vilemerchant
Prince
Since upgrading to 2.08 i've noticed something which is beginning to bug me. There are certain situations where the AI seems to not recognise that it's being invaded. My stacks can just rome around their territory at will pillaging everything and capturing any by destroying its 3 or 4 defenders.
I've attached the Monarch game i'm playing now where i've attacked Hatshepsut who had a large empire and easily the best power graph at the time. To avoid her bribing or vassaling other powers into the war I bribed Mansa and Brennus into attacking her, as well as a few civs from the other continent (Free Religion rocks for this btw). This seems to be the problem, she's got her heart set on pillaging mansa's land with a horde of cavalry and capturing useless small cities instead of counter-attacking my large stacks of infantry which look like they'll be able to capture all her cities almost unopposed. I've captured 3 major cities and razed 1 or 2 and she's yet to directly attack my stack once. The only units she's sent to the front are the occasional solitary catapult or treb which are picked off easily for no damage.
My memories of V2.0 Warlords were most wars starting off with a huge battle between opposing stacks, which was predictable but there was at least a fight that had to be won. Now the AI seems to get confused as to the difference between an offensive and defensive war and unable to recognise it's main enemy in a war. She's more powerful than mansa and the overseas civs so she's on offense mode sending her stacks there when they should be destroying mine and trying to recapture her cities at the front.
Also, thanks to the AIs newfound enonomic building brain there's now a huge gulf between Monarch and Emperor. v2.08 emperor I get blown away economically in the 2nd half of the game, but I think after this game I will go back to v2.0 Emperor where the AI would research quite fast without it being ridiculous yet still put up a decent fight on the battlefield.
Does anyone agree that there's something not quite right about the AI's war behaviour now?
I've attached the Monarch game i'm playing now where i've attacked Hatshepsut who had a large empire and easily the best power graph at the time. To avoid her bribing or vassaling other powers into the war I bribed Mansa and Brennus into attacking her, as well as a few civs from the other continent (Free Religion rocks for this btw). This seems to be the problem, she's got her heart set on pillaging mansa's land with a horde of cavalry and capturing useless small cities instead of counter-attacking my large stacks of infantry which look like they'll be able to capture all her cities almost unopposed. I've captured 3 major cities and razed 1 or 2 and she's yet to directly attack my stack once. The only units she's sent to the front are the occasional solitary catapult or treb which are picked off easily for no damage.
My memories of V2.0 Warlords were most wars starting off with a huge battle between opposing stacks, which was predictable but there was at least a fight that had to be won. Now the AI seems to get confused as to the difference between an offensive and defensive war and unable to recognise it's main enemy in a war. She's more powerful than mansa and the overseas civs so she's on offense mode sending her stacks there when they should be destroying mine and trying to recapture her cities at the front.
Also, thanks to the AIs newfound enonomic building brain there's now a huge gulf between Monarch and Emperor. v2.08 emperor I get blown away economically in the 2nd half of the game, but I think after this game I will go back to v2.0 Emperor where the AI would research quite fast without it being ridiculous yet still put up a decent fight on the battlefield.
Does anyone agree that there's something not quite right about the AI's war behaviour now?