Is # of religions based on map size or on # of civs?

Barking Iguana

Chieftain
Joined
Jan 2, 2002
Messages
81
Location
Highland Park, NJ
I thought it was # of civs. 5 religions for 10 civs; 5 religions for 8 civs. But playing the Tectonic map, I use a large map and 8 civs. Large has a default of 10 civs, but Tectonic tends to have fewer land hexes, so I reduce it. But it doesn't reduce the number of civs.

Is that expected behavior? a general bug? Is it a map script-related bug?
 
I'm pretty sure for the number of civs in the game you're playing, divide it by 2 and that's how many religions can be founded. I don't think it depends on the map's size but only on the number of civs. Although I'm probably incorrect, it seems like that shouldn't happen.
 
Map size. It depends on the expected number of civs for map size (8 for standard, 12 for huge).

Function is possible religions = ( # / 2 + 1 )
 
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