Is it just me, or is the end game unsatisfying?

Rhandom

Warlord
Joined
Nov 25, 2001
Messages
146
It seems like the end game is so accelerated that you never get a chance to enjoy the modern age at all. It is so easy to have techs flying by every two to four turns, by the time you've made your first tanks, the modern armor is ready to go. And it doesn't really matter much, because if you've got twenty turns between getting modern armor and launching the space ship, it probably means you are playing on a tiny map.

I like the idea of the space ship victory, I don't want to remove it, but its just too easy now. I went from starting the Apollo program to launching the ship in about 20-25 turns.

The run through the gun powder units seems extremely quick too - by the time you've built a decent force of riflemen, Marines are ready to be deployed.

I don't know if its a function of the reduced prereq's or just technologies that are far too cheap, but the end game seems really rushed. I know the entire game can be slowed, but the problem isn't with production, its with gold intake and science.

Also, the cultural win seems impossible unless you dedicate yourself to every cheesy culture short cut from the very start of the game. Its not something you can decide to try for at 500 AD based on the flow of the game, you have to force the flow of the game towards a culture victory from the very start.

Is anyone else feeling disappointed with the end game?
 
well I do find the end game to be quick, But not that quick what speed are you playing at? I play on Epic and Gunpowder units are around for quite some time so you must be playing at a quicker speed. if so then play on Epic.
 
I never thought of it till now, but of all 6 games I've played since I got Civ4, 4 solo, 2 MP, ALL have been won by building the SS, and all by the AI. Very anticlimatic too I must admist.

And getting a tech every 2-4 turns is almost like eating chessy puffs; there's always plenty more in the bag, so getting a new one is not so special or important . . .
 
Well if you look at history the last few hundred years have been real fast, so as a representation of civilization the game is pretty bang on. That said it would be really cool IMO if you could disable techs for a game, so you could play a game where you can only research up to industrialization.
To call it unsatisfying, well right now I could not disagree more. I just finished a nail biter that was one of the most satisfying games I ever played. I was in a spaceship race with 3 other civs, at the same time the diplomatic voting was happening and I was losing. I was kissing up to swing vote countrys and keeping the voteing deadlocked while trying to finish my space ship. I won the space race, two other civs only needed one part and the UN voteing was still deadlocked by a 150 votes, I owe Gandhi a beer :)
 
On that note, is there a way to slow down the research of technologies?
 
Yes, the end game feels way too fast for me too.

The good news is we're not alone. This issue is the one being most aggressively attacked in the mod forum. Here's a thread on it.

There are some good solutions there and I'm sure we'll see some packaged mods shortly.

-C
 
PiTiFUL said:
Well if you look at history the last few hundred years have been real fast, so as a representation of civilization the game is pretty bang on.

Oh, come on. I know this is not a site known for its tolerance of dissent, but 25 years between the moon and faster than light travel? Yeah, thats super "bang on" realistic.

Yes, the end game was "nail biting", in the sense of who could finish the last piece of the ship in the shortest time. But that's not the same as "good" or "satisfying", since at that point it really just comes down to largest economy for buying parts.

Nail biting is trying to launch an invasion in the modern age to take out the other guys capital to stop a launch (does that even work anymore? I can't see it documented anywhere). Or a hard slog between rivals using armor, apaches and bombers (where'd the missiles go?).

and forget a bout a quality nuclear exchange - the game will be over first.

I'm playing it on the normal setting. I don't want to play it on epic, because slowing down production isn't going to solve the problem, since it all comes down to money in the end game as it exists now anyway.

I just lost a game to an enemy I had Crushed in a fifty turn war - he was down to three cities when I was finally able to convince him to make peace. Then he lost one to another civ. I was way behind in Tech, since war for some reason slows your civ building down even as you are winning (how "bang on" is that - ever hear of a country rebeling against a war they were clearly winning?), but was catching up - he was able to churn out two ship parts every 2-3 turns, just on the strength of 2 to 3 cities. Crazy.
 
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