T 0, 1100 AD
We have >1500 gold in the Treasury, why not spend it?
Upping the SCI%-slider to 80% gets us down to 5T on Industry, at -56g (so, if I can than reduce SCI% on Turn 5, it should actually only cost us about 225 gold, minus whatever we get back on the last turn)
Check around the core-towns:
Where a Cav is due in 1T, I leave it (Luanda's Cav-build switched to an Inf, to reduce shield-overrun; we could also use a decent Cannon-defender -- or two)
Elsewhere, where Bank (pre)builds won't finish before Industry comes in, I change current builds accordingly
And Emerita's not building Hoovers yet! I fix that too!
Novgorod switched (back) to Workers (to disband it)
Other Greek/Russian conquests scanned for current builds and potential Specialist MM-(re)assignments
Settler in Pederneira fortified for now
Don't understand why our Workers are scattered and chopping Jungle + Marsh, when there are still rails to build...
Our intrepid Curragh is presumably docked in Coimbra as a joke...
IBT
injured Cav near Eritria dies to Summie Horse
2 more injured Cavs killed by Germans near Adrianople
Avis --> Court (Market queued; this is a Pop12-er)
Evora --> Bank
Luanda --> Settler (massive food excess; need more mines here)
T 1, 1110 AD
Cannon bomb German Cav NE of A'ple
Frigs auto-bomb Dyrrachium
Adrianople:
Cannon redline v+rMusket, revealing rSpear! eKnight dies, vCav kills Spear, vCav kills vMusket, Army kills rMusket, and
we now own Leos!
Mop-up:
Cannon+Trebs bomb hostiles, Cavs attack: 2 German Cavs killed, Crusader redlined; Byz LBM redlined
Amorim:
Cannon knock 1 HP off each of 2 rMuskets; Mace-Army kills both; new vCav kills exposed LBM, capturing town
New vInf covers Cannon near Atoleiros, allowing injured v+eCavs to retreat to new conquests
Slave-stack goes to road to coastal Hill NW of Atol, Peder's Settler sent to found coastal town
IBT
German Cav-stack appears near Amorim, Cav kills redlined Cav in A'ple
Summie Caravel appears near Herakleia!
Pharsalos riots (Market queued)!
Khabarovsk --> Lib
T 2, 1120 AD
Cannon pulled back inside A'ple's borders, bomb German Cav: eCav kills him, and
Magellan appears!
Army formed, injured v+e*Cavs loaded, sent to guard fired Cannon
Healthy Army kills vLBM, goes to guard A'ple's western approach; 6 Cannon fail to dent nearby vMusket on Mountain; need to do some Arty-upgrades! (Will upgrade foreign bombard-units, disband natives)
Amorim:
Cannons bomb German Cavs, Mace-Army + vCavs kill 4 v+rCavs, 1 vCav lost
Hope it doesn't flip...
WW is really hurting in former Greek/Russian towns: LUX% raised to 40%
(SCI% to 60%, Industry now in 4T; earliest prebuild done in 5T)
Still-problematic towns MM'd for faster Court/Market builds via Domestic Advisor; Court rushed in Herak (148 g)
GAME SAVED
IBT
Ozzie wants to renew our PT. OK. He'll also buy our WMap, for his WMap + 50g
German Cav captures A'ple (+11g)! S'OK, I'll get it back next turn...
vCav dies attacking Amorim
StPete's riots! Damn, must've overlooked that one...
Thermo, Ourique --> Worker
SaoM --> Settler (massive food excess; need more mines here!)
Hera, CasteloB --> Market
Rio --> Bank (switched it back to Cav last turn)
Luanda --> Inf
Bada riots!
T 3, 1130 AD
Alcácer do Sal founded SW of Tomar --> Walls
Cannon bomb rMusket near Alcacer; eMace kills him
A'ple:
Native Cannon bomb, Cav Army kills vCav and rMusket: redlined, but Leos is ours again!
Workers (nearly) complete rail-link to A'ple, Inf moved to guard fired Cannon
I notice that
Wang has money and no Iron: he'll pay 18 GPT + WMap + 30g
8 Cannon(Foreign) upgraded in A'ple (480g)
New Lisbon founded NE of Co'ple's ruins --> Court
New Oporto founded SW of Co'ple's ruins --> Court
IBT
We lost our
Incense! I have to pay Ozzie Wines + 26 GPT to get it back! (He wanted Wines+Electricity, but I don't trust him...)
Athens riots! I realise I just screwed up big-time, and forgot to reset LUX% after making the Incense-deal. Governators switched on (all towns) until I can get to the F1-screen again...
LBM dies attacking Cav in A'ple
Cav dies attacking Mace-Army + Cannon
T 4, 1140 AD
Cycle through the towns again, re-assign the Governators' Clowns, and amend builds where 'needed' to minimise shield-waste
Then finish railing 1st ring flatland (will need to double-stack for the Hills)
Byz + German foot-units bombed and killed near A'ple, Inf moved to guard town
Industry now in 2T...
2 Cannon from Peder move to A'ple stack, 2 more Cannon disbanded into Settler-build, which is cash-rushed (12g) for Settler-disband
GAME SAVED
Germans know Nationalism! Need to move on them fast now...
IBT
Cav on Cannon-stack near A'ple repels German Crusader, but injured Mace-Army near Amorim succumbs to a Cav
A'ple --> Court
Novgorod, Trebiz --> Worker
Sagres --> Frig (Byz + Summie Caravels incoming near NTISparta...)
Bissau --> Market
Bada --> Cav
Peder abandoned
T 5, 1150 AD
Slaves road core-Hills
Peder's Settler+Warrior moves 1S to river Hill
3/4 Cav avenges Mace-Army, Inf + Cannon move to defend Amorim
3/5 Cav kills redlined Mace near A'ple
2/14 Army evac'd to Atoleiros
4/13 Army + Arty-stack move to Hills NNW of Brusa (prospective Pop12 farm-site), where they redline visible units and Brusa's defenders, and kill a German vMusket
Spare units from the interchoke-zone and southern Russia added to the Arty-stack
SCI% to 40% for Industry in 1T and +183 GPT...
Evora switched to Bank
IBT
Dora wants to talk... Nope.
LBM dies to Cav, LBM retreats Cav. Oh s***, Dora has Cavs now, too! Redlined Cav killed, Warrior killed, Settler captured
German vCav kills vPike and destroys 2 Arty!
We learn Industrialization --> Corporation
Go to WTBP? and raise SCI% to 60% (Corp in 7T at ~+50GPT), convert Bank-builds (and Faro's Uni-build) to Factories, and rush Factory in Faro (172g)
Athens, Faro --> Market
Alcobaca --> Lib
Amorim defects, DAMMIT (we lose 1 Inf, 4 Cannon, 1 Cav)