I've fixed the conflict issues with the RemoteMining mod

Hammurabi1337

Chieftain
Joined
Oct 21, 2016
Messages
34
For those who don't know, Remote Mining allows for EXPENSIVE versions of workers and boats that connect resources in neutral tiles to your network. I believe the original author was active here while making it, so I figured some would be interested.

Turns out the mod itself was fine, the issue lied in a conflict between an old utility .lua it depended on and newer versions of it in other mods that do the same work of saving tables between sessions.

This should work with Vanilla, GK, BNW, other mods, everything. :)

http://steamcommunity.com/sharedfiles/filedetails/?id=784890931
 
you need to use DarkScythe's add-on fix for TableSaverLoader otherwise your mod will break any other mod also attempting to use TableSaverLoader, and any other mod using TableSaverLoader will kill your mod depending on mod loading order. Without DarkScythe's System added, whichever mod loads last into the game will be the only one that gets its data saved from a group of mods using TableSaverLoader.

See how I implemented here: http://forums.civfanatics.com/threads/civilization-appropriate-general-and-admiral-names.529450/

DarkScythe's addon can be found here: http://forums.civfanatics.com/threa...erializer-add-on-for-tablesaverloader.542073/

Assuming of course the new forum has not made a real hash of the instructions DarkScythe made.
 
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