Little bit confused with terminology: how many teams?
What is "team"? (At this game?) How many civs one team posess? How communication IBT teams, players, referee will be organized?
Cyc has already answered, but I'll try to make it a bit more clear (hehe, and this with my worse english
).
Team is meant to be a bunch of players who play together the same civilization. Making a plan for the micromanagement, discuss with the other teammembers the best diplomatic options and trying to find the right words for the best negotiations or just bribe me with flowers... for at least the masterplan: Wining the game. Just as an example, there are more options to win the game. Like conquest the world or betray* our diplomatic allies and overrun then.
The simple different between any generic PBEM and DG is the amount of players per civilization. And they all 'play' at the same time, not just one person alone (or switching after x turns). The complete team plays. But sure, most teammembers will get into some mainroles like "diplomatic", "micromanagement" etc. I think (did'nt check *hides*) this won't be a real different between DGs at CivFanatics and CivForum.
Reason for DGs: PBEM is like a dictatorship. One person rule the civilization and do whatever he think. On a DG the person who make the turns plays what the team has decided. And at best, the plan is detailed as every person can make the turn. This is maybe one important point, at our CivForum DGs we play with a timelimit. But I'm not sure how this will be organized with the savestats trading and the timelimits (if we will have some?) because for our Forum we have a bot who manage it. Maybe we can talk to the owner of the bot for synchronizing it with CivFanatics?
No communication between teams or another player from another team before you meet that/their team in game.
Just to be sure: No communication between teams or another player from another team about the game before [...]
I don't want to miss some smalltalk with peoples who can stand my crappy english.
* Yeah, betray or not betray, that is the question. But more a question about our rules we will have. How about your DGs here at CivFanatics? Any diplomatic negotiation is set? Or not? Personally I like it more if there is always the option to betray someone. Most players don't want and don't do it, yes. But the simple option makes the diplomatic more interesting at all.
Hm. Do you have any current rule book for DGs? I'm not sure about the
The Democracy Game Constitution - The Ruleset. It sounds a little bit for a team(players) against ai only? Or I'm wrong?
By the way, Hello all! ;O