Mid-Turn Update
Event Decisions
Note: people who haven't send me a decision were automated
Spoiler :
Azadistan - Option 2: Back the Segregationists (new faction gives CP +20%/turn if ruling)
Bosnia (Automated) - Option 2: No thanks, we're not interested (no immediate effect)
Britain (Automated) - Option 1: Grant amnesty, extend political participation to the rebels (Scotland and Ireland become cores of Great Britain, National Unity decreases by 1)
CSA (Automated) - Option 2: Maybe we should tone it down a bit (no immediate effect)
France - Option 1: I trust in Andre Massena (gain 5 army strength, +100% defensive bonus this turn for Paris only, national unity -1)
Hejaz - Option 2: Enact conscription (gain 5 army strength, -2 National Unity)
Israel - Option 2: Suppress them (Gain 2IC in Lebanon, but the province will rise in revolt, Istanbul, Turkey and the Caliphate gain a casus belli against Israel)
Istanbul - Option 2: Follow the Militarists (gain 3 army strength, +25% offensive bonus this turn, -2 IC, Militarists become ruling faction)
Kongola (Automated) - Option 1: Grant autonomy to the tribes (Nativists remain in power, +1 National Unity)
Korea - Option 1: Recognise Manchurian independence, keep as a buffer state (gains a one-off bonus of 2 IC)
Mongolia - Option 1: Recognise Manchurian independence, keep as a buffer state (gains a one-off bonus of 2 IC)
Mediterranea - Option 1: Abandon Picardy, defend the homelands (gain 3 army strength, +25% defensive bonus this turn)
Papal State - Option 1: Grant limited autonomy (National Unity decreases by 1, gain 2 IC in Slavonia)
Paraguay - Option 1: Strike first (national unity +1, Culture Points set to zero, opposition factions purged)
Port Hadley (Automated) - Option 2: Arrest him and force him to return to Ceylon (rumours spread about Hadleyan "suppression of traders", Hadleyan envoys not welcomed for a while ie no colonisation this turn)
Scandinavia - Option 2: Let the political landscape rearrange itself (Monarchists dissolves, Purist faction arises, Republicans reformed as the Liberals, Liberals become new ruling faction)
(Liberal Faction: favours trade, limited expansion, strong federal state, has the support of reform-minded nobles and capitalists, gives -25% IC cost)
(Purist Faction: xenophobic, militant, gives +50% Defensive bonus and -20% CP/turn)
Turkey (Automated) - Option 2: Are you crazy? We're at war! (Gain 3 military strength, Ottomans becomes new ruling faction)
UNSA - Option 1: Give more to the Navy (+25% naval combat bonus this turn, -25% land combat penalty this turn)
Venediciya - Option 3: Kill him (Milli Gurur becomes new ruling faction, gain core on Peru, 33% chance of Janissary revolt in Peru)
Bosnia (Automated) - Option 2: No thanks, we're not interested (no immediate effect)
Britain (Automated) - Option 1: Grant amnesty, extend political participation to the rebels (Scotland and Ireland become cores of Great Britain, National Unity decreases by 1)
CSA (Automated) - Option 2: Maybe we should tone it down a bit (no immediate effect)
France - Option 1: I trust in Andre Massena (gain 5 army strength, +100% defensive bonus this turn for Paris only, national unity -1)
Hejaz - Option 2: Enact conscription (gain 5 army strength, -2 National Unity)
Israel - Option 2: Suppress them (Gain 2IC in Lebanon, but the province will rise in revolt, Istanbul, Turkey and the Caliphate gain a casus belli against Israel)
Istanbul - Option 2: Follow the Militarists (gain 3 army strength, +25% offensive bonus this turn, -2 IC, Militarists become ruling faction)
Kongola (Automated) - Option 1: Grant autonomy to the tribes (Nativists remain in power, +1 National Unity)
Korea - Option 1: Recognise Manchurian independence, keep as a buffer state (gains a one-off bonus of 2 IC)
Mongolia - Option 1: Recognise Manchurian independence, keep as a buffer state (gains a one-off bonus of 2 IC)
Mediterranea - Option 1: Abandon Picardy, defend the homelands (gain 3 army strength, +25% defensive bonus this turn)
Papal State - Option 1: Grant limited autonomy (National Unity decreases by 1, gain 2 IC in Slavonia)
Paraguay - Option 1: Strike first (national unity +1, Culture Points set to zero, opposition factions purged)
Port Hadley (Automated) - Option 2: Arrest him and force him to return to Ceylon (rumours spread about Hadleyan "suppression of traders", Hadleyan envoys not welcomed for a while ie no colonisation this turn)
Scandinavia - Option 2: Let the political landscape rearrange itself (Monarchists dissolves, Purist faction arises, Republicans reformed as the Liberals, Liberals become new ruling faction)
(Liberal Faction: favours trade, limited expansion, strong federal state, has the support of reform-minded nobles and capitalists, gives -25% IC cost)
(Purist Faction: xenophobic, militant, gives +50% Defensive bonus and -20% CP/turn)
Turkey (Automated) - Option 2: Are you crazy? We're at war! (Gain 3 military strength, Ottomans becomes new ruling faction)
UNSA - Option 1: Give more to the Navy (+25% naval combat bonus this turn, -25% land combat penalty this turn)
Venediciya - Option 3: Kill him (Milli Gurur becomes new ruling faction, gain core on Peru, 33% chance of Janissary revolt in Peru)
New Stats
Spoiler Africa :
Spoiler Asia :
Spoiler Europe :
Spoiler America :
New Map
Spoiler :
Current Wars
Handschar Alliance | Istanbul Coalition
The Kingdom of Bosnia|The Free City of Istanbul
The Sublime Turkish State|The Second French Empire
The United Northern States of America|The Caliphate of the Hejaz
|The Papal State
|The Grand Duchy of Muscowy
|The Most Beloved Nation of Israel
|
War of Paraguayan Revolution |
The Republic of Paraguay|The Portuguese Empire
|
Lebanese Rebellion
Republic of the Lebanon|The Most Beloved Nation of Israel
You now have approximately 48 hours from the timestamp on this post to send in your orders.
Reminder:
All orders must be sent to me via PM, with the subject line “IB2 Order” followed by the name of your country (or, if you are sending one order for your whole alliance, the name of each of the countries in your alliance). Please put everything – this is, all spending, war plans, major diplomacy/alliance stuff I need to know about, and response to events – in the one message. If you are changing any of those, you must resend the entire order (ie not just the part you are changing). I will count the newest order I receive for your country or alliance as the official order, unless I receive a note (eg if you want your country orders to override the alliance’s, you must say so).