I like the game idea except for the fact you can only play as barbs. I'd like to play as any side I choose. That ign article has a release date sometime in 2013 so that would be really cool if he can get the game out by the end of the year.
Hey everyone, thanks for your interest in ATG!
I know many of you didn't enjoy Civ 5, and I'm sorry that my design didn't live up to your expectations. I just posted a lengthy article explaining why, in spite of that, ATG might still appeal to you. I go into a fair amount of detail regarding the elements of Civ 5 that I wasn't really happy with and how I'm solving those issues in ATG.
Additionally, I'll be posting updates on the Kickstarter page every couple days where I delve into each of ATG's major features and what makes them special. In the meantime though, if you guys have any questions about the game or any particular aspect of it, I'd be more than happy to provide some answers!
I very much believe the strategy genre still has a great deal of untapped potential, and I'm hoping ATG can help show what's possible with a small, dedicated team. My sincere thanks to all of you who are helping to make that possible, and have contributed to our Kickstarter!
Just posted this in the news thread, and figured it would be good to add it here as well!
- Jon
Just posted this in the news thread, and figured it would be good to add it here as well!
- Jon
I read the article and found it very interesting; however, I didn't like the part about return of stacking in the Atg. Hopefully, it will have some sort of limited staking mechanism. I also believe 1upt is superior with great potentials still not cracked.
I read the article and found it very interesting; however, I didn't like the part about return of stacking in the Atg. Hopefully, it will have some sort of limited staking mechanism. I also believe 1upt is superior with great potentials still not cracked.
Sometimes I wonder, if developers (Jon, the CiV team or developers in general) weight negative criticism higher than positive feed-back. After all, disappointed fans tend to be so much more vocal, than people who like the changes...
Very interesting read, that article! I find the 1upt scepticism particularly interesting. I'd say a lot of people think 1upt as it currently is works quite well (or better than any other Civ combat system) without making the map larger, so it's surprising to see the man whose brainchild it was express greater doubts.
I'd say a lot of people think 1upt as it currently is works quite well (or better than any other Civ combat system)
The key is the map. Is there enough of room to stash units freely and slide them around each other? If so, then yes, you can do it. For this to be possible, I’d think you would have to increase the maximum map size [of Civ 5] by at least four times. You’d probably also want to alter the map generation logic to make bottlenecks larger and less common.