Umm, planning to let CFC have a team?
I'll go shake some trees and see who falls in.
Also, since it doesn't appear discussion started here, I'm a little behind the curve.
This is individual play using the teams function, right?
Ok well cdz finished chatting about it ages ago.
basically the DM rule we would like to see implemented is that they're allowed except upon declerations of war, makes it easier for everyone concerned.
No city razing- we don't want that turned on- makes wars an arse
No tech trading- we'd like it on, otherwise whats the point in having teams if we can have more teams and the tech race just goes astronomical
Allow all victory conditions
no civs disabled
duplicate leaders allowed
events turned on, massive barbarian uprising sometimes just merely equals 4 spearman to your south
barbs we would like- on, gives us something to do if you can't meet a team early.
The game wont go as quickly as what i imagine, im in another team game which has 6 teams and tech pace is no different to what it would be normally, tech prices are just increased i think.
CDZ's 4 teams= native americans (Sitting Bull), Portuguease (Joao), Vikings (Ragnar) and England (Lizzy).
Anything else needed from us? about the map settings themselves- we're not that bothered, preferrably something with continents.
I would like each team to discuss options in their own forum or through e-mail and have the captain present the consensus here. Otherwise we have a zoo.
STG team is:
Emperor
CB Droege
Spike
Kingpin