Gotta chop em all!
Gotta chop em all!
By what math? In epic/huge a chop is 16 hammers, meaning you'd have to chop 7 trees for that one extra settler, and another several trees to chop out the workers required to do the other chops. If you're on an all-forest map that MIGHT be somewhat believable, but on a normal map there's no way in hell you even have that many trees to begin with.
Who said anything about chopping a settler? If you are going to chop, chop a warrior and rush a neighbour's cap.
Real men rush using an army of Scouts to conquer the world.
Umm... Do hammers from chops really scale with map size? They do scale according to speed but e.g. on normal a math-chop is 30 hammers so it makes basically 3 chops/settler + some additional hammers. But anyway, chopping + whipping combined is the best early strategy to gather an army fast. For example one axe per city in 4-5 turns is quite slow here...In epic/huge a chop is 16 hammers, meaning you'd have to chop 7 trees for that one extra settler, and another several trees to chop out the workers required to do the other chops. If you're on an all-forest map that MIGHT be somewhat believable, but on a normal map there's no way in hell you even have that many trees to begin with.
Umm... Do hammers from chops really scale with map size? They do scale according to speed but e.g. on normal a math-chop is 30 hammers so it makes basically 3 chops/settler + some additional hammers. But anyway, chopping + whipping combined is the best early strategy to gather an army fast. For example one axe per city in 4-5 turns is quite slow here...
I thought it scaled UP with slower speed, so on marathon you would get MORE hammers not less. But I've only ever played on quick because it's too slow on my computer to even try to play at any slower speed/more turn I figure. It would be a real downer if you got LESS hammers on slower speed. In the beginning I just make a lot of workers and basically just have them chop all the time. I might build a farm or something like that on a food resource, but other than that I just keep chopping. 7.5 hammers per turn generated by a worker, that's usually better than what a new city does and a worker costs less than a settler and early in the game there's no other way to increase hammers than growing size, founding new cities or chopping forest. Growing one more pop usually costs about half a worker or a little less, that might be worth it if you have a good additional square to work.
There is, the further away it is the fewer hammers you get.Skallagrimson said:But it's possible there's a reduced payoff in hammers if they're outside your culture zone
Marathon chops are 60, and 90 with Maths. Unlike unit costs they scale correctly meaning by not chopping your losing even more producton potential than on normal speed!AJ11 said:You get more on a slower speed. A chop on Marathon gives you 40 hammers (60 with Math), IIRC.
There is, the further away it is the fewer hammers you get.
Marathon chops are 60, and 90 with Maths. Unlike unit costs they scale correctly meaning by not chopping your losing even more producton potential than on normal speed!
Construction... mathematics you mean.
Chop.
Chops are ~5 hammers/turn for the duration you're chopping, very big in the early game and more with math. It's not as good as a strong special tile but probably the best after that.
Chops also make defense more competent. In MP people WILL use your forests against you if you leave them there...and their chops will put you behind in hammers too .
Well Lumber Mills get extra gold and production bonuses later on from technologies and railroad gives them +1 production, so they're really good later on. Sometimes I have forests in between BFCs and so I'll use Forest Preserves to speed up regrowth of forests and replace some of my farms with lumber mills (after Biology they produce an extra food so it's not a big loss.