Is CiV up to snuff yet?

Limit production that leads to boredom? Since u dont even play the game, You have no idea what u r talking about just repeating others' misleading opinions.

The wonky production has always been a major problem for me, as well. At first EVERYTHING took too long. This has been improved, but in the process we have really unbalanced production times. There is no sense that units are cheapest, buildings next, then wonders (i.e. a sensible system). While this sometimes works out, other times it doesn't, which makes things feel poorly balanced.
 
Surely there are problems with V, but isn't that the case with IV as well? Do we just gloss over those things in defending the game, or do we not even see them? I think the issue is that all of the previous versions ALSO had major issues, which some seem to forget or want to diminish.
Yeah, of course Civ 4 has its issues. Arguably these issues are a lot less evident and problematic than Civ 5's, and the great amount of people turned off by the latter is pretty telling. But actually that is not my point, I wasn't comparing the two games. My point is being honest about a game's issues, especially to someone asking concretely about specific issues which might be prevelant. For example I love Crusader Kings 2. But when describing it, I would make it clear that the game is not for everyone, that learning it requires lots of patience, and that its lack of tactics may be unappealing to many.

Although a new and welcomed concept in CivIV, do you really think that Religion was implemented well in four? Well I don't--doesn't mean I hate CivIV though.
Again not really my point, but I think all in all Civ 4 did a good job with religion. Races to religion popping techs are exciting, spreading religions is fun and rewarding, and the evolving religious blocks constitute an interesting diplomatic environment with long-term allies and enemies. It could have been done better and been expanded upon. This is what I was hoping for in Civ 5 but they scraped it alltogether, before reinstalling it in the expansion.
Do civics/social policies and religion not have more in "complexity" than the BtS counterparts? I do--to be honest I think that a lot of the "complexity" of IV is an illusion--though of course that's all a matter of opinion.
I don't view social policies as complex, because depending on how you want to win it's pretty clear which social policies you take, even before starting the game.
Do you think Stacks of Doom were awesome? The AI isn't great at handling 1UPT, but do you really think the old stack method was the best way? If so, the people who like V more aren't the only ones being dishonest. And heck, there was a mod getting rid of 1UPT available before anyone even played through an entire game (which sounds a lot like wanting Civ 4.5).
In general I think having potentially unlimited units serves the empire building genre well, as you are rewarded for having highly productive cities. If you applied good strategies and were able to develop such cities, you should benefit in war. The tactical aspects of Civ 4 meant you still had to pay attention to your units in wars, to stack composition, use of terrain, which units to attack with, to flanking and bombarding etc. But the decisive force in war was not tactics but strategy, i.e. your economy, being able to produce enough units, pay for the upkeep, keep your tech rate reasonable, and manage war weariness. In other words, the focus was still on empire management, even in times of war.
The problems with stacks appeared in the late game where you could have hundreds of units on large maps and warfare therefore became tedious. I'd still take the stacking system over 1UPT any day, though more preferably I'd go for an in-between ground. The Call to Power system has been mentioned often in this context.


You don't think that saying one game requires "top-level knowledge" and is "complicated" while implying the other is "dumbed down" (hate that meme) is dismissive or insulting? I do (I also happen to think it's incorrect, but again YMMV).
It was ork75 who implied that, not me. I do agree with him though, and I would be rather surprised if anyone seriously contested that Civ 4 Bts is more complex than Civ 5. Which, just to make it clear, does not in itself mean it's a better game; this depends on taste, and wether you are fond of complexity, or find aspects of complexity redundant or not.

Anyway, as I said, I was not trying to compare the two games at all. It was just the ignoring of the AI issues in this thread, which the OP had specifically asked about, which brought me into this thread.


Donaskme said:
With all due respect, you undermine your own contention here. "Work well for a civ game" presumes that there's a particular formula that you consider valid. One might imagine that formula is Civ 4, and thus what you're seeking is a Civ 4.5. This tends to validate the observation of those who consider you to be bashing.
I'm not talking just about Civ 4, but about every Civ from 1 on. Every Civ game so far has been almost solely about empire management. Furthermore, every Civ after 1 has enhanced and improved existing concepts, or created new ones that fit the empire management genre. For example ICS is a serious problem for these games. It was dealt with in different ways, which all had their drawbacks, till in 4 the maintenance system more or less solved the problem. Civ 5's global happiness unfortuantely takes several steps backwards in this regard, as ICS is now not only viable, but the most effective strategy. Another "Civ formula", as you put it, is keeping the emphasis on empire management. This is undermined to some extent by the tactical warfare in Civ 5. Hence, it doesn't fit well to what Civ has always been about.

Civking5 said:
sulla's article is totally obsolete
The first part may be obsolete. I don't see how the second and main part is, as the five big points he mentions are either unchanged (global happiness, 1UPT, too much penalizing) or only modestly improved upon (diplomacy, multiplayer). Anyway, though Sullla's article is a good read, there have been countless similar observations by other players, it's not like he was one person telling the rest of the community that Civ 5 was bad. By the way, your saying that I can't handle change after I explicitly said that I consider that disrespectful and insulting, doesn't make you sound very reasonable and like a fun guy to argue with. Just saying.
 
Just a quick afterthought on the carpet of doom (and the scenario in the famous picture not occuring):

First, as gps mentioned, it's due to low tile yields, high building costs, and fast tech pace that this fortunately doesn't occur very often. But having a low output at high costs is a drawback, as it means you have effectively much less to do. While fast tech pacing means that units sometimes become obsolete before having completed building them.

Second, CoD doesn't mean that every single tile has to be covered by a unit. Rather that the amount of units is large enough that many units have to stay in the second or third row, unable to participate in combat. Which is frustrating for the player, makes the AI suffer hard, as it can't make use of its numerical advantage, and leads to horrible manoevering problems.
 
Nice reply Funky. You took a lot of heat for earlier posts (from me too) and kept it Civ :)

I have enjoyed V. Prior versions I had a love hate relationship with. Loved it, played them all to death, but got frustrated by the amount of micromanagement which I did not feel was needed. Things like roads, transports, spites, etc. In the end it became convoluted.

This latest iteration is a bit unique in that I don't have a lot of "hate" for it. But there is something missing. I still can't pinpoint what it is or what the cause is. My current line of thinking is a lack of overall immersion which may be due to lack of scale. Which could be due to 1upt. Have only seen snippets of it from others who have a better handle on it. The rants thread is tough to sort through.

Long story short, I am interested in reading about others who are not fully satisfied with the game, but when the examples are cooked or minor issues are overblown, it becomes more difficult for me to focus on the potentially more fundamental issues. Ranters need a manifesto for those of us who missed out on discussion at release.

Just so I can say I addressed the initial point of the thread...the AI is not perfect. If you have seen a perfect AI in a game, this one will probably frustrate you. However, if other games you play have imperfect AI's and you alter your game accordingly and enjoy them, I think you'll get some fun out of it.
 
First, as gps mentioned, it's due to low tile yields, high building costs, and fast tech pace that this fortunately doesn't occur very often. But having a low output at high costs is a drawback, as it means you have effectively much less to do. While fast tech pacing means that units sometimes become obsolete before having completed building them.

Yeah, I can't recall the last time lonswordsmen or great war infantry saw combat in any of my games.....they're only around for 10 turns or so.
 
I'm more of a EU3 (soon 4!) man, myself....

;)

I have that, but I don't have the DLCs yet. So, I have not played it much. The same goes for HoI3. Victoria II interests me, because of the time period. Sometimes I like a change of pace from CiV.

I just looked at EUIV, when does it come out? Ah! Q3 2013. Around the same time as Total War: Rome II, which will be released next October. Next year will be a good year.
 
Just a quick afterthought on the carpet of doom (and the scenario in the famous picture not occuring):

First, as gps mentioned, it's due to low tile yields, high building costs, and fast tech pace that this fortunately doesn't occur very often. But having a low output at high costs is a drawback, as it means you have effectively much less to do. While fast tech pacing means that units sometimes become obsolete before having completed building them.

I get the fast tech pacing business. That is something that I think needs an adjustment. Couple of mods that address it, but haven't pulled the trigger yet. But yes in some of my pre-patch games, eras go by too quickly at times.

I don't see how you get from low output at high costs means less to do. Less to do in what sense ? I kind of like less to do, usually means my long term plan is ahead of schedule.

Second, CoD doesn't mean that every single tile has to be covered by a unit. Rather that the amount of units is large enough that many units have to stay in the second or third row, unable to participate in combat. Which is frustrating for the player, makes the AI suffer hard, as it can't make use of its numerical advantage, and leads to horrible manoevering problems.

I thought I knew what CoD was, but I've never had anything approaching the image. Using your criteria for CoD it has happened, but I considered that "ok" in terms of additional micro on the human. Moving troops around is a tough business. Frankly, its why I hate warfare. If Alexander had to manage things at the same level I doubt he'd have left Greece. Thank goodness for Generals.

In terms of making it harder on the AI, that seems quite valid. I'm not a good player having max'd out at Emperor pre fall patch so the AI's inability to use its units to full effect didn't bother me as much. So I can see how it can hinder the AI on a tactical level, but don't consider it game breakingly bad.
 
I think Civ4 handled religion very well- it was mainly a diplomatic modifier which makes a ton of sense historically and also worked well to add a strategy element to the game. Beyond that you could set up a specialized religious economy with shrines, apostolic palace and priests etc. It does not differentiate between religions with bonuses because that would lead to everyone basically selecting one religion as the best and always using it, or one as the best war religion, one as best science etc, much like social policies in civ5. Policies have zero depth at all, they're just preset bonuses. Same with pantheons. One is always going to be best.

Compare that to civics in civ4. First just planning a civics change could be a big strategic moment due to the anarchy between turns (you could even take advantage of that anarchy if you were at a deficit as no taxes or spending occurs during anarchy). Then you could flip your empire from a totally peaceful, tech oriented machine into a war machine in a couple turns, go from 10% research bonuses to extra unit experience instantly. You could plan a bunch of golden ages with great people with pacifism and caste system. Compare that to civ5. If you want more great people build a garden and wait. If you want to be a war machine you have to take honor from the start. No complexity, straight forward.

I mean just have a science slider opens up so many more options. You can run deficit research, grab a tech no one has, trade it around for gobs of gold, use the gold to do anything from start a war, buy units, run more deficit research, whatever. You can also scale your research back to zero to make taxes and buy a bunch of libraries in one turn, then scale it back up after for the bonuses. Or scale it down to zero and still research techs by running specialists. So many options.

In civ5 research is incredibly dull- it's tied to a basically statically growing population, you can't ever ramp it up or down, the tech choices are dull due to no trades and a straightforward tree.

So yeah, civ5 has far less options that civ4 in every category except actual moving of and attacking with units.

It doesn't make it a bad game, but it's not as good to pretty much every civ4 vet. I mean to me civ4:bts is my favorite game ever, a pure 100. Civ5 is probably like a 78- still entertainingly good game, but far from great.
 
People who r constantly refering to carpet of doom are those who dont play civ 5 otherwise they would have known it never happens in game. I am saying this as a fact and after playing hundreds of hours of civ5. The carpet of doom scenario and picture in sulla' article created artificially to exaggerate a problem. That makes the article misleading ( beside being obsolete.)

CoD may never happen, but I have seen it. But as you say it's a fact that it never happens, I must take you at your word and assume that seeing enemy units on absolutely every non-mountain hex doesn't really qualify as a CoD.

(I remember a game a while back, I hadn't seen China. Finally found them. They'd started in an absolutely terrible location. Every single hex in view was covered in Barbarians, right up to the city walls. Their surrounding water was also swarming with barbarians.)
 
I think Civ4 handled religion very well- it was mainly a diplomatic modifier which makes a ton of sense historically and also worked well to add a strategy element to the game.

Shared religion is an aspect of 4 that I did like. 5 does have a "we happily share a common religion" positive modifier, but its a bit understated overall. Not as apparent or controllable as in 4. So yeah, I'd like to make a point of saying "yes send me your prophets and we'll share the same religion.



Beyond that you could set up a specialized religious economy with shrines, apostolic palace and priests etc.

You can do something similar with piety and belief selection. Won't be an economic powerhouse, but it will have an appreciable effect on your economy.



It does not differentiate between religions with bonuses because that would lead to everyone basically selecting one religion as the best and always using it, or one as the best war religion, one as best science etc, much like social policies in civ5. Policies have zero depth at all, they're just preset bonuses. Same with pantheons. One is always going to be best.

One will be best for your region. You roll a ton of pastures, you want the pasture belief. Lot of wine or incense, you go with that one. So not everyone on the map will want the same bonuses. Not everyone will get pastures and want to boost growth in cities.


Compare that to civics in civ4. First just planning a civics change could be a big strategic moment due to the anarchy between turns (you could even take advantage of that anarchy if you were at a deficit as no taxes or spending occurs during anarchy). Then you could flip your empire from a totally peaceful, tech oriented machine into a war machine in a couple turns, go from 10% research bonuses to extra unit experience instantly. You could plan a bunch of golden ages with great people with pacifism and caste system. Compare that to civ5. If you want more great people build a garden and wait. If you want to be a war machine you have to take honor from the start. No complexity, straight forward.

Is this something more than mutually exclusive social policies like rationalism and piety ? Frankly I like that you can't turn your civics around on a dime without severe impacts. With that being said there is something a little underwhelming about the SP system. It doesn't really characterize my civilization like it did in past games. Yes, there is a positive modifier for choosing same policies, but it seems rather meaningless otherwise. As if the choices are no more than bonuses to win a game vs a deep idealogical divide which can lead to hostilities.


I mean just have a science slider opens up so many more options. You can run deficit research, grab a tech no one has, trade it around for gobs of gold, use the gold to do anything from start a war, buy units, run more deficit research, whatever. You can also scale your research back to zero to make taxes and buy a bunch of libraries in one turn, then scale it back up after for the bonuses. Or scale it down to zero and still research techs by running specialists. So many options. In civ5 research is incredibly dull- it's tied to a basically statically growing population, you can't ever ramp it up or down, the tech choices are dull due to no trades and a straightforward tree.

Wouldn't mind seeing sliders added back, so long as I had an option to set empire wide sliders and didn't have to do it city by city. Enable city by city control, but give me the option to take the easy way and set empire wide sliders.
 
That "carpet of doom" screenshot was obviously contrived.

The carpet of doom scenario and picture in sulla' article created artificially to exaggerate a problem.

Just to note that carpets of doom were a well documented problem after release. I disagree with Sullla's analysis (I had a thread disagreeing with Sullla's analysis), but there's no reason to cast aspersions on him. That the problem is outdated doesn't mean it never existed, and doesn't mean the screenshots were contrived.
 
Limit production that leads to boredom? Since u dont even play the game, You have no idea what u r talking about just repeating others' misleading opinions.

I played it enough to see his opinion (for me) confirmed. Which brings us to the reason and purpose for people reading and writing reviews and critics. To have an expert evaluate a product so you can make a decision whether to buy or not and avoid wasting time and money on a subpar product. I bought it when it was cheap and should have been patched properly - yet most of the glaring obvious issues (that have been argued to death in this and many other forums and threads) remain.
And all I actually do here (or have done) is correcting your attacks on his articel where they are obviously false or unqualified, or where it seems like you did not even read it properly. In that context it's completely irrelevant whether I played the game or not - or how much you try to undermine my authority, by (falsely so) accusing me of never playing the game...
 
To have an expert evaluate a product so you can make a decision whether to buy or not and avoid wasting time and money on a subpar product ... my authority

Just a quick note. Random strangers on the internet are only "experts" in the sense that you designate them so. The older a person gets, the less he relies on so-called "experts", especially the self-annointed ones like Sulla. It grows clearer and clearer as the years of experience accumulate, that the vast majority of so-called "experts" are simply advancing a personal agenda through alternate means ... appeals to their own "authority".

As you should clearly understand by now, the vast majority of us don't consider Civilization V to be a subpar product. And on that score, which is purely a matter of subjective taste, you have no authority and neither does Sulla. A healthy person simply accepts that which he can't change, and you can't change the opinion of those who love this game. Accept it.

You can niggle about the AI, but in in answer to the question, "Is Civilization V up to par", it obviously is to the people here. Thus, shadow games with many followers, Games of the Month, and all manner of people in the forums chatting about it, etc. I don't see what profit there is in belaboring whatever shortcomings you perceive that it has. Turn your attentions to something you like, as an alternative. It would be more pleasant for all of us.
 
Rarely, but people who played on higher difficulties saw it more often. It required getting to late in the game and still having strong opponents. It's not like it happened all the time, either. That doesn't mean it didn't happen. Now, how much of a problem it was is certainly up for debate. It definitely was not a big problem for me. And the production reshuffle necessitated by 1upt didn't make me enjoy the game any less. It's better to address the issues identified by Sullla on the level of whether they were as significant as he made out, rather than on the level of saying he contrived them.
 
The older a person gets, the less he relies on so-called "experts", especially the self-annointed ones like Sulla.

Says someone who joined Civfanatics in August 2012...

And on that score, which is purely a matter of subjective taste, you have no authority and neither does Sulla. A healthy person simply accepts that which he can't change, and you can't change the opinion of those who love this game. Accept it.

You can niggle about the AI, but in in answer to the question, "Is Civilization V up to par", it obviously is to the people here.

I don't see what profit there is in belaboring whatever shortcomings you perceive that it has. Turn your attentions to something you like, as an alternative. It would be more pleasant for all of us.

So loving this game makes YOU an authority, not loving it doesn't? Loving it entitles YOU to post your opinion here while not loving it doesn't? YOU loving it forces me to accept YOUR opinion, while you don't have to accept mine? Seriously??? :lol:
Quite an interesting take on a public discussion forum you have developped for yourself. A guy asked whether CiV is up to snuff yet - and only pro answers allowed. Thanks for pointing that one out... :goodjob:
How did they say in Star Wars? "We can't repel firepower of that magnitude!" - and I guess we don't want to... :)
 
I may add, Donaskme, that Sullla's expertise in the Civ world is neither "self-annointed", nor randomly "designated" by others. He earned his reputation by posting well-written and insightful articles about the different Civ games in which he digs deeply into the mechanics of the games and presents his thoughts in a concise and convincing manner. You may disagree with him of course, feel free to counter his arguments. That would make you look more mature than accusing him of following some personal agenda and telling others they shouldn't post critical posts in the forum.
 
I may add, Donaskme, that Sullla's expertise in the Civ world is neither "self-annointed", nor randomly "designated" by others. He earned his reputation by posting well-written and insightful articles about the different Civ games in which he digs deeply into the mechanics of the games and presents his thoughts in a concise and convincing manner. You may disagree with him of course, feel free to counter his arguments. That would make you look more mature than accusing him of following some personal agenda and telling others they shouldn't post critical posts in the forum.

Of course, nothing is more mature than hanging and arguing in the "game" forum of a game than u don't like and don't play.
 
I already mentioned why I got into this thread. Now let's stop this personal stuff, ok?
 
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