Latest Changes

Xyth

History Rewritten
Joined
Jul 14, 2004
Messages
4,106
Location
Aotearoa


"History will be kind to me, for I intend to write it."
- Winston Churchill


Latest Changes



--- Version 1.25 ---

Music
• New music for many leaders and eras, courtesy of IanMusic
• Several existing pieces repurposed or reintroduced (from Vanilla and Warlords)

Civilizations
• New Civilization: Armenia (Tigranes, Ashot)
• New Civilization: Scythia (Tomyris, Ateas)
• Anasazi: renamed Pueblo
• Hungarians: Vegvar (UB) grants free Cover promotion
• Japanese: new button/flag
• Mongols: new UW (Ulugh Beg Observatory)
• Polish: new leader (Pilsudski)
• Romans: Legionary (UU) can also build Encampments, death animation fixed
• Thai: new leader (Naresuan)
• Zulu: new Leader (Mandela)

Leaders
• Cyrus: new art
• Gajah Mada: improved art
• Rahiri: improved art, reverted to Te Rauparaha
• Shammuramat: removed
• Tun Perak: new art
• Numerous trait reassignments

Traits
• Aggressive: fixed a bug that could leave a player with negative wealth
• Defensive: improved AI handling of pillage immunity (Windows only)
• Expansive: renamed Expansionist, grants free Granary instead of extra population
• Tactical: now reduces military unit upgrade cost by 50% (was 100%)

Civics
• Chiefdom: redesigned (+50% culture in capital, +1 happiness from Barracks)
• Industrialism: upkeep lowered to Medium
• Monarchy: grants +1 happiness from Palace instead of Barracks
• Theocracy: no longer grants +50% culture in capital
• Tribalism: 100% free unit upkeep instead of pillage/capture bonus

Religion
• AI more likely to found religions appropriate to their region

Tenets
• Enlightenment: faith from settled Great People reduced to +3 (previously +5)
• Idolatry: now also increases cost of constructing Wonders by 25%
• Preservation: now +1 faith from Wonders (previously +2)
• Salvation: faith earned from combat is now based on the defeated unit's experience
• Fixed a bug causing free specialists from Tenets to sometimes not be applied correctly
• Revelation Tenets that improve Monasteries should now work correctly

Organizations
• Fixed incorrect expansion costs
• Fixed a rare bug that could destroy Headquarters
• Many tweaks and fixes to expansion mechanics
• Many tweaks and fixes to share trading
• Organizations will now go bankrupt if their share price hits 0

Technology
• Geography: no longer grants free trade routes

Specialists (Windows Only)
• Doctor: provides health instead of food
• Priest: provides happiness instead of commerce
• Great Artist: provides happiness instead of wealth
• Great Doctor: provides health instead of food
• Great Priest: provides happiness and health
• Great Spy: provides wealth instead of commerce

Buildings
• New Building: Telephone Exchange
• Airport: now also requires Radio
• Bunker: redesigned and unlocks earlier (at Explosives)
• Castle: also reduces bombard damage, no longer allows 1 spy
• Customs House: foreign trade yield bonus reduced to 50%, also grants +50% defense vs espionage
• Recycling Centre: should now clear existing pollution when constructed
• Sewer: now grants +3 health, no longer allows 1 spy
• Solar Plant: latitude requirement tightened to 30°
• Espionage is now much less common from buildings
• Defense bonuses no longer ineffective against many gunpowder units
• Numerous adjustments to likelihood of destruction when city is captured
• Numerous improvements/replacements for building art
• City artstyle now determined by highest culture present (Windows only)
• New construction sounds for many buildings

National Wonders
• Refinery: provides Scientist GPP (formerly Merchant GPP)
• Telephone Network: redesigned as Silicon Valley

Wonders
• Cristo Redentor: should now work properly
• Jetavanaramaya: cost lowered to 500

Units
• Labourer: can no longer settle as citizens
• Grenadier: also does up to 75% collateral damage to 3 units
• Musketman: strength increased to 10
• Transport Ship: now unlocks at Combustion
• Many units that used to ignore building defense no longer do
• Siege Units separated into Siege and Artillery categories
• Fixed resource and tech requirements of several naval UUs
• Several adjustments to unit costs
• Various fixes and changes to unit art

Forts
• Variants: Encampment, Fort, Fortress
• Can be bombarded to reduce defenses (Windows only)
• Generate culture for the occupier (Windows only)
• Enable stationed units to see further (Windows only)
• Better art

Improvements
• AI should now be more careful about building polluting improvements
• Offshore Platform: now unlocked at Infrastructure

Resources
• Shellfish: now provide food and commerce when improved
• Several adjustments to resource placement during map generation

Natural Wonders
• New Natural Wonders: Eye of the Sahara, Salar de Uyuni
• Aurora Borealis and Aurora Australis
• Several adjustments/changes to bonuses
• Now indicated on the map when resource labels are enabled

Interface
• City Screen: Dissent Bar will now always show dissent rate (unless it is 0)
• City Screen: fixed a bug preventing assignment of specialists when land is unworked
• Financial Advisor: now shows how many trade routes you have with each player
• Foreign Advisor: rebuilt (work in progress)
• Pedia: now taller on higher resolutions
• Settings: fixed an error when adjusting Field of View

Diplomacy (Windows Only)
• Can now establish Embassies that allow Economic Agreements and Military Pacts
• Economic Agreements: Right of Passage, Trade Agreement, Common Market
• Military Pacts: Non-Aggression Pact, Co-operation Pact, Defensive Pact
• New Negotiations: War Preparations, War Reparations, Secretary General Vote
• New Trades: Contact, Workers, Military Units
• New UN Votes: Barbarian Peace, Denounce Aggression, No City Razing, Fixed Borders
• New UN Votes: Map Exchange, Civic Condemnation, Resource Prohibition
• Various other Diplomacy adjustments

Balance
• Increased culture required to reach Refined and higher levels
• Dissent from civics now scales more reasonably with number of cities
• Rounding is now applied to a city's total trade route yield instead of to individual trade routes (Windows only)
• Several adjustments to Espionage Mission costs

Misc
• Updated to KMod 1.46
• Regenerating the map should no longer mess up certain tile yields (Windows only)
• Numerous minor bugfixes and tweaks
 
Last edited:
Older changes are no longer recorded in this thread. Should you wish to see the full version history, it's available in the mod download (About.txt).
 
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