jbevermore
Warmongering Menace
Rarely =/= never. Is it ok to lose instantly on spawn but not know about it for over an hour? That's a *terrible* gameplay design choice. As far as I can tell, civ V got away from it somewhat compared to IV.
The most engaging starts are those sufficiently novel to force one into varying actual builds or strategy. Junk starts that have the same strategic conclusions as good ones are worthless in a gameplay sense.
Those are always the most interesting. My current game I almost dropped because it was more or less a straight tundra map with some forests. But I stuck it out long enough to explore, and finally realized that EVERYONE was like this, not just my crappy little corner of the world. It's been a heck of a lot of fun trying to squeeze as much production and food out of such a crappy map as I can.
Great Engineers and Merchants, for example, are critically important. Landed Elite is vital. Non-ideal maps really force you into out of the box thinking.