adcarrymaokai
Emperor
- Joined
- Dec 31, 2013
- Messages
- 1,616
Hey all! I played a lot of Civ3 back in the day but moved on to other games, and only recently gave Civ5 another chance with the BNW expansion (I played vanilla on a friend's computer and didn't like it).
The reason why I decided to get BNW was the scenarios. I absolutely fell in love with "Scramble for Africa," which I played on King -> Emperor -> Immortal -> Diety. As Deity, I won as Ethiopia - too easy with defensive terrain and op lategame UU and policies; came in second as Boers and later as Egypt by eliminating Ethiopia on turn 99 but getting wrecked by Boers the exact same turn. Also won The Mongol scenario on Immortal. Other were mostly King-Emperor, since I was learning.
Then I played 4 "normals" games, from King to Immortal, all of which I won.
If anyone is interested, here is a brief history of these games (if you'd like to critique)
1. Venice, huge map, small islands (for teh coastal bias and to prevent AI expansion), marathon speed, king. Got insanely good location, beelined to optics, explored, puppeted 3 CS and bought out the rest of CS for an easy Diplo win. Wanted Cultural, but just couldn't push tourism into Ethiopia fast enough and got tired of 1k+ turns on teh marathon.
2. Egypt, huge, Pangea, marathon, emperor. Decided to try out religion mechanic and ended up with Stonehenge, Great Mosque/Hagia/Borobudur. Spread Islam to about 60+ cities in the end. 300 gold per conversion. 3 cities total, very tall. Next door was Oda, but I somehow evaded all his warmongering. Purchased GMs with faith and sent on tours to the remaining civs that needed to be influenced somewhere around industrial/modern eras and won. Had a lot of wonders and culture.
3. Babylon, huge, Pangea, Epic, emperor. Science victory. Took liberty to snag a good place from Montezuma (I replayed) with free settler. Founded 4 more cities, then discovered Casimir who got a huge land pocket and was expanding like crazy with 16+ cities, freaked out and founded several more cities. Built Petra in one satellite city, rushed Hubble Space and took 3-rd tier Freedom policy to purchase a couple of Spaceship parts with gold. Had some other wonders, and a relatively peaceful game. Montezuma DoW'ed me, so I rolled 2 turns back and bought 3-4 units, which dissuaded him from going to war with me.
4. Korea, huge, Pangea, Normal, Immortal. Rerolled several times because I wanted to try the desert folklore + Petra strat I read so much about on the forums. Had to replay several times to get desert folklore. In fact, I had to get pottery asap, open tradition and open Piety (some culture ruins) and build a shrine asap. Finally, I got both Petra and desert folklore and took interfaith dialogue. Spammed missionaries to two nearby CS which were the battlegrounds between me and Isabella's catholicism. The AI is not stupid at this level, and Madrid was surrounded by 6 units, so I couldn't send missionaries there. Missionaies gave 70-100 beakers, so at some point I stopped doing that and saved faith for GEs to build some wonders just for the heck of it and GSs for research. Also, tried out Order and picked the tenet to rush my last spaceship part with GE. Finished Space Race when Arabia was adding just their second piece. Follower Beliefs and Reformation kinda disappointed, but I probably took the wrong ones. Overall, safe and peaceful game. But for the heck of trying out combat, I denounced and later Dow'ed Pocatello who conquered my ally CS and then liberated that CS. 5 cities total, mostly founded them for science, but I wonder if Korean UA outscales the 5% penalty from additional cities.
I assume I learned rather fast (also thanks to many forum threads). However, there are still a few questions I have, especially when it comes to Immortal+ games. Right now, I plan to stay on Immortal and perhaps will move on to Deity, since I want highly challenging games. Civ5 is pretty good with making sure you have to keep up in science, tech, faith, culture, diplomacy, and military to get through.
(I apologize in advance if there are too many questions. I am not trying to spam the forum and I have researched a lot of other questions prior to this thread.)
1. Buildings. What to build and what not to build? Water mill is pretty useful, but what about windmill or workshop? Does the 1 extra hammer and +10% production increase translate well lategame? Then there are banks and stock exchanges. They aren't worth in low gold cities, are they? Is constabulary good only in the capital? Are shrines even good if you decided to ignore religion? How many pastures justify a stables and how many mines, a forge? If you go wide, are granaries really needed?
2. Culture. I am a culture whore, but how worth are +1 culture buildings when CS's give a lot more culture from friendships/alliances and landmarks/holy sites/academies with world congress resolution give more culture than all the buildings combined? I always try to build all the culture buildings and as many wonders as I can, but +1 culture is just killing me. It seems only worth if you stuff them with great people.
3. Specialists. Do you have to stuff all the specialist slots if you have them (somewhat a point of getting specialist buildings in the first place)? I try to assign citizens to worktiles manually, but when cities grow, the AI randomly assigns citizens to specialists and then switches over to tiles and that confuses me. Also, when do you start expending great people for immediate results rather than building improvements? An early great scientist with 8 beakers is game breaking, but after Atomic Era it is better to just rush techs. When is the point at which total science from GS outscales the per turn output? Same with great writers.
4. Worker/Scout. I've read a bunch of Deity guides which recommend stealing a worker. Is it really that crucial? And how long does the penalty last? Also, I usually build 2 scouts for that Pangea exploration because it seems that the early extra gold, tech, population, culture, and faith completely justify the time it took to build them. Good or bad thinking?
5. Diplomacy. I noticed that at higher difficulties it becomes much harder to keep CS allies. What happens is that my allied CS gets couped, then next turn I give them money and take them back. The same turn an AI becomes ally with them. Next turn I give money and win the CS back, but the AI immediately supplants me as their ally. It becomes a battle of attrition where I keep sinking money into nothing. Why does the AI do that and how to deal with it?
6. Military. So far, I am not planning to go for domination victory because it seems to require supreme combats skills and knowledge, and BNW seems to be very punishing of any warmonger in the game. Every time I dream of going ham as Attila, I see Shakas, Attilas, or Genghis Khans in my games who DOW their neighbor and then the rest of the self-righteous AI gangbang them before they even reach the Industrial age. That's not my idea of fun. However, even when playing peacefully, I am still very paranoid and live in constant fear that I am going to get DoW'ed, and good bye that cultural victory. So, what kind of military/how big do you need for peaceful victories if you just want to play defensive?
Thanks, and Happy New Year.
The reason why I decided to get BNW was the scenarios. I absolutely fell in love with "Scramble for Africa," which I played on King -> Emperor -> Immortal -> Diety. As Deity, I won as Ethiopia - too easy with defensive terrain and op lategame UU and policies; came in second as Boers and later as Egypt by eliminating Ethiopia on turn 99 but getting wrecked by Boers the exact same turn. Also won The Mongol scenario on Immortal. Other were mostly King-Emperor, since I was learning.
Then I played 4 "normals" games, from King to Immortal, all of which I won.
If anyone is interested, here is a brief history of these games (if you'd like to critique)
Spoiler :
1. Venice, huge map, small islands (for teh coastal bias and to prevent AI expansion), marathon speed, king. Got insanely good location, beelined to optics, explored, puppeted 3 CS and bought out the rest of CS for an easy Diplo win. Wanted Cultural, but just couldn't push tourism into Ethiopia fast enough and got tired of 1k+ turns on teh marathon.
2. Egypt, huge, Pangea, marathon, emperor. Decided to try out religion mechanic and ended up with Stonehenge, Great Mosque/Hagia/Borobudur. Spread Islam to about 60+ cities in the end. 300 gold per conversion. 3 cities total, very tall. Next door was Oda, but I somehow evaded all his warmongering. Purchased GMs with faith and sent on tours to the remaining civs that needed to be influenced somewhere around industrial/modern eras and won. Had a lot of wonders and culture.
3. Babylon, huge, Pangea, Epic, emperor. Science victory. Took liberty to snag a good place from Montezuma (I replayed) with free settler. Founded 4 more cities, then discovered Casimir who got a huge land pocket and was expanding like crazy with 16+ cities, freaked out and founded several more cities. Built Petra in one satellite city, rushed Hubble Space and took 3-rd tier Freedom policy to purchase a couple of Spaceship parts with gold. Had some other wonders, and a relatively peaceful game. Montezuma DoW'ed me, so I rolled 2 turns back and bought 3-4 units, which dissuaded him from going to war with me.
4. Korea, huge, Pangea, Normal, Immortal. Rerolled several times because I wanted to try the desert folklore + Petra strat I read so much about on the forums. Had to replay several times to get desert folklore. In fact, I had to get pottery asap, open tradition and open Piety (some culture ruins) and build a shrine asap. Finally, I got both Petra and desert folklore and took interfaith dialogue. Spammed missionaries to two nearby CS which were the battlegrounds between me and Isabella's catholicism. The AI is not stupid at this level, and Madrid was surrounded by 6 units, so I couldn't send missionaries there. Missionaies gave 70-100 beakers, so at some point I stopped doing that and saved faith for GEs to build some wonders just for the heck of it and GSs for research. Also, tried out Order and picked the tenet to rush my last spaceship part with GE. Finished Space Race when Arabia was adding just their second piece. Follower Beliefs and Reformation kinda disappointed, but I probably took the wrong ones. Overall, safe and peaceful game. But for the heck of trying out combat, I denounced and later Dow'ed Pocatello who conquered my ally CS and then liberated that CS. 5 cities total, mostly founded them for science, but I wonder if Korean UA outscales the 5% penalty from additional cities.
I assume I learned rather fast (also thanks to many forum threads). However, there are still a few questions I have, especially when it comes to Immortal+ games. Right now, I plan to stay on Immortal and perhaps will move on to Deity, since I want highly challenging games. Civ5 is pretty good with making sure you have to keep up in science, tech, faith, culture, diplomacy, and military to get through.
(I apologize in advance if there are too many questions. I am not trying to spam the forum and I have researched a lot of other questions prior to this thread.)
1. Buildings. What to build and what not to build? Water mill is pretty useful, but what about windmill or workshop? Does the 1 extra hammer and +10% production increase translate well lategame? Then there are banks and stock exchanges. They aren't worth in low gold cities, are they? Is constabulary good only in the capital? Are shrines even good if you decided to ignore religion? How many pastures justify a stables and how many mines, a forge? If you go wide, are granaries really needed?
2. Culture. I am a culture whore, but how worth are +1 culture buildings when CS's give a lot more culture from friendships/alliances and landmarks/holy sites/academies with world congress resolution give more culture than all the buildings combined? I always try to build all the culture buildings and as many wonders as I can, but +1 culture is just killing me. It seems only worth if you stuff them with great people.
3. Specialists. Do you have to stuff all the specialist slots if you have them (somewhat a point of getting specialist buildings in the first place)? I try to assign citizens to worktiles manually, but when cities grow, the AI randomly assigns citizens to specialists and then switches over to tiles and that confuses me. Also, when do you start expending great people for immediate results rather than building improvements? An early great scientist with 8 beakers is game breaking, but after Atomic Era it is better to just rush techs. When is the point at which total science from GS outscales the per turn output? Same with great writers.
4. Worker/Scout. I've read a bunch of Deity guides which recommend stealing a worker. Is it really that crucial? And how long does the penalty last? Also, I usually build 2 scouts for that Pangea exploration because it seems that the early extra gold, tech, population, culture, and faith completely justify the time it took to build them. Good or bad thinking?
5. Diplomacy. I noticed that at higher difficulties it becomes much harder to keep CS allies. What happens is that my allied CS gets couped, then next turn I give them money and take them back. The same turn an AI becomes ally with them. Next turn I give money and win the CS back, but the AI immediately supplants me as their ally. It becomes a battle of attrition where I keep sinking money into nothing. Why does the AI do that and how to deal with it?
6. Military. So far, I am not planning to go for domination victory because it seems to require supreme combats skills and knowledge, and BNW seems to be very punishing of any warmonger in the game. Every time I dream of going ham as Attila, I see Shakas, Attilas, or Genghis Khans in my games who DOW their neighbor and then the rest of the self-righteous AI gangbang them before they even reach the Industrial age. That's not my idea of fun. However, even when playing peacefully, I am still very paranoid and live in constant fear that I am going to get DoW'ed, and good bye that cultural victory. So, what kind of military/how big do you need for peaceful victories if you just want to play defensive?
Thanks, and Happy New Year.