Is this the wealthiest strategy ever?

How is this an even viable strategy? Isn't it not just better to have the AI found it for you and have you just take their holy city? On higher levels while you are pissing around with out bonuses the AI is getting it 4-5 turns before you, why not just get worker techs and cottages and just cottage it up? Personally I can't see how anyone would rather try and get an early religion when they could rush a dumb AI who is getting the religion for it and take it with chariots or axes.

Sadly lower level players still see this as a strategy, where it simply is a sinkhole that newer players get trapped into thinking it will help them tech faster or something. It only has one upside but it is extremely hammer dependent, and that is that you can control the AIs religion if you really want to spend tons of turn building missionaries.

If you want to improve your game try and learn the power of workshops. They are seriously one of the best improvements in the game. They allow for everything you need with Alphabet and Currency.
 
If you want to improve your game try and learn the power of workshops. They are seriously one of the best improvements in the game. They allow for everything you need with Alphabet and Currency.

Don't take me as a new player. I've played Civ4 original ever since 2005. I just recently got BtS, though. And workshops are my favorite improvement. With caste system and state property, without doubt the best.

Sorry if the strategy seems bad, it's just always been my favorite...
 
Don't take me as a new player. I've played Civ4 original ever since 2005. I just recently got BtS, though. And workshops are my favorite improvement. With caste system and state property, without doubt the best.

Sorry if the strategy seems bad, it's just always been my favorite...

I've just seen way to many people who are newer post about how it's the best strategy ever, when it only works till about Prince then the AI gets all the religions way before you. You would need an amazing start and to start with Myst to even try for a religion, and then it's almost always better to rush an AI. Plus you might think getting an early religion and shrine is good for your economy, but just getting the worker techs is almost always a stronger start; and you don't have to put hammers into wonders or anything else. You can just REX like no other and have a massive empire.

Which would you rather have 7-8 city empire by 1 AD or 1-2 shrines and 3-4 cities?
 
I think it is an overkill to try to found all the religions. Religions spread rather erratically all over the place, so eventually your neighbors can very well adopt different religions from each other, depending on what religion spreads where and how often. You would think you would have control over the religion, but eventually you won't.

In my opinion, if you wanted to have your own city with a shrine, it is probably best to concentrate on one religion. Even then, at high levels, even this effort is not worth it and not productive. Even if you start with Mysticism, there is a very high chance that you will get beaten, while ignoring the very early turns researching worker techs to improve the tiles around the capital.
 
The only times I'd particularly make an effort to found a religion are:
(1) If I'm in isolation,
(2) If I'm planning on some sort of AP trickery and want a near-monopoly on a religion,
(3) If none of my neighbors has a holy city and I'm planning on playing an espionage-heavy game,
OR
(4) If I'm deliberately playing a weaker strategy to make things more interesting.
 
I'm always reluctant about founding in isolation, but I guess the 40H/missionaries is easily paid back by the +25% building hammers. On yet the other hand, if I'm creative, and have lots of happy resources on hand, then I'll ignore the bottom tree entirely. Then again, I often go Liberalism-Astronomy, letting me get into FR asap.
 
The only times I'd particularly make an effort to found a religion are:
(1) If I'm in isolation,
(2) If I'm planning on some sort of AP trickery and want a near-monopoly on a religion,
(3) If none of my neighbors has a holy city and I'm planning on playing an espionage-heavy game,
OR
(4) If I'm deliberately playing a weaker strategy to make things more interesting.

Well 1 and 3 usually take time to realize, so early religions probably wont play a part in these two situations.So in these cases were talking about CoL/Theocracry which are both not early so going for them wont hurt you as much or at all in some cases ( especially for CoL)

In isolation every little bit helps and going for CoL especially wont hurt you in most cases.

In the other case founding a religion can be of great advantage to add to your third example, if even better none of your neighbours has a religion then it will be of big help to found a religion and spread it to them.Diplomacy alone is well worth it here and this isn't even counting the very likelyhood of at least 1 of those neighbours spreading the religion even further for you.
 
If I'm looking to generate a super wealth city, generally I focus on producing and settling Great Merchants. :)
 
I've just seen way to many people who are newer post about how it's the best strategy ever, when it only works till about Prince then the AI gets all the religions way before you. You would need an amazing start and to start with Myst to even try for a religion, and then it's almost always better to rush an AI. Plus you might think getting an early religion and shrine is good for your economy, but just getting the worker techs is almost always a stronger start; and you don't have to put hammers into wonders or anything else. You can just REX like no other and have a massive empire.

Which would you rather have 7-8 city empire by 1 AD or 1-2 shrines and 3-4 cities?

I play on huge maps, and as such "rushing an AI" is not only very time consuming but ultimately pointless. As distance to capital cost far outweigh the benefits of having the city. An early religion on the other hand, quickly spread to neighbors, usually spreads itself without the need for multitudes of missionary's, and provides a huge financial windfall with a shrine. Particularly on large maps due to the shear No. of cities. I've had games where a shrine in an economic city is literally providing me once the building/wonder bonuses come in with hundreds of gold per turn. All for a very minimal early investment. I'm not talking every religion, for me that seems overkill (and definitely not going to happen on harder levels), but to state that founding a religion is pointless is massively underestimating its potential, especially in huge games. I'm not a Deity player, but I have used this tactic on many games from Monarch up and it has worked out well.
 
I play on huge maps, and as such "rushing an AI" is not only very time consuming but ultimately pointless. As distance to capital cost far outweigh the benefits of having the city. An early religion on the other hand, quickly spread to neighbors, usually spreads itself without the need for multitudes of missionary's, and provides a huge financial windfall with a shrine. Particularly on large maps due to the shear No. of cities. I've had games where a shrine in an economic city is literally providing me once the building/wonder bonuses come in with hundreds of gold per turn. All for a very minimal early investment. I'm not talking every religion, for me that seems overkill (and definitely not going to happen on harder levels), but to state that founding a religion is pointless is massively underestimating its potential, especially in huge games. I'm not a Deity player, but I have used this tactic on many games from Monarch up and it has worked out well.

Ummm, rushing out an AI early is actually never bad.... If you are playing huge maps on normal speed then yes, but they aren't meant to be played on normal.

But how are you able to even get an early religion above prince? The AI always beelines them.
 
personally, i like unrestricted leaders, simply to get a leader who has fin/org w/ either the English for their stock exchanges, or the Portuguese for their feitoria's. i played a hotseat game w/ a friend of mine recently, and ya, those special one-of-a-kind buildings for religion really seem to pay off! lol
but for most part, communism really seems to pay off, unless you're the Portuguese, then pick free market, you'll really benefit w/ the +1 trade routes/city:agree:
 
I play on huge maps, and as such "rushing an AI" is not only very time consuming but ultimately pointless. As distance to capital cost far outweigh the benefits of having the city. An early religion on the other hand, quickly spread to neighbors, usually spreads itself without the need for multitudes of missionary's, and provides a huge financial windfall with a shrine. Particularly on large maps due to the shear No. of cities. I've had games where a shrine in an economic city is literally providing me once the building/wonder bonuses come in with hundreds of gold per turn. All for a very minimal early investment. I'm not talking every religion, for me that seems overkill (and definitely not going to happen on harder levels), but to state that founding a religion is pointless is massively underestimating its potential, especially in huge games. I'm not a Deity player, but I have used this tactic on many games from Monarch up and it has worked out well.

I don't know what you mean by minimal investment. Forgoing the early worker techs at the very beginning in order to pursue religion techs set you back many turns by not allowing you to improve the land around your capital city at the early going at maximum efficiency, and that sets your economy and expansion back. Getting that shrine also requires you to pop a Great Priest and spend him on building the shrine. You spend that first GP points on that Great Priest, and the next Great Person will cost double the points. Whereas, that first Great Person could have been a Great Scientist that could have built an academy or been settled, which provides a much needed research boost at much earlier point in game.

It is great to found an early religion, but the price of getting it sacrifices too many other benefits that seem more essential.

Also, I doubt that you can consistently pull this off in Monarch and above. If you have other religious fanatic AIs like Justinian, Zara, Isabella, and others, you might as well forget it.

First of all, you have to start with Mysticism to have any chance to pull this off. And then, you have to work a tile with at least 2 :commerce: yield in your first ring of culture without the first border pop. So what are those and what is the possibility of having them in your first ring of culture in your capital city?

Coast: You have to have Fishing to start. The only civilization that start with both Fishing and Mysticism is Spanish, and they are NOT financial, so you only get 2 :commerce: working coastal tiles, if you are fortunate enough to have a coastal start.

Oasis: Anyone can work this tile right from the start and it gives 2 :commerce: without improvements, but what is the chance of having it right next to your city center? Very rare.

Freshwater Lake: Again, you need to have Fishing to start, and the only civilization that starts with both Mysticism and Fishing is non-Financial Spanish. And the chance of having this tile next to your city center is very minimal, though it does happen from time to time.

Certain resources with the base +1 :commerce: modifiers that are next to a river: I am sure you know what they are, or you can check the Civilopedia. And of course, they cannot be on forest or jungle or you don't get any :commerce:. Again, very unlikely to consistently have tiles of this type next to your city center.

Most of the time, even if you emphasize commerce right off the bat, you will most likely be working a tile that gives 1 :commerce: at best. Try beelining to Polytheism or Meditation for your first tech and see what happens on Monarch and above.

While you do that, you end up spending 10+ turn minimum while you could have researched worker techs. It sets you back that much plus much more, since you will be having much more chances of working unimproved tiles. I don't know how you can call this minimal investment.

I understand that it is great if you can manage to found a religion, but it is just too costly, hence why many people feel that it is inefficient, thereby making it pointless.

Just my 2 cents.

Ummm, rushing out an AI early is actually never bad.... If you are playing huge maps on normal speed then yes, but they aren't meant to be played on normal.

But how are you able to even get an early religion above prince? The AI always beelines them.

I highly doubt that you can consistently pull off an early religion founding at higher levels. You will need some luck, and it doesn't seem to be in player's control.
 
In certain specialized circumstances you can tell (by looking at the demographics screen) that you can in fact reliably found an early religion. But it takes a fortunate start - you have to have a lot of commerce available, and your opponents all have to have low commerce on their first starts. Take the 80-beaker base cost of Meditation, divide by 1.2 thanks to the prerequisite discount, and figure out how many turns it would take your highest-commerce opponent to get Meditation. Then take your bpt and your cost to research Meditation, and you can judge whether you'll be able to win that race.
 
Also, I doubt that you can consistently pull this off in Monarch and above. If you have other religious fanatic AIs like Justinian, Zara, Isabella, and others, you might as well forget it.

You seem hung up on the need to have more beakers than the AI to get an early religion. Last night on monarch I started 6 games on random huge maps, so 10 AI opponents who were also random, using huayna Capac I got a founding religion 5 out of 6 times. I didn't change my starting location or adjust which tiles were being worked, I simply went for polytheism, because those "religious fanatics" (almost) always go for monotheism cause its cheaper. Test it yourself if you don't believe me.

As for missing out on improved tiles. I assume you build a worker straight away if your desperate to improve the land asap, it only arrives 3 turns before polytheism is done, with Huayna Capac you already get agriculture, and odds are one of your strategic resources will be improved with agriculture (every map I started had at least one) so send your worker off to improve that. You still only have a population of 1 because all your food went into getting your worker, so while you wait for a second pop, and so the need for more than one tile improved, you can develop which ever worker tech you need (if you need any beyond agriculture for your first few pops). Even if you aim for animal husbandry which is a 2nd tier tech, there is only 4 turns between your second pop and your worker improving your cows or which ever. So the cost of the religion is at worst the bonus of improvement on one tile for 4 turns which could be as little as 4 food bonus at most about 12 food, compare that to the potential of literally 100's of gold every turn from the middle ages right through. Yes I would call that a minimal investment. And if you build anything other than a worker first then both techs will be completed before you even get a worker.

Getting that shrine also requires you to pop a Great Priest and spend him on building the shrine. You spend that first GP points on that Great Priest, and the next Great Person will cost double the points. Whereas, that first Great Person could have been a Great Scientist that could have built an academy or been settled,

I don't see why a great priest has to be your first GP. You could get it at 1000 AD if you want, and it will still provide a huge bonus every turn thereafter. In fact I would prefer it not to be the first GP because at that stage most likely only a few cities share your religion. But a large amount of the first wonders provide you with priest/prophet GPP so its likely you will get one sooner rather than later. The wonder that creates your first Great Scientist points isn't until the great library, so unless your running specialists, a Great scientist isn't going to be your first GP. Running specialists early is a whole different debate, but not my preference.


Anyway, Like I've said previously, this isn't an "every situation" strategy. One of the great things about Civ IV (and the reason we are all here discussing it 6 months after Civ 5 was released) is that every scenario potentially requires a different approach. And I was simply trying to point out that because of this, grabbing an early religion shouldn't be automatically discarded as potential starting play.
 
You seem hung up on the need to have more beakers than the AI to get an early religion. Last night on monarch I started 6 games on random huge maps, so 10 AI opponents who were also random, using huayna Capac I got a founding religion 5 out of 6 times. I didn't change my starting location or adjust which tiles were being worked, I simply went for polytheism, because those "religious fanatics" (almost) always go for monotheism cause its cheaper. Test it yourself if you don't believe me.

On Emperor and above, the probability is even less. And when you say Monotheism is cheaper, I am assuming you mean Meditation. Monotheism requires BOTH Polytheism and Masonry, which also requires Mining.

On standard map settings on normal speed, it usually takes up about 13 turns or so to pop Polytheism if the 1st tile you are working on is not a commerce tile, which is very often. That's a LOT of turns at the beginning of the game that you are spending that could have gone to more useful techs to grow your cities and expand.

As for missing out on improved tiles. I assume you build a worker straight away if your desperate to improve the land asap, it only arrives 3 turns before polytheism is done, with Huayna Capac you already get agriculture, and odds are one of your strategic resources will be improved with agriculture (every map I started had at least one) so send your worker off to improve that. You still only have a population of 1 because all your food went into getting your worker, so while you wait for a second pop, and so the need for more than one tile improved, you can develop which ever worker tech you need (if you need any beyond agriculture for your first few pops). Even if you aim for animal husbandry which is a 2nd tier tech, there is only 4 turns between your second pop and your worker improving your cows or which ever. So the cost of the religion is at worst the bonus of improvement on one tile for 4 turns which could be as little as 4 food bonus at most about 12 food, compare that to the potential of literally 100's of gold every turn from the middle ages right through. Yes I would call that a minimal investment. And if you build anything other than a worker first then both techs will be completed before you even get a worker.

Once again on standard map settings on normal speed on emperor, you usually get Poly 2 or 3 turns before your first worker pops up, assuming your 1st tile being worked has no commerce.

With Huayna, the only worker tech you have at this point is Agriculture. Each farm takes 5 turns. Assuming you are given 2 farming resources and counting time to move your worker around, roughly 12 or so turns in and you will be done with improvements with nothing else to do for your worker. By then, you had 12 turns + extra 2 turns that you got Poly before your worker was built, into researching some other worker tech. You will be lucky to have 2 worker techs done at this point... usually just 1 done with another on the way. If you have a start with lots of forests around, you are doubly screwed since you will need to wait many more turns to get Bronze Working done just to chop the forests to build something else afterwards.

Notice that you do not start with Hunting with Huayna in your example, so your Animal Husbandry will be more expensive to tech if you don't go for Hunting. If you have no resources like fur, deer, or elephants around your capital, it is a waste of turns going for that since you already devoted 12-13 turns researching Poly. And for Animal Husbandry, that will be another 13 or so turns you will have to wait.

And that is probably one pig or sheep or cow tile around your capital at most. Once you are done with that, then what? What do you do with your other tiles? Do you let your worker sit idle? Or do you delay even building your 1st worker until 20, 30+ turns have passed?

By the way, you won't be able to cottage immediately either. Sorry you will need wheel first which will also eat up 8-10 turns or so, on top of Pottery which can take you roughly about the same turns. And while you can certainly say that you can spend your worker turns building needless roads, I would say that is really suboptimal.

To me, this kind of strategy is just too situational in very special cases where you are lucky with your starting location in resources and tiles around your capital. Of course, every game of Civ 4 gives you interesting choices because every game is different, but this strategy isn't to be regarded as a standard strategy. You will need to make sure that you are not wasting your worker by letting him stand idle with nothing to do. And delaying workers for too long and working unimproved tiles for too long is a dumb way to go in my opinion.

When you use the words like "desperate to improve your land", I see a problem with that. I consider it as a basic necessity that needs to be done every time. Working unimproved tiles is a no no. I don't know how you play your games, but I reckon that it is vastly different from how I play mine.

Notice the word "potential." Founding your own religion never guarantees that you will get hundreds of gold in the middle ages. You could end up being the lonely heathen while everyone else is happy running their own religion different than yours. And if they start using Theocracy to block your religions from spreading, good luck.

Do you spam missionaries and try to spread your religion to the AIs? If you do, I think I would rather spend those hammers into something else. There is just too many things to build.

I don't see why a great priest has to be your first GP. You could get it at 1000 AD if you want, and it will still provide a huge bonus every turn thereafter. In fact I would prefer it not to be the first GP because at that stage most likely only a few cities share your religion. But a large amount of the first wonders provide you with priest/prophet GPP so its likely you will get one sooner rather than later. The wonder that creates your first Great Scientist points isn't until the great library, so unless your running specialists, a Great scientist isn't going to be your first GP. Running specialists early is a whole different debate, but not my preference.

If you are so bent on founding your own religion, I am sure you are talking about shrine income. To get the shrine, you need a Great Priest. Since every Great Person becomes more expensive, I would think that earlier the better to get the Great Priest while it is cheap. I certainly do not want to have spent so many Great People points to pop a Great Priest, when I could have gotten a Great Scientist to build an academy or bulb a tech, or even settle him if necessary. Even Great Merchants make more sense to me in the later game than Great Priest.

And having an earlier Great Priest means earlier shrine, which helps spread your religion sooner. Too few cities with your religion? Then you definitely want the shrine earlier to help the religion spread earlier, not the other way around. If you wait too long and start having rivals that have had other religions spread in their territory, it will be more difficult to spread your religion. And like I mentioned, good luck if you waited too long and the rivals are running Theocracy.

Relying on wonders to get your Great People points is something I did when I was playing Chieftain and Warlords level. It is simply too inefficient. You build wonders for its effects, not the Great People points, which I consider to be just an add-on bonus on the side. If you wait until the Great Library to start accumulating points toward Great Scientist, I think you are really wasting the potential there.

Anyway, Like I've said previously, this isn't an "every situation" strategy. One of the great things about Civ IV (and the reason we are all here discussing it 6 months after Civ 5 was released) is that every scenario potentially requires a different approach. And I was simply trying to point out that because of this, grabbing an early religion shouldn't be automatically discarded as potential starting play.

No it is not. In fact, I would say that it requires precisely certain conditions that occur very rarely unless you alter the map. This "strategy" to me has potential if it works out, but is too risky and doesn't guarantee the kind of results you will be hoping for. It also sacrifices too many little things that help the players play the game better, which are often overlooked or not realized by many players including myself, who are still trying to learn these little things that matter a lot.

Just take a look at all the posts and write ups and videos made by high level players playing Deity and Immortal and such. I have not seen ONE of them praising going for early religion. There is a reason for it. At lower levels, it certainly doesn't matter as much as I have done this myself at Warlords and below levels.

I'd love to see one of your game saves (including the 4000BC initial auto save) sometime, hopefully the ones that have the World Builder locked so that there is no doubt that there was any alterations to the map and the game.
 
Aggressively pursuing religious techs is a very, very bad strategy which only works at the lowest levels.

Your military will be restricted to warriors for a very long time which means your opponents will certainly have Axemen well before you do. You will be toast if attacked. There will be nothing for your workers to do for a very long time if you don't research agriculture, mining, animal husbandry and roads. You need that land developed to boost production to get those units out, troops for defence, settlers for expansdion and workers for development. Units are the number one priority to get off to a good start.

Generating a phrophet for your first shrine takes a long time. Missionaries are expensive and can fail. You are making very large sacrifices to gain a benefit that doesn't kick in for a very long time. At higher levels you can expect to die before this strategy even begins to pay off.

(And don't go on a wonder building binge at higher difficulties. The AI will be building nasty units while you build the wonders for their future AI owner).
 
I'd love to see one of your game saves (including the 4000BC initial auto save) sometime, hopefully the ones that have the World Builder locked so that there is no doubt that there was any alterations to the map and the game.

Yeah..., The point were the discussion becomes so serious that you would actually imply that I would bother to cheat to prove something so innocuous and inconsequential as religious benefits in a game, is the point where I lose interest.

I don't keep old saves for nostalgia, but if your really desperate to see one of my games, my current is in its early stages, and it is being played with the rise of man 2 mod . But on monarch I took an early religion, I am currently the most tech advanced and largest nation that I've met. I have I think 6 of the 9 civs I've met following my religion, and my shrine is currently providing over 20% of my entire civs income. As to whether the world builder is locked or not, I have no idea, having never used it, I don't know if it starts locked or not. If you want a copy let me know.
 
Yeah..., The point were the discussion becomes so serious that you would actually imply that I would bother to cheat to prove something so innocuous and inconsequential as religious benefits in a game, is the point where I lose interest.

I don't keep old saves for nostalgia, but if your really desperate to see one of my games, my current is in its early stages, and it is being played with the rise of man 2 mod . But on monarch I took an early religion, I am currently the most tech advanced and largest nation that I've met. I have I think 6 of the 9 civs I've met following my religion, and my shrine is currently providing over 20% of my entire civs income. As to whether the world builder is locked or not, I have no idea, having never used it, I don't know if it starts locked or not. If you want a copy let me know.

Please do not misunderstand me for accusing you of cheating or anything like that. It doesn't really matter that World Builder is locked or unlocked, but I only implied that having it locked ensured that there was no possibility of alterations, which make analysis of any saves much more reliable.

By the way, if you do want to lock the World Builder, you only need to start a custom game and then check "Lock Modified Assets." Just an FYI.

Yes, I am interested in seeing your save. I want to see what kind of starting land your capital had, what your research path was, how long it took you to do certain things, and etc.

Just to let you know though that your strategy gets significantly less and less effective as you go up a level or two. If you want to improve your game on the purpose of advancing in levels, I wouldn't dwell on your strategy too much.
 
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