http://s59.photobucket.com/albums/g317/lokpq/?action=view¤t=Civ4ScreenShot0013.jpg
A look at my capital at 780 AD - getting a GM out for trade mission, plan is to use that money later on to upgrade trebs to cannons- though I'm still a long way from getting trebs. Also I built a cottage on one of the wine resource early on and decided not to change it
http://s59.photobucket.com/albums/g317/lokpq/?action=view¤t=Civ4ScreenShot0015.jpg
A look at the tech trading screen when I got philosophy, it appears that William and Qin have already researched it long before me, probably won't get to Liberalism first. Will try anyway by bulbing Education which cuts the turns required for research by half (22 to 11, if i remember correctly)
http://s59.photobucket.com/albums/g317/lokpq/?action=view¤t=Civ4ScreenShot0016.jpg
http://s59.photobucket.com/albums/g317/lokpq/?action=view¤t=Civ4ScreenShot0021.jpg
http://s59.photobucket.com/albums/g317/lokpq/?action=view¤t=Civ4ScreenShot0022.jpg
As expected, I was beat to Liberalism. Ah well, beelining to steel to upgrade my stack of trebs...
http://s59.photobucket.com/albums/g317/lokpq/?action=view¤t=Civ4ScreenShot0024.jpg
1350 AD, Bismark declares war, he had it planned out the whole time...Huge stack of death crosses the border
http://s59.photobucket.com/albums/g317/lokpq/?action=view¤t=Civ4ScreenShot0025.jpg[
1380AD, retreat trebs back to capital, put my small group of musketmen in medina in an attempt to halt the attack hoping there'd be some sort of miracle...they die the next turn, GM has finally arrived, but it was over...
http://s59.photobucket.com/albums/g317/lokpq/?action=view¤t=Civ4ScreenShot0027.jpg
Well...1 turn before chem was done, which I might have been able to trade for nationhood and have a small chance of drafting musketmen. Or if Bismack wasn't being a douche and left me alone, Id probably have a chance to crush William.
Erhm... Immortal is so darn hard imo... most of the time I had most of my cities set to research in order to keep up in techs (not actually keep up as in 1 for 1, but having a monopoly on a certain tech and then trading to keep even in tech) can anyone provide me with some feedback or tips? this game was pretty iffy, not too sure or anything and so on...
some things to note are - I did not whip, Built Hamasses (Library) in every city, forges in cities that would be producing units, market in capital, chopped wood only for buildings, and some other things like racks in production cities, etc...
475 BC
http://s59.photobucket.com/albums/g317/lokpq/?action=view¤t=Civ4ScreenShot0012.jpg
Another look at my cities at 475A AD
http://s59.photobucket.com/albums/g317/lokpq/?action=view¤t=Civ4ScreenShot0012.jpg
Going ok-ish in terms of tech trading
http://s59.photobucket.com/albums/g317/lokpq/?action=view¤t=Civ4ScreenShot0013.jpg
A look at my capital at 780 AD - getting a GM out for trade mission, plan is to use that money later on to upgrade trebs to cannons- though I'm still a long way from getting trebs. Also I built a cottage on one of the wine resource early on and decided not to change it
http://s59.photobucket.com/albums/g317/lokpq/?action=view¤t=Civ4ScreenShot0015.jpg
A look at the tech trading screen when I got philosophy, it appears that William and Qin have already researched it long before me, probably won't get to Liberalism first. Will try anyway by bulbing Education which cuts the turns required for research by half (22 to 11, if i remember correctly)
http://s59.photobucket.com/albums/g317/lokpq/?action=view¤t=Civ4ScreenShot0016.jpg
http://s59.photobucket.com/albums/g317/lokpq/?action=view¤t=Civ4ScreenShot0021.jpg
http://s59.photobucket.com/albums/g317/lokpq/?action=view¤t=Civ4ScreenShot0022.jpg
As expected, I was beat to Liberalism. Ah well, beelining to steel to upgrade my stack of trebs...
http://s59.photobucket.com/albums/g317/lokpq/?action=view¤t=Civ4ScreenShot0024.jpg
1350 AD, Bismark declares war, he had it planned out the whole time...Huge stack of death crosses the border
http://s59.photobucket.com/albums/g317/lokpq/?action=view¤t=Civ4ScreenShot0025.jpg[
1380AD, retreat trebs back to capital, put my small group of musketmen in medina in an attempt to halt the attack hoping there'd be some sort of miracle...they die the next turn, GM has finally arrived, but it was over...
http://s59.photobucket.com/albums/g317/lokpq/?action=view¤t=Civ4ScreenShot0027.jpg
Well...1 turn before chem was done, which I might have been able to trade for nationhood and have a small chance of drafting musketmen. Or if Bismack wasn't being a douche and left me alone, Id probably have a chance to crush William.
Erhm... Immortal is so darn hard imo... most of the time I had most of my cities set to research in order to keep up in techs (not actually keep up as in 1 for 1, but having a monopoly on a certain tech and then trading to keep even in tech) can anyone provide me with some feedback or tips? this game was pretty iffy, not too sure or anything and so on...
some things to note are - I did not whip, Built Hamasses (Library) in every city, forges in cities that would be producing units, market in capital, chopped wood only for buildings, and some other things like racks in production cities, etc...