Cooleatack
Chieftain
To be clear I did not direct this at you or anyone in specific. Reading this thread, some of the comments, again, without targeting anyone, were not just directed at the artwork, but at the effort of the devs. I do think that is uncalled for.First of all, they are certainly making money off of this DLC (as they should!). Maybe not from direct sales, but certainly from users shoring up the remaining DLC they don't have by purchasing the Anthology pack. 2K is not running a charity and surely wants a return on their investment. You can bet that their bean counters signed off on this, just like every product they release.
I have not read comments that are disrespectful personally to the developers. And anyone who is somewhat familiar with my posts here knows that I am the first to call people out for getting personal. No, all the posts are related to the art itself, not the artists. And it's not just the art that is disappointing. You also noted that the marketing is not to the standard we have come to expect, and neither is the overall polishing (ability text, abilities themselves, overall concepts and ideas...).
The fact is, Civ 6 is a AAA title with the world's biggest gaming publisher behind it. Civ 6, like other games, will live on into the future indefinitely, and all of this content becomes a permanent part of its legacy and its story. With every DLC we get that is less polished, the final portrait of Civ 6 looks less and less refined and more and more slapdash. That's a shame to me and it does affect our enjoyment of the game. One cannot help but see the differences in quality every game, as all of the content is mixed together, inviting comparisons of this DLC with stuff that was executed exceptionally well, like Gathering Storm.
You're making a big assumption that "interns" are working on this, by the way. I think that is an insulting assumption. Sure, the main team is hard at work on Civ 7, but that doesn't mean that the people working on this are less experienced or skilled. It could easily be a matter of time and resources allocated to the project, not the skill of the artists or developers. And for that reason, "having the most talented team working on this or rather on the just announced Civ game?" is a false dilemma.
Ultimately, I don't know what you're trying to convey here. That we're not allowed to give feedback? The new promotional process for this DLC focuses on just releasing the art first. What else do you expect people to talk about? It's all we have, and frankly, this is a strange marketing approach, considering the quality differences with earlier content are clear as day. At least this art release didn't devolve into more debates about "skin tones."
The last point I want to make is that our respectful feedback is helpful. It is 100% fact that the devs read these forums and other Civ 6 places of discussion and take fan feedback into account. This goes all the way back to the base game, where the devs altered the model of Teddy Roosevelt based on feedback, and continues to the present, where the devs have basically copied-and-pasted bug fixes to code that people like @Infixo have posted. So I think seeing what the general consensus on this art is is important to the devs--especially if, as you speculate, there are "interns" who are learning to on the job.
Of course they still make money one way or another. A company is a company, the machine will turn to churn more money for their investors. I’m not oblivious to this. I do think that the employees at Firaxis are all passionate about what they do, and they do not really think in the way of making profits for their overlord 2K, but making something they are proud ofc and to give us and themselves something fun to play. For you and me this is still a free extra, that is all I’m referring to.
I suspect this idea came internally, and yes fair, perhaps assuming this came from interns is condescending. However, since it does not meet the standards set before, as you rightfully point out, I still assume this is the case. I am familiar with the type of projects done by interns, and this whole backlash at devs is very similar to what is going on at Paradox with CK3 at the moment. There, some poor new employee a few weeks ago also got a wave of disheartening criticism, for what was essentially a starting project, because fans were mad about timing.
I will be the first to advocate for criticism, and I too find the artwork highly lacking. Ramses and Caesar are disappointing to me, for instance. I don’t like the precedent it is setting for future content either. I’m just saying we can take our tone a bit more constructive. Not saying you or me or anyone specific, and most have certainly been constructive. I just noted the general tone of voice in the thread. As if there were a riot brewing. These are still people that have shown in the past how they care for this game and community. I just don’t think they deserve this kind of negativity.