Bleys
Deity
OK guys, this de-rail has gotten out of hand. However, in an effort to get it back on topic, I will say that "Forest Management" is a skill that you begin to develop around Emperor level, because of the lower starting caps.
I dont think ANYONE looks at their land and decides to chop every single forest they see. I also dont think anyone says "I am not chopping a single forest because in 1600 AD, I will need the health".
I do think people weigh the benefit of an early chop against the detriment to the overall health of a city. Personally, I have noticed that I chop WAY WAY less than I used too, but thats because I dont want to "waste" a chop on something easy to build like a Granary or an Archer. Then, in the mid-game, when I am building Cannons thanks to a good Lib run, I chop a few more forests. Later, when I FINALLY have lots of trade power (other continent, Calendar, access to Grocers, etc) I may chop out the last remaining forests in some cities.
There are no extremes in this game. There is no "universally correct" answer. If I start on the coast and see 4 Health resources in sight, most of which are double-health with an early building (Granary and Harbor, not Grocer or Calendar), then I absolutely play my forests differently.
And one last thing, as a final effort to re-rail this thread. Forest management is more than just not chopping. It includes a LOT of things, here are the ones I can think of:
-I never put a road on an unforested tile if I can avoid it. Roads make the chance of re-growth lower.
-I chop every forest (and jungle) on every tile that the enemy could possibly use as a staging ground for an attack.
-I always try to chop forests on tiles I plan to improve FIRST. So, that Riverside Plains Hill forest is the first to get the axe. Then, the riverside grassland forests. If a Plains has a forest, I rarely cut it before Biology, because I am a stong believer in the DaveMcW theory "Ignore plains until Bio".
-If I need another forest for a wonder/building/unit, I pick the one that has the most forests touching it, and no road, to increase my chances of a re-grow.
There is a lot of advanced strategy that involves terrain of all kinds. Thats the purpose of this thread, advanced strategies that just arent as critical on lower levels. Forest management is a perfect topic for this, but not if we are going to devolve into a flamefest.
Sorry if I stepped on your toes feral, just trying to get this incredible thread back to being incredible, and not 5 pages of whining . .. .. .. .. .iness.
I dont think ANYONE looks at their land and decides to chop every single forest they see. I also dont think anyone says "I am not chopping a single forest because in 1600 AD, I will need the health".
I do think people weigh the benefit of an early chop against the detriment to the overall health of a city. Personally, I have noticed that I chop WAY WAY less than I used too, but thats because I dont want to "waste" a chop on something easy to build like a Granary or an Archer. Then, in the mid-game, when I am building Cannons thanks to a good Lib run, I chop a few more forests. Later, when I FINALLY have lots of trade power (other continent, Calendar, access to Grocers, etc) I may chop out the last remaining forests in some cities.
There are no extremes in this game. There is no "universally correct" answer. If I start on the coast and see 4 Health resources in sight, most of which are double-health with an early building (Granary and Harbor, not Grocer or Calendar), then I absolutely play my forests differently.
And one last thing, as a final effort to re-rail this thread. Forest management is more than just not chopping. It includes a LOT of things, here are the ones I can think of:
-I never put a road on an unforested tile if I can avoid it. Roads make the chance of re-growth lower.
-I chop every forest (and jungle) on every tile that the enemy could possibly use as a staging ground for an attack.
-I always try to chop forests on tiles I plan to improve FIRST. So, that Riverside Plains Hill forest is the first to get the axe. Then, the riverside grassland forests. If a Plains has a forest, I rarely cut it before Biology, because I am a stong believer in the DaveMcW theory "Ignore plains until Bio".
-If I need another forest for a wonder/building/unit, I pick the one that has the most forests touching it, and no road, to increase my chances of a re-grow.
There is a lot of advanced strategy that involves terrain of all kinds. Thats the purpose of this thread, advanced strategies that just arent as critical on lower levels. Forest management is a perfect topic for this, but not if we are going to devolve into a flamefest.
Sorry if I stepped on your toes feral, just trying to get this incredible thread back to being incredible, and not 5 pages of whining . .. .. .. .. .iness.