TheRealHellBlazer
Chieftain
- Joined
- Feb 26, 2017
- Messages
- 59
So far I feel like I am trying to find a needle in a haystack blind folded and with both hands tied behind my back.
I can load models in to the FGX viewer and move them around, make them solid or wire frame. I can also load animations, but the animation only shows in the small box next to the file details and the loaded model just sits there.
The textures in the FGX viewer all seem to be just white when enabled and some form of grid when disabled.
As for the assets, well. I mean I have made some links to certain files but its a mystery mostly. I can open some .dds files in paint.net other say they are invalid .dds files!
I have no idea how to use or replace one of these .dds files. For example you can open the TER_Desert_B.dds file and change it, but how would I then replace the base game one.
As for the state graph, not a clue on that one!
I have noticed there are some new .artdef files in the ArtDefs folder for the base game. There used to be a Foliage.arfdef file and several others that now seem to all be in one file called Clutter.artdef which handles things like tress, jungle etc.
When using the Firetuner to place assets there is trees in there called Tree_C_Lg, Tree_A_Lg etc, so for a test I changed all the Pine tree entries in the clutter file with these trees and the game just stopped showing forests. They were in the game (tile yeilds prove this) yet there was no visual. So Firetuner seems to be able to place trees the base game cannot.
It appears the documentation for how to use the 'Assets' is rather on the light side.
I say 'Assets' because I am still dubious just how much of an asset it was to give up 27GB of hard drive space for something I can't really use.
And that is pretty much my experience so far, in summary, frustrating.
I mean I have made mods that add units, with new icons, unit models etc, but this stuff is just too frustrating.
I can load models in to the FGX viewer and move them around, make them solid or wire frame. I can also load animations, but the animation only shows in the small box next to the file details and the loaded model just sits there.
The textures in the FGX viewer all seem to be just white when enabled and some form of grid when disabled.
As for the assets, well. I mean I have made some links to certain files but its a mystery mostly. I can open some .dds files in paint.net other say they are invalid .dds files!
I have no idea how to use or replace one of these .dds files. For example you can open the TER_Desert_B.dds file and change it, but how would I then replace the base game one.
As for the state graph, not a clue on that one!
I have noticed there are some new .artdef files in the ArtDefs folder for the base game. There used to be a Foliage.arfdef file and several others that now seem to all be in one file called Clutter.artdef which handles things like tress, jungle etc.
When using the Firetuner to place assets there is trees in there called Tree_C_Lg, Tree_A_Lg etc, so for a test I changed all the Pine tree entries in the clutter file with these trees and the game just stopped showing forests. They were in the game (tile yeilds prove this) yet there was no visual. So Firetuner seems to be able to place trees the base game cannot.
It appears the documentation for how to use the 'Assets' is rather on the light side.
I say 'Assets' because I am still dubious just how much of an asset it was to give up 27GB of hard drive space for something I can't really use.
And that is pretty much my experience so far, in summary, frustrating.
I mean I have made mods that add units, with new icons, unit models etc, but this stuff is just too frustrating.