Hey CFC people! My mods have evolved a lot since I last posted here (or rather, in components), so I thought I'd make a new thread to strut my stuff.
Steam
<> Empires Ascendant <>
This is a beta. I'm still updating this. I might be away for extended periods of time, but please leave a comment with feedback, suggestions, or bugs if you have any. This is a compilation of all my previously released and unreleased mods. It's intended to be be played with my other mod Stones to Stars, and is fully compatible. Things I intend to do before this is no longer a beta:
- Fix all known issues
- Write Civilopedia entries for everything
This is not compatible with Vox Populi, Rise to Power, or Extended User Interface.
This is a large mod that alters core game files and data and necessitates a cache refresh, clear it by deleting Documents\My Games\Civilization 5\cache\ & \moduserdata\, or you may experience severe game issues.
<> Stones to Stars <>
Steam
<> Empires Ascendant <>
This is a beta. I'm still updating this. I might be away for extended periods of time, but please leave a comment with feedback, suggestions, or bugs if you have any. This is a compilation of all my previously released and unreleased mods. It's intended to be be played with my other mod Stones to Stars, and is fully compatible. Things I intend to do before this is no longer a beta:
- Fix all known issues
- Write Civilopedia entries for everything
This is not compatible with Vox Populi, Rise to Power, or Extended User Interface.
This is a large mod that alters core game files and data and necessitates a cache refresh, clear it by deleting Documents\My Games\Civilization 5\cache\ & \moduserdata\, or you may experience severe game issues.
Features
- New Game Mechanics -
- Governments, Authority, and Civic Policies and Tenets
Civic Policies are a new type of a Policy that allow Civilizations to found Governments and gain other effects. Once you've founded a Government, you can begin to accumulate Authority, which can be spent on Civic Tenets, which grant powerful bonuses to your Civilization.
- Social Virtues and Prestige, and Dark and Heroic ages
Golden Ages are now earned by accumulating Prestige, a new Yield obtained though the Social Virtues system. Heroic Ages grant powerful bonus effects to your Golden Ages, but are difficult to obtain. If your Civilization stops producing Science, it will fall into a Dark Age, leading to increased disloyalty among your Cities and Units and a temporary Culture penalty.
- State Religions, Piety or Karma, and Holy Orders
Civilizations can adopt State Religions after discovering Theology, which allows them to convert Faith into Favor based on their current level of Piety or Karma. Favor can be spent to Hire Holy Orders or on other bonuses.
- Corporations and Monopolies
Controls over more than half of the world's supply of a Resource Monopolies, which grant bonus Yields on tiles and allow the founding of Corporations, which spread Franchises over Trade routes and grant the controller of the Corporation bonus Gold.
- Mercenaries
Military Units can be bought en masse from the Mercenaries Overview, providing an alternate sink for Gold and allowing Civilizations to field powerful Mercenary Armies.
- Holy Wars
Wars between Civilizations that have founded Religions become Holy Wars, granting bonus Units, Faith, and Favor. Civilizations following either Religion may enter the Holy War for the same bonuses.
- Civil Wars
Civilizations that become too powerful and begin to snowball may become fractured from within, losing large chunks of their power in devastating Civil Wars.
- World Wars
World Wars start between Civilizations that have adopted an Ideology after the World Congress has been founded. Civilizations engaged in World Wars gain Production and lose Culture in every City equal to half that City's total Culture, and gain the ability to train World War exclusive Units.
- Cold Wars
Whenever two Civilizations that have denounced one another both complete construction of atomic weapons, both Civilizations enter into Cold War with each other, likely preventing further warfare. The Nuclear Overview is a new UI that shows how far along in Nuclear Development each Civilization is, and what Cold Wars they're engaged in.
- Changes to Existing Game Mechanics -
- Pantheons
Instead of choosing a single Pantheon Belief, choose a Major Deity Belief and three additional Minor Deity or Ritual Beliefs to form a Pantheon before founding a Religion. The first Civilization on a continent to complete their Pantheon can choose a Myth Belief, shared by all Civilizations on that Continent.
- Cities
Health, Crime, Prosperity, and Loyalty are new types of City Yields that increase the depth of City management and the importance of correct decision making when planning infrastructure. Currencies, Slaves, Plagues, Pandemics, Festivals, Emigration, Revolutions, Colonies, Power, and Pollution are new additions to City mechanics that greatly influence their development over the course of the game.
- Social Policies and Ideologies
Three new Social Policy Trees have been added, Grandeur, Knowledge, and Industry. In addition, all Policy Trees now have seven Policies instead of five, for a total of thirty-nine new Policies. A new Ideology, Heritage has been added, which provides bonuses to Civilizations focused on Religion. Civilizations following the Heritage Ideology cannot enter World Wars.
- Great People
Three new Great People types have been added: Great Architects, Great Dignitaries, and Great Doctors. Great Architects can create new Architect-Unique Wonders, Great Dignitaries can grant new unique Civic Tenets, and Great Doctors can help cure or innoculate against Plagues and Pandemics.
- Barbarians
Barbarian Cities is a new advanced Game Option; while Barbarian Encampments still exist on the map, they may grow into Cities, which are significantly harder to remove and generate Barbarian Units.
- Units and Cities
Units may now stack (up to three military Units per Tile), and Cities can no longer perform ranged attacks and are substantially weaker. To remove this change, delete Documents\MODS\Iska's Empires Ascendant\Unit Stacks and Weaker Cities. Cities now start with only one Tile claimed, instead of six. This can be disabled in the advanced game options.
Art Credits (Big thanks to these enormously talented people.):
- Stephen: Religious Victory Icon
- JanBoruta: Heritage Splash, Royal Guard, Jail, Apothecary, Varangian, Gaestatae, Black Rider, Hessian, and Holy Warrior Icons
- FramedArchitechture: Scribe Icon, Rice, and Maize Art
- Crusader Kings II: Plague and Pandemic FontIcons
- Craig Mullins: Main Menu Backgrounds, Social Virtue Splashes, Government Splashes
- Wesley Gardner: Theocracy Splash
- Sergey Vasnev: No Government Splash
- Gokberk Kaya: Republic Splash
- Steven Stahlberg: Corpocracy Splash
- Lord Tirion: Government Icon
- Sukritact: More Wonders Icons, Court Theatre and Metro Icons, Civic Tenet Icon, Great Doctor Icons
- Putmalk / VP Team: Corporation, Franchise, and Monopoly Font/Icons
- Envoy: Corporation Founded / Headquarters Icon
- Barathor: Coffee, Tea, Perfume, Tobacco, and Olives Art
- Valve / Steam Workshop Contributors: Class and Faction FontIcons
- Urdnot: Great Architect Icon
- DJSHenninger: Great Dignitary Icon
- JFD: Great Dignitary Model / FlagIcon
- Kramer: Private Contractor Icon
- Wodhann: Swiss Guard Icon
Included Mods:
- FramedArchitecture: Faith Specialist, AmerAsian Resources
- Barathor: More Luxuries
- Pouakai: More Wonders (Kandariya Mahadeva, El Tajin, Todai-Ji, Buddhas of Bamiyan, Cairo Citadel, Sagrada Familia, Wat Arun, Cologne Catherdral, Chartres Cathedral, Gate of The Sun, Gobekli Tepi, Golden Paviligion, Horyuji, Karnak, Millau Viaduct, Nazca Lines, Palm Jumeirah, Pearl Tower, Petronas Tower, Rockefeller Center, Malwiya Minaret, Paro Taktsang, Temple of Heaven, Trafalgar Square, Wartburg, and Washington Monument)
- Gedemon: UI for Unit Stacking
- WHoward: UI - Religion Spread
- Putmalk: Civilization IV Diplomatic Features
- JFD: Exploration Continued (Resources)
- ls612: DLL Minidump Modcomp
- Elia: Venice Arsenal
Other Credits:
- WHoward: PlotIterator functions, pretty much creating all of the good tutorials/reference/understanding of all CiV modding
- JFD: Maize / Rice Fake Farm Fix, lots of inspiration from Rise to Power
- Wikipedia: Various Civilopedia entries
- Gazebo / Community Patch Team: Missionary / Archaeologist Automation, Observer DLL Changes, lots of inspiration from Vox Populi
<> Stones to Stars <>
Features
- Giant True Start Earth with Historic Civilization Start Dates; Select the Play the World - StS Map from the additional maps pool, and the Historic Spawns option from the advanced Game Setup Menu. (Requires Empires Ascendant.)
- A.I. Game Observer Suite; includes a variety of mods designed for observing A.I. Games, including a special advanced Game Option that removes the need for external tools to start an A.I. only game. (Requires Empires Ascendant.)
- Adds the Neolithic, Enlightenment, and Future Eras, and adjusts the Tech Tree, changing Technology placement & prerequisites, and adjusting Unit, Building, and various other Tech unlocks.
- Adds 18 new Technologies; Fishing, Trade, Mysticism, Religious Orders, Exploration, Sovereignty, Flintlock, Humanism, Imperialism, Warships, Fortification, Manufacturing, Armor Plating, Genetic Engineering, Designer Genetics, Arcology, Spaceflight, and Neural Interfacing.
- Adds 24 new Buildings available for all Civilizations; Gathering Hall, Palisades, Fishpond, Tavern, Forge, Arena, Academy, Bastion, Cloth Mill, Drydock, Gallery, Gunsmith, Manor, Menagerie, Salon, Theatre, Weigh House, Cinema, Steel Mill, Residential Hi-Rise, Commercial Hi-Rise, Robotics Lab, Supermarket, and Perpetual-Motion Machine.
- Adds 22 new Units available for all Civilizations; Pathfinder, Galley, Carrack, Cruiser, Cuirassier, Explorer, Field Gun, Galleon, Line Infantry, Ship of the Line, Skirmisher, Surveyor, Uhlan, Great Director, Guided Rocket, Supercarrier, Robot Infantry, Lev-Tank, Laser SAM, Laser Artillery, Suborbital Bomber, and HALO Jet.
- Adds 26 new World Wonders; Skara Brae, Ggantija, Barnenez, Newgrange, Mesa Verde, Templo Mayor, Solomon's Temple, Flavian Amphitheatre, Pantheon, St. Peter's Basilica, Registan, Fasil Ghebbi, Smithsonian Institute, Topkapi Palace, Summer Palace, Torre Del Oro, Versailles, Kronborg, Wat Phra Kew, Alamo, Panama Canal, Hollywood, the World Trade Center, Apollo Program, the Keyhole Project, and Artificial Reality.
- Alters the Traits of the following Civilizations: Austria, Egypt, Aztecs, Venice, Celts, India, America, Carthage, Iroquois, Dutch, Germany, Greece, Ottomans, Brazil, France, and Indonesia.
- Adds 100+ Religions, 100+ Great People, 100+ Great Works, 59 City-States, 41 new Beliefs, 17 new Promotions, 16 new Resolutions, 7 new Natural Wonders, 5 new Improvements, 5 new Advanced Gameoptions, 4 new Maps, 2 new National Wonders, and 2 new Victory Conditions.
Included / Incompatible Mods / Credits
More Natural Wonders by Adan_Eslavo
Lost Great Works by AgentGrady
CameraRotation and WASD Controls by alpaca and Nutty
Resolution - International Monetary Fund by alpha-r2d2
Neolithic Wonders by Artisanix
Promotion Icons for VP by Asterix Rage
Fog of War Changes by Astog
Forest On Snow Tiles and Jungle on Plains and Desert Tiles by Aurore
Galleys, Mandir, Mausoleum, Fishing, Mysticism, GRK NW Fixes, and NW Yields by Barathor
Religion - Improved Customization and Barbarians - Unlimited XP by Bloublou
Planet Simulator by Bobert13 / Lamilerran
Future Worlds (Select Technologies) by Bouncymischa
Bregs Chest - Military Buildings (Walls) by Bregodon
Lake Victoria Fix by Calypso
PerfectWorld3 by Cephalo
Artificial Unintelligence Lite by Delnar_Ersike + Ninakoru
Future Era Technology Texts by Dirty Joe's Taco Stand
Ingame Editor by DonQuiche
Modded Austria - Cultural by DRK248
Resolution - Cure for Cancer and Resolution - XCOM Initiative by Envoy
Ancient Goodies and Passable Ice by Elotar
Unique Trait Collection, Better Bad Civs, and Global Warming Congress by FramedArchitecture
UI For Unit Stacking and Faster Aircraft Animations by Gedemon
Quick Turns by GunStarpl
Tectonic Map Script by Haftetavenscrap
Eye of Sahara Natural Wonder by Hugojackson18
Great Relics and Great Films by JFD
Great People Pack by Krazjen
Wondrous Nature by LamilLerran
JustAI by LastSword
Iron and Oil Unit Resource Requirements and No More Tech Tree Beelining by LeeS
Israel Beliefs, Barbarian Enhancements, and Panem et Circenses (Select Buildings) by Leugi
Resolutions - Aeronautical Engineering Cooperation, Cultural Exchange Program, Geneva Convention, Global Labor Standards, Intelligence Networking, Interfaith Exchange, Naval Games, and Secure Industry Initiative by Lunar
Race for Religion (Select Beliefs) by Machiavelli
Normal Venice by McCain Palin
Code of Law and Resources - Copper Buff by MegaBearsFan
Greek Civilization Split (City-States Only) by More Civilizations
Play The World Extended by nORb_Dragon / Gedemon
Unit maintenance fee only 1 by nothing
More Wonders and Enlightenment Era by Pouakai
More Great Works by Faulkner
World Trade Center by RawSasquatch
Fantastical Mapscript by resorcerer
U.N. Security Council Resolution and Wonder Pack and Tweaks by RetroA
Terra Oval by Rhys_DeAnno
Global Relations by robk / Aristos
Unique Culture Influence by Ryoga
Scouts and Submarines Ignore Borders by Ryika
Late Game Unit Pack (Select Units) by S-Man
Industrial Steel and Skyscrapers by SamBC
Into the Renaissance Beliefs by SidManII
Extra Victory Conditions Expanded by Stephen
Civ 6 Style City Names by Sukritact
Aztec Faith, Workable Mountains, and Indonesia Improved by SushiSquid
World Congress Reformation by Techpriest Enginseer
Communitu_79 by Thalassicus / tu_79
Historical Religions and Prophet Names, Sacker of Rome, Additional Ancient Ruins by Tomatekh
Trading Posts Grow Into Towns and City Placement Fix by Tofu Sojo
Venetian Doge's Palace by Voljun
Archaeologist Dig Sites, Tech Enhancement Icons, Upgrade Tree, Promotion Tree, Enhanced Demographics, Condensed Promotions, Improved River Systems, Enable Magellan, Policy - Reveal Capitals, Keyhole Project, Fixed Prophet, Supercarrier, and Viking Longboat by WHoward
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