SK138
Warlord
NEWS: Improved Civ 3 Mod now has its own forums so go there for all future updates and to post feedback!
http://cdgroup.org/forums/tbs/civ3/index.php?h=1&pf=320
I've just released the Improved Civ 3 Mod v0.2, you'll need v0.1 to play it though.
Here are the files: v0.1 - 45 MB
v0.2 - 20 MB
This is still a BETA version so ther may be some errors (hopefully my modding skills kept that to a minimum).
If you have any problems, find any errors, or find things that really unbalance the game, please report them on the board or email me at SK138@adelphia.net
***Improved Civ 3 Changes So Far...***
Version 0.1 - Available (7/05/03)
-Made the Galley wheeled and oceans impassable to wheeled units so there is no ancient age expansion.
-Increased total number of turns from 540 to 1000
-Gave the Radar Artillery a defense strength of 1 so it gets destroyed instead of captured
-Added Crossbowman unit to replace Longbowman for all civs except England
-Longbowman is a UU for England with an extra defense point
-Added an Indian Rifleman and made it unique to the Iroquois and gave it an extra attack point
-Made the Iroquois Mounted Horseman just as good as the regular Horseman since it really wasn't an Iroquois unit
-Added the Indian Warrior to replace the regular Warrior for the Iroquois, no stat difference, just a flavor unit
-Added an attack point to the Musketeer unit
-Paratrooper's attack is now 8
-Marine's attack is now 9
-Guerilla's attack and defense is now 7
-Added a Grenadier unit which is an offensive/defensive unit that comes with nationalism, it upgrades to a guerilla and has an attack of 6, defense of 4, movement of 1, and cost of 8
-Longbowman, Crossbowman, and Medieval Infantry now upgrade to Grenadiers
-Added an adventurer unit that has a movement of 3, defense of 2, cost of 3, treats all terrain as roads, and comes with the Scientific Method technology
-Explorer now upgrades to Adventurer, however, the Conquistador unit does not
-Scouts will no longer upgrade to Conquistadors
-Samurai now replaces Medieval Infantry instead of the Knight
-Samurai now costs only 4, its defense is now 2, and it upgrades to a Grenadier
-New graphics for barbarian camp
-New graphics for goody huts
-New graphics for pollution
-Added a Mounted Samurai unit that is the same as a regular Knight but it has the blitz ability
-Added the Siege Cannon unit which comes with the Gunpowder technology, it has a cost of 2, a bombard strength of 6, it requires iron and saltpeter, and it upgrades to the regular cannon
-Catapults now upgrade to Siege Cannons
-Cruise Missiles now have Bombard Range of 6, they are immobile, they can re-base, and they have the tactical missile flag so they act more like a tactical nuke unit without the nuclear explosion
-AEGIS Cruisers can now carry two tactical missiles (Cruise Missiles and Tactical Nukes)
-Nuclear Submarines can now carry two tactical missiles (Cruise Missiles and Tactical Nukes)
-Added a special Barbarian Galley with a bombard strength and range of 1 so they no longer sail harmlessly up and down the coast
-Cruise Missiles now have lethal land and sea bombardment
-Every sea unit now has an increased movement of 1
-Added Arabian Horseman unit to replace the Knight for the Persians, Zulus, Carthaginians, Egyptians, and Babylonians
-Changed Arabian Horseman to have a movement of 3 and attack strength of 3 so it is like a unique unit for the civs that have it
-Changed name of Tank unit to M4 Sherman
-Changed name of Panzer unit to PzKpfw III and lowered it defense and movement by 1
-Romans can now build the PzKpfw III
-Added the Panther tank for the Germans which has a defense of 10, attack of 16, movement of 3, and cost of 11
-Added the Scotland Civilization to the game
-Added Bronze resource to the game
-Spearmen, Hoplites, and Numidian Mercenaries now require the bronze resource to be built
-The Impi unit does not require bronze but now costs 3 shields
-Added the Kilted Clansman unit as a UU for the Scotland civilization
-Kilted Clansman is the same as a normal swordsman but costs 1 shield less
-Added the T-34 tank for the Russians which has a defense of 8, attack of 18, movement of 3, and a cost of 11
-Added the Tiger II tank for the Germans which has an attack of 20, defense of 14, movement of 1, and cost of 11
-Made all bombard units have zone of control
-Made destroyers, battleships, submarines, nuclear submarines, ironclads, frigates, and Man-O-Wars have zone of control
-Added the Kyu-Go tank for the Japanese which has an attack of 10, defense of 6, movement of 2, and cost of 9
-Added the M26 Pershing tank for the Americans which has an attack of 20, defense of 9, movement of 2, and cost of 11
-Added the Churchill tank for the English which has an attack of 16, defense of 12, movement of 1, and a cost of 10
Version 0.2 - Available (7/10/03)
-Added the Russian KV-1 tank which has a movement of 2, attack of 17, defense of 10, and cost of 11
-Added a defense and cost point to Medieval Infantry
-Added a defense and cost point to Samurai
-Changed the T-34 and based it off of the T-34/76, now it has an attack of 16 and ignores movement costs for tundra and desert
-Changed the attack of the Pershing to 18 instead of 20
-Changed cost of Pershing to 12
-Changed cost of Tiger II to 12
-Changed Fighter unit name to Spitfire
-Changed Jet Fighter operational range to 8 and bombard strength to 8
-Changed F-15 operational range to 8 and bombard strenth to 9
-Changed Bomber bombard strength to 10
-Changed Stealth Fighter bombard strength to 8
-Changed Stealth Bomber bombard strength to 12
-Maximum turns for a tech increased to 45
-Minumum turns for a tech increased to 5
-Added the Sturmtiger unit for the Germans which will replace the artillery unit when the Motorized Transportation tech is discovered
-Sturmtiger stats are the same as a regular artillery but with a movement of 2, a defense of 1 so it can't be captured, and it requires oil and rubber
-Changed attack on the Zero to 5 and the defense to 1
-Changed turn options in scenario properties so the game ends in 2025 at 865 turns
-Changed Bomber name to B-17 Flying Fortress which has a bombard strength of 10, cost of 10, defense of 2, and operational range of 7 (Built by: America, England)
-Added the B-29 Superfortress which has a bombard strength of 12, cost of 12, defense of 3, and operational range of 9 (Built by: America)
-Added the He-111 bomber which has a bombard strength of 7, cost of 8, defense of 1, operational range of 6 and lethal sea bombardment (Built by: Rome, Germany, China, Spain, Ottomans)
-Added the G3M bomber which has a bombard strength of 7, cost of 9, defense of 2, operational range of 9 and lethal sea bombardment
-Bombers will no longer be able to land on carriers
-Wonder Splashes with information about the wonder
-New fort graphics
-New terrain graphics using Sn00pys terrain with green water
-Changed the Fighter name to Spitfire and gave it a cost of 7, attack of 4, defense of 2, operational range of 5, and bombardment strength of 2 (Built by: Egypt, Russia, America, France, England, Scandinavia, Ottomans)
-Added the Bf-110 fighter which has a cost of 8, attack of 4, defense of 2, operational range of 6, and bombardment strength of 5 (Built by: Rome, Germany)
-Added the P-51 Mustang fighter which has a cost of 8, attack of 5, defense of 2, operational range of 6, and bombardment strength of 4 (Built by: Russia, China, America, England, Scandinavia)
-Added the P-38 Lightning fighter which has a cost of 9, attack of 4, defense of 2, operational range of 7, and bombardment strength of 5 (Built by: America, France)
-Added the Zero fighter which has cost of 6, attack of 5, defense of 1, operational range of 5, and bombardment strength of 2 (Built by: Japan)
-Added the FW190 fighter which has cost of 7, attack of 4, defense of 2, operational range of 5, and bombardment strength of 2 (Built by: Germany)
-Added the F4F Wildcat fighter which has a cost of 7, attack of 4, defense of 2, operational range of 4, and bombard strength of 5 (Built by: Greece, America, France, England)
-Added the Bristol Beaufighter which has a cost of 7, attack of 3, defense of 2, operational range of 6, bombard strength of 2, and lethal sea bombardment (Built by: England)
-Added the Sturmovick attacker plane which has a cost of 7, attack of 2, defense of 4, operational range of 4, bombard strength of 6, and lethal land bombardment (Built by: Russia)
***Questions I Have***
---Should I make all fighters be able to land on carriers or only certain ones? If only certain ones, which ones?
---Should I make all fighters and bombers have lethal land and sea bombardment, or only certain ones? If only certain ones, which ones?
---I want to add the Sturmovick unit that comes with PTW, but I can't find any information on it, does anyone have any good information about it?
---Do the new unit stats listed here seem to work alright or do you think I should change things?
http://cdgroup.org/forums/tbs/civ3/index.php?h=1&pf=320
I've just released the Improved Civ 3 Mod v0.2, you'll need v0.1 to play it though.
Here are the files: v0.1 - 45 MB
v0.2 - 20 MB
This is still a BETA version so ther may be some errors (hopefully my modding skills kept that to a minimum).
If you have any problems, find any errors, or find things that really unbalance the game, please report them on the board or email me at SK138@adelphia.net
***Improved Civ 3 Changes So Far...***
Version 0.1 - Available (7/05/03)
-Made the Galley wheeled and oceans impassable to wheeled units so there is no ancient age expansion.
-Increased total number of turns from 540 to 1000
-Gave the Radar Artillery a defense strength of 1 so it gets destroyed instead of captured
-Added Crossbowman unit to replace Longbowman for all civs except England
-Longbowman is a UU for England with an extra defense point
-Added an Indian Rifleman and made it unique to the Iroquois and gave it an extra attack point
-Made the Iroquois Mounted Horseman just as good as the regular Horseman since it really wasn't an Iroquois unit
-Added the Indian Warrior to replace the regular Warrior for the Iroquois, no stat difference, just a flavor unit
-Added an attack point to the Musketeer unit
-Paratrooper's attack is now 8
-Marine's attack is now 9
-Guerilla's attack and defense is now 7
-Added a Grenadier unit which is an offensive/defensive unit that comes with nationalism, it upgrades to a guerilla and has an attack of 6, defense of 4, movement of 1, and cost of 8
-Longbowman, Crossbowman, and Medieval Infantry now upgrade to Grenadiers
-Added an adventurer unit that has a movement of 3, defense of 2, cost of 3, treats all terrain as roads, and comes with the Scientific Method technology
-Explorer now upgrades to Adventurer, however, the Conquistador unit does not
-Scouts will no longer upgrade to Conquistadors
-Samurai now replaces Medieval Infantry instead of the Knight
-Samurai now costs only 4, its defense is now 2, and it upgrades to a Grenadier
-New graphics for barbarian camp
-New graphics for goody huts
-New graphics for pollution
-Added a Mounted Samurai unit that is the same as a regular Knight but it has the blitz ability
-Added the Siege Cannon unit which comes with the Gunpowder technology, it has a cost of 2, a bombard strength of 6, it requires iron and saltpeter, and it upgrades to the regular cannon
-Catapults now upgrade to Siege Cannons
-Cruise Missiles now have Bombard Range of 6, they are immobile, they can re-base, and they have the tactical missile flag so they act more like a tactical nuke unit without the nuclear explosion
-AEGIS Cruisers can now carry two tactical missiles (Cruise Missiles and Tactical Nukes)
-Nuclear Submarines can now carry two tactical missiles (Cruise Missiles and Tactical Nukes)
-Added a special Barbarian Galley with a bombard strength and range of 1 so they no longer sail harmlessly up and down the coast
-Cruise Missiles now have lethal land and sea bombardment
-Every sea unit now has an increased movement of 1
-Added Arabian Horseman unit to replace the Knight for the Persians, Zulus, Carthaginians, Egyptians, and Babylonians
-Changed Arabian Horseman to have a movement of 3 and attack strength of 3 so it is like a unique unit for the civs that have it
-Changed name of Tank unit to M4 Sherman
-Changed name of Panzer unit to PzKpfw III and lowered it defense and movement by 1
-Romans can now build the PzKpfw III
-Added the Panther tank for the Germans which has a defense of 10, attack of 16, movement of 3, and cost of 11
-Added the Scotland Civilization to the game
-Added Bronze resource to the game
-Spearmen, Hoplites, and Numidian Mercenaries now require the bronze resource to be built
-The Impi unit does not require bronze but now costs 3 shields
-Added the Kilted Clansman unit as a UU for the Scotland civilization
-Kilted Clansman is the same as a normal swordsman but costs 1 shield less
-Added the T-34 tank for the Russians which has a defense of 8, attack of 18, movement of 3, and a cost of 11
-Added the Tiger II tank for the Germans which has an attack of 20, defense of 14, movement of 1, and cost of 11
-Made all bombard units have zone of control
-Made destroyers, battleships, submarines, nuclear submarines, ironclads, frigates, and Man-O-Wars have zone of control
-Added the Kyu-Go tank for the Japanese which has an attack of 10, defense of 6, movement of 2, and cost of 9
-Added the M26 Pershing tank for the Americans which has an attack of 20, defense of 9, movement of 2, and cost of 11
-Added the Churchill tank for the English which has an attack of 16, defense of 12, movement of 1, and a cost of 10
Version 0.2 - Available (7/10/03)
-Added the Russian KV-1 tank which has a movement of 2, attack of 17, defense of 10, and cost of 11
-Added a defense and cost point to Medieval Infantry
-Added a defense and cost point to Samurai
-Changed the T-34 and based it off of the T-34/76, now it has an attack of 16 and ignores movement costs for tundra and desert
-Changed the attack of the Pershing to 18 instead of 20
-Changed cost of Pershing to 12
-Changed cost of Tiger II to 12
-Changed Fighter unit name to Spitfire
-Changed Jet Fighter operational range to 8 and bombard strength to 8
-Changed F-15 operational range to 8 and bombard strenth to 9
-Changed Bomber bombard strength to 10
-Changed Stealth Fighter bombard strength to 8
-Changed Stealth Bomber bombard strength to 12
-Maximum turns for a tech increased to 45
-Minumum turns for a tech increased to 5
-Added the Sturmtiger unit for the Germans which will replace the artillery unit when the Motorized Transportation tech is discovered
-Sturmtiger stats are the same as a regular artillery but with a movement of 2, a defense of 1 so it can't be captured, and it requires oil and rubber
-Changed attack on the Zero to 5 and the defense to 1
-Changed turn options in scenario properties so the game ends in 2025 at 865 turns
-Changed Bomber name to B-17 Flying Fortress which has a bombard strength of 10, cost of 10, defense of 2, and operational range of 7 (Built by: America, England)
-Added the B-29 Superfortress which has a bombard strength of 12, cost of 12, defense of 3, and operational range of 9 (Built by: America)
-Added the He-111 bomber which has a bombard strength of 7, cost of 8, defense of 1, operational range of 6 and lethal sea bombardment (Built by: Rome, Germany, China, Spain, Ottomans)
-Added the G3M bomber which has a bombard strength of 7, cost of 9, defense of 2, operational range of 9 and lethal sea bombardment
-Bombers will no longer be able to land on carriers
-Wonder Splashes with information about the wonder
-New fort graphics
-New terrain graphics using Sn00pys terrain with green water
-Changed the Fighter name to Spitfire and gave it a cost of 7, attack of 4, defense of 2, operational range of 5, and bombardment strength of 2 (Built by: Egypt, Russia, America, France, England, Scandinavia, Ottomans)
-Added the Bf-110 fighter which has a cost of 8, attack of 4, defense of 2, operational range of 6, and bombardment strength of 5 (Built by: Rome, Germany)
-Added the P-51 Mustang fighter which has a cost of 8, attack of 5, defense of 2, operational range of 6, and bombardment strength of 4 (Built by: Russia, China, America, England, Scandinavia)
-Added the P-38 Lightning fighter which has a cost of 9, attack of 4, defense of 2, operational range of 7, and bombardment strength of 5 (Built by: America, France)
-Added the Zero fighter which has cost of 6, attack of 5, defense of 1, operational range of 5, and bombardment strength of 2 (Built by: Japan)
-Added the FW190 fighter which has cost of 7, attack of 4, defense of 2, operational range of 5, and bombardment strength of 2 (Built by: Germany)
-Added the F4F Wildcat fighter which has a cost of 7, attack of 4, defense of 2, operational range of 4, and bombard strength of 5 (Built by: Greece, America, France, England)
-Added the Bristol Beaufighter which has a cost of 7, attack of 3, defense of 2, operational range of 6, bombard strength of 2, and lethal sea bombardment (Built by: England)
-Added the Sturmovick attacker plane which has a cost of 7, attack of 2, defense of 4, operational range of 4, bombard strength of 6, and lethal land bombardment (Built by: Russia)
***Questions I Have***
---Should I make all fighters be able to land on carriers or only certain ones? If only certain ones, which ones?
---Should I make all fighters and bombers have lethal land and sea bombardment, or only certain ones? If only certain ones, which ones?
---I want to add the Sturmovick unit that comes with PTW, but I can't find any information on it, does anyone have any good information about it?
---Do the new unit stats listed here seem to work alright or do you think I should change things?