LifeOfBrian
King
- Joined
- Aug 21, 2019
- Messages
- 757
I'd add to the UA to clarify whether culture bonuses apply to city states, also how much culture (scaling with Era) they yield and that it doesn't apply in enemy lands.
Possible if human players were forcing it to happen I suppose. No human or AI is dumb enough to build the same building to near-completion >4 times in >4 different cities, in precisely the cities that Phillipines is targeting with TRs.It's technically possible to build a UNW if target civ tries to build it in multiple cities without finishing.
If 5+ cities that you have TRs with, all coming from the same city, were all neck-and-neck in the race, I suppose you would technically be able to finish a wonder without ever putting any hammers into it. Thus, you would be able to complete a wonder without satisfying the minimum policy requirement. I believe the intention is for the UA to ignore tech and policy requirements for the production bonus, and only to consider city placement restrictions. Thus, you should be able to build observatories via TRs with Rationalism civs without adopting Rationalism yourself. @HungryForFood and @TPangolin can perhaps chime in.Can you build a wonder without having enough policies?
the point is to make it very hard to almost impossible, yes. A fun trick, but hard enough to happen maybe only once per game, if that.Building unique units/buildings with that UA sounds cool in theory, but it's hard for me to envision it happening in practice. You have to have four trade routes from a single city to four separate cities in another civ, for the entire duration of the time it takes that civ to build their unique unit/building in all four of those cities. I'd be amazed if you managed to actually pull that off.
Each civ has an obsoleting military unit slot and a non-obsoleting civilian slot. An appropriate unit model and icons existed for the lantaka, requiring only minimal retexturing. I also wanted the slot to go to something pre-colonial, since the Katipunero is taking the other military slot.Lantaka is good for a component, but I don't think it is good in flavor because first, it is not a famous Filipino craftsmanship, and it is for aggressive civs (you mentioned earlier that Philippines is a peaceful civ).
If you can find me an appropriate tile model then I would consider it. The limiter is always art assets, since I don't have those skills.1. Bahay Kubo (Nipa Huts) or Barangays - can only be built on flatland with nearby water. This is a terrain-dependent UI that is strong early in the game, but becomes weaker and less competitive, until it becomes obselete. It is almost the same as normal farms. Can be built on forests, jungles and marshes.
A bonus on kills? Didn't you just say that a military-focus wasn't befitting the Philippines? That would also combine with the Coral church to make both civilian buildings from the Spanish Colonial period, and I would prefer to avoid that.2. La Solidaridad - Available at Printing Press
It is not. UnitCombatEra scaling is specific to the unit in question. At 7 per era, however, you have a military naval melee unit a full era before anyone else does (albeit with aIs the +7 CS on era advance retained after upgrading this unit into a caravel?