To clarify a few things, I am not officially taking over from Srpt.
I just want to create my own modmodmod, to include things that I would love to see in-game.
For this reason, I will add my ideas from an earlier stable version, and not with the latest (the one with the new tech tree).
Regarding Rome, I will make sure that the player will have a reason to play up untill the dawn of the dark age. For example, I want to include the crisis of the 3rd century (https://en.wikipedia.org/wiki/Crisis_of_the_Third_Century), where the player will have to take back his lost regions without suffering a severe stability penalty that could lead him to collapse.
Can you create unplayable civs? It would be really cool to see the emergence of Gallia in the West and the Palmyran Empire in the East. They don't last long, but they were massive in scale. I'm surprised the Crisis of the Third Century hasn't been added to this mod in some fashion.
That sounds good to me - reducing the number of things added without being balanced will definitely make the mod more stable and effective going forwards.
Yep, I think you can. Srpt had implemented it for a few barbarian nomads, so I think I can make it work! I agree that it is important to be included, and it adds a a great challenge for the Roman player.
I'm sure you can - original RFC has the ERE as an unplayable civ in the 600AD scenario and DOC has the Seljuks as an unplayable civ always at war with all others.
Good point! I will have a look at Rhye's code too then! At the moment I am studying RFC:Europe, SoI and Classical World codes
Rhye's code might be limited - IIRC the ERE was there but you couldn't do any diplomacy with them and once you DOWed on them it was permanent war. Hopefully good as a base, anyway!
Indeed. Whereas , in RFC:Europe the papal states was an unplayable civ that could interract with the player. This might be a feasible solution
Honestly this modmod needs anything else that more features right now: this mod needs to be polished and trimmed. I agree that Germanic civ and other civs are needed. it would be nice to have civ in Mali and Libya, but since AI is so broken, tech tree is broken, research is broken and diplomacy makes no sense these civs are second priority.
I'm happy to help with advice if you are stuck somewhere! Just PM me if you have questions regarding code in RFCE. Might take your chances with SoI too, I'm fairly familiar with many parts of edead's code too.Good point! I will have a look at Rhye's code too then! At the moment I am studying RFC:Europe, SoI and Classical World codes
I wouldn't advise the Papal States approach. It's actually a full civ, with special rules and exceptions set everywhere in the code sporadically.Indeed. Whereas , in RFC:Europe the papal states was an unplayable civ that could interract with the player. This might be a feasible solution