This was a discussion point brought up in discussion with barracks, and the concept seemed to warrant its own thread.
Some of the debate recently has centered around very early warfare. By early i mean nearly turn 1, where you start with very little economic infrastructure and go right into war units.
My experience so far has been:
1) Because of the plethora of early barbs in the mod currently, i find building a few extra war units in the early game to be quite useful. if i focus on workers or settlers too early then i just have to barb dodge for far too long and my improvements get pillaged.
2) There is a night and day difference between a city with a garrison and without one in the early game. If i can surround a CS and wait for his garrison to move out then i can take an early CS with a few warriors and archers. However, even with one garrison (melee or ranged) my early force is annihilated and i need to wait till catapults to have a good return.
3) The happiness penalty makes early conquest sketchy at best. The cities i conquer don't have a lot of infrastructure and just stick with unhappiness i can't manage yet. I haven't really tried an early pillage war, but there isn't usually a lot to pillage at this point.
So that is my limited experience, i'm not a warmonger myself, generally my waring starts in the renassance era if i'm going to conquer. But i was curious what other people's experience is. What type of early warring do you do, do you find it effective?
Some of the debate recently has centered around very early warfare. By early i mean nearly turn 1, where you start with very little economic infrastructure and go right into war units.
My experience so far has been:
1) Because of the plethora of early barbs in the mod currently, i find building a few extra war units in the early game to be quite useful. if i focus on workers or settlers too early then i just have to barb dodge for far too long and my improvements get pillaged.
2) There is a night and day difference between a city with a garrison and without one in the early game. If i can surround a CS and wait for his garrison to move out then i can take an early CS with a few warriors and archers. However, even with one garrison (melee or ranged) my early force is annihilated and i need to wait till catapults to have a good return.
3) The happiness penalty makes early conquest sketchy at best. The cities i conquer don't have a lot of infrastructure and just stick with unhappiness i can't manage yet. I haven't really tried an early pillage war, but there isn't usually a lot to pillage at this point.
So that is my limited experience, i'm not a warmonger myself, generally my waring starts in the renassance era if i'm going to conquer. But i was curious what other people's experience is. What type of early warring do you do, do you find it effective?