SesnOfWthr
True Believer
In my games, I have found that I really dislike archipelago maps. When I stopped to think about it, I realized it's because I generally do poorly on them. Some coincidence, huh? At any rate, I think my biggest problem is the early game. In many of my games on continents and pangaeas, I will have an early war with a close/weak neighbor to hamstring them and give myself more room. With an islands map, this is nowehere near as easy as you can only use galleys until the end of the Medieval times.
So I guess what I'm looking for are some strats for the early game on an islands map. Are islands more conducive to a diplomacy type of victory? Do people that play them really use an invasion force of 15 or 20 galleys to transport the thirty or so troops? Or do people just mass troops until they can use caravels etc. to launch major offenses?
I generally play C3C 1.15b and I'm currently trying to get the hang of Emperor.
Thanks in advance.
So I guess what I'm looking for are some strats for the early game on an islands map. Are islands more conducive to a diplomacy type of victory? Do people that play them really use an invasion force of 15 or 20 galleys to transport the thirty or so troops? Or do people just mass troops until they can use caravels etc. to launch major offenses?
I generally play C3C 1.15b and I'm currently trying to get the hang of Emperor.
Thanks in advance.