pandamancer
Prince
- Joined
- Aug 18, 2013
- Messages
- 335
Happy new year Kid R! It's been a while. Let me see here...
Honestly, I am not very sure right here. I seldom see game companies still improve on their off-the-shelf games. Now that BNW is out, I think they are more focused in improving their currently "hot" project rather than this one.
Well who knows, miracles happen?
Nah, it needs too much effort for them to do it. But I suggest that we stop using the term "thematically consistent" because it is subjective to our beliefs and there will be no end to this. Perhaps let just agree that we disagree?
I did mentioned that in post #18 and #21 that each civ gets some snowball effect. Even the aggressive is entitled to renaissance nationhood buff (for barracks). If you do agree on the idea of castles+SP over free market+corporations as suggested by Ghpstage in post #30, then there is nothing to discuss about.
I shot down you idea not because that I don't like promotion type of buff. I evaluate if it will pass these questions:
Don't feel that I am dissuading you. I just want you to give us a polished idea. You are doing a good job so far!
Don't make assumptions like that. It is true that PRO gives us a headache in besieging their cities. But how about it's usefulness on other scenarios like when at peace? (Same could be said for AGG that's why it belongs to the lower tier as well)
Well a patch and a mod are completely different things. A patch is something which would become the new standard game, like BTS 3.19 is now. That would of necessity be pretty much the same as the current standard game but with bug fixes and perhaps if we're lucky a few balance tweaks. With a mod the sky's the limit in terms of changing the game - maybe for the better you might say with something like KMOD, but it won't be the standard.
I have been thinking in my posts in this thread about PRO as it could be tweaked in a possible Firaxis patch. Perhaps you are thinking about it in some kind of mod which would feature a stronger PRO trait among other more significant changes?
Honestly, I am not very sure right here. I seldom see game companies still improve on their off-the-shelf games. Now that BNW is out, I think they are more focused in improving their currently "hot" project rather than this one.
Well who knows, miracles happen?
Absolutely agree - I was just trying to make an alternative case for something I see as more thematically consistent, as well as being a smaller and less balance-disrupting tweak. I think it would be really good if Firaxis solicited player opinion, even some kind of voting on various issues, if they ever did make a new patch, but I can't really see that happening can you?
Nah, it needs too much effort for them to do it. But I suggest that we stop using the term "thematically consistent" because it is subjective to our beliefs and there will be no end to this. Perhaps let just agree that we disagree?
Lots of traits struggle on isolated starts. But having a 7x7 fogbuster unit on a hilltop would be useful in any kind of start, perhaps even more on isolated actually. Or if sentry isn't good enough, give them e.g. free medic 1 (PROTECT by healing!) I mean some combo of promos could be made "about right" in balance terms.
If you're against the idea of more promos, you should say that, and why. Not just shoot down the suggested one (sentry) in one kind of minority-interest map type, as if that covers all promo-related ideas across a range of typical games
I did mentioned that in post #18 and #21 that each civ gets some snowball effect. Even the aggressive is entitled to renaissance nationhood buff (for barracks). If you do agree on the idea of castles+SP over free market+corporations as suggested by Ghpstage in post #30, then there is nothing to discuss about.
I shot down you idea not because that I don't like promotion type of buff. I evaluate if it will pass these questions:
- Does it give a snowball effect?
- Can you take advantage of it by active means all of the time? (not something that gets activated on certain scenario like enemy DoWs you). You can also interpret it as "useful to the development of an empire on a more consistent basis"
- Is it too overpowered? Given that you already have the faster production of walls/castles and PRO promotions.
Don't feel that I am dissuading you. I just want you to give us a polished idea. You are doing a good job so far!
Hmm, I thought it was generally agreed that PRO is already a decent trait for the AIs, both against humans and other AIs.
Don't make assumptions like that. It is true that PRO gives us a headache in besieging their cities. But how about it's usefulness on other scenarios like when at peace? (Same could be said for AGG that's why it belongs to the lower tier as well)