Hello.
@Patches98531
Regardring the size of the IGE window, I am aware it can be troublesome below 1600x1200.
* On the location, yes, I could easily offer an option to move the window to the right. However, I doubt it will change much.
* On the width, the only limit is the ribbons/tabs bar. However, again, the width is not much of a problem.
* On the height I could save 10-30 pixels by redesigning the "ribbon/tabs bar" and removing the small space at the bottom of the window (between the scrollbar and the bottom of the screen). Unfortunately, the benefit would be small but it's the best "benefit/amount of work" solution so I may offer an option for this (or do it automatically for low resolutions).
* The core of the window, however, has to be 410px height to accommodate the techs tree, the first column of the terrain panels and the left side of the players' panel. if I want to add more buttons Below that I would either have to add a vertical scrollbar (not a good solution) or to offer a different UI for low resolutions (replacing the tech tree buttons by mere labels within a 1px border, designing a smaller rivers widget, lowering the height of about every UI element). But this last solution would mean a lot of work, maintaining two different UI codes, systemically testing everything under two resolutions, and twice more bugs. So, well, I am not really enthusiast.
Regarding the terrain not being updated, please note that the strategic map is a little better for this: it reacts to a change in hills/mountains/flat land. And I am thinking about replacing the strategic map by a custom one when IGE is opened. I am not sure it is possible, though (will every tile be perfectly aligned ?).
@Overwind
Woot! One less bug to fix! I was pretty sure the cache was the problem.
Regarding the re-creation of the map, as you suspected, even if it was possible, the map would not be updated. Maybe the minimap would be, however. Now, is it possible ? I guess I could find a way to call the map script for your game settings but I fear that any settler located in a plot turned to water would disappear, causing the death of this player. All in all, it smells bad, the smell of a timesink that would not produce decent results. I guess you should better try to find a mod that save your game settings anytime you start a game (and I second you here: the way civ5 saves our settings once a year is really frustrating).