Limitation of war : in an intelligent and realistic game a war should not last centuries and centuries , men should be limited to finish after a certain time the state should collapse after years of war. Like Germany in 1918 , or Russia in 1917
Wars in history has lasted between the half-hour of the Anglo-Zanzibari War in 1896 through the 116 years of the Hundred Years War in 1337-1453, as well as, "states of war," between two or more nations over certain long periods that alternate between fighting and cold truce. Also, usually only, "total war," leads to the notion of one or more nations collapsing after a certain period, and only a smally minority of wars qualify as that. Guerilla and raiding wars can carry on nigh without cease it seems. I had thought someome who constantly quotes historical accuracy would know this.Limitation of war : in an intelligent and realistic game a war should not last centuries and centuries , men should be limited to finish after a certain time the state should collapse after years of war. Like Germany in 1918 , or Russia in 1917
The Hundred Years' War, like the Thirty Years' War, was fought in different phases. The war provoked revolts as in 1917 in Russia after the failure of the Western offensive, or in Germany in 1918, tired of war and famine. in Italy in 1943 after the invasion of Sicily and the collapse of the African front came the collapse of the Mussolini regime on 25 JulyWars in history has lasted between the half-hour of the Anglo-Zanzibari War in 1896 through the 116 years of the Hundred Years War in 1337-1453, as well as, "states of war," between two or more nations over certain long periods that alternate between fighting and cold truce. Also, usually only, "total war," leads to the notion of one or more nations collapsing after a certain period, and only a smally minority of wars qualify as that. Guerilla and raiding wars can carry on nigh without cease it seems. I had thought someome who constantly quotes historical accuracy would know this.
That's not a contradiction to what I said. I was talking about not all wars are of the same sort or, "intensity," and military, "investment," and the OP implies that all wars in game will be, "total war," by the point made.The Hundred Years' War, like the Thirty Years' War, was fought in different phases. The war provoked revolts as in 1917 in Russia after the failure of the Western offensive, or in Germany in 1918, tired of war and famine. in Italy in 1943 after the invasion of Sicily and the collapse of the African front came the collapse of the Mussolini regime on 25 July
There is a quantity of men that a nation can send to war after only old men and children . Even the means are limited a perennial war is not realistic, Russia after. The brusilov offensive has stopped and the defections have begun and in the city due to lack of food the strikes that will lead to the February revolution , always forget the home front , and the internal politics in a nation !That's not a contradiction to what I said. I was talking about not all wars are of the same sort or, "intensity," and military, "investment," and the OP implies that all wars in game will be, "total war," by the point made.
As I said, the type, intensity, and military investment of the GREATLY affect that period of viabe military conflict. That's the point I'm making.There is a quantity of men that a nation can send to war after only old men and children . Even the means are limited a perennial war is not realistic, Russia after. The brusilov offensive has stopped and the defections have begun and in the city due to lack of food the strikes that will lead to the February revolution , always forget the home front , and the internal politics in a nation !
war there is always a breaking point: the front collapses, internal revolts, defections , a total war for centuries and absurd ,To make a nation collapse after X turns of war, you need this war to be total, like the WWs, as pointed out Patine. Now that doesn't say me much how many wars (including in Antiquity) were total. Maybe the Troy War, if it even existed, or maybe Greeco-Persian wars, although if I'm right the later went back home after a disaster and Persia maybe didn't collapsed ? As to wars of conquest, like Alexander's, Gengis Khan's, Napoleon's, Rome's, etc. there's obviously a winner and a loser, not a stalemate.
I always thought that wars outcomes, not battles but surrenders, should be made on the battlefield, not everytime in cities. City sieges are the only way to win a war in Civ. I would want that the military score can decide whoever vassalizes the loser, and maybe also depending on how the military score goes down quickly. Like an opponent could still fight but surrenders, to avoid more casualties and to be offered (or in the hope of it) better destiny.
That said, if wars can be resolved this way, I wouln"t automatically give all control to the winner. If that were the case IRL, Hitler would have probably win the WW2 with basically all Europe under his control, minus the oil shortages and the likes. I'm too ignorant of history in general to imagine gameplay concepts around strategic resources shortages, and their importance (Boris said it never happened), but if it was really the or one of the main causes of Nazi's defeat, it could/should be represented by other more global means or their equivalent.
A total war that long, yes. But that was only a tiny minority of a wars in history. It sounds like you want to apply a one-size-fits all mechanic to all wars based on total war expectations. That is unrealistic, as you like to say.war there is always a breaking point: the front collapses, internal revolts, defections , a total war for centuries and absurd ,
Not really that all those factors are what “manpower” traditionally connotes.If the focus is casualities, games from Paradox already have a Manpower mechanic that in CIV's terms can turn into the capacity to recover HP based on your population (total, growth, class, etc.). It is in nature a combat factor that could be seen as resilence capacity.
war and always brutal and violent lasting 7 or 20 years in the United States the south collapsed after 4 years total war or not men finish , the resources , end , morale collapses , civilization does not take into account the internal front , and the type of government that administers the nation , and the politics and opinion of the population , example in 1943 in Italy after the invasion of the Shekel the bombing of Rome and the defeats in Africa, led to the collapse of the regime . in England Hitler shot London and Coventry to undermine morale but the country stood alone for a yearA total war that long, yes. But that was only a tiny minority of a wars in history. It sounds like you want to apply a one-size-fits all mechanic to all wars based on total war expectations. That is unrealistic, as you like to say.
The word I used is CAN(also could) and I was talking about Paradox approach. One thing is to field armies but also have manpower to replace combat causalities for those units. CIV5 barracks are not far from Paradox manpower upgrade from militar infrastructure, but is logical that your total population is a factor also.Not really that all those factors are what “manpower” traditionally connotes.
Civ 5 has a fine manpower mechanic that puts a soft limit on how many military units you can create. It didn’t require a complex population mechanic.
Again, both examples you've given are total wars, which also WW1, given above. But, as I said above, only a tiny minority of military conflicts in world history could be called total war conflicts. I've said this several, and you've kind of ignored it, and kept using the same general examples.war and always brutal and violent lasting 7 or 20 years in the United States the south collapsed after 4 years total war or not men finish , the resources , end , morale collapses , civilization does not take into account the internal front , and the type of government that administers the nation , and the politics and opinion of the population , example in 1943 in Italy after the invasion of the Shekel the bombing of Rome and the defeats in Africa, led to the collapse of the regime . in England Hitler shot London and Coventry to undermine morale but the country stood alone for a year
And the same the Soviet Union had to withdraw from Afghanistan because of military disasters and the incessant guerrilla warfare itself in Vietnam : no matter how big a country or a war there is always a breaking point , a discontent, between the people and the government if the war goes badly or lasts too long, an aspect that civilization has never simulated!Again, both examples you've given are total wars, which also WW1, given above. But, as I said above, only a tiny minority of military conflicts in world history could be called total war conflicts. I've said this several, and you've kind of ignored it, and kept using the same general examples.
The Soviet Union was on the brink of collapse for completely other reasons, and the U.S. didn't withdraw from Vietnam for fear of national collapse or realistic insurgency or revolution. And, again, my several-times-state point was been ignored, and not addrressed.And the same the Soviet Union had to withdraw from Afghanistan because of military disasters and the incessant guerrilla warfare itself in Vietnam : no matter how big a country or a war there is always a breaking point , a discontent, between the people and the government if the war goes badly or lasts too long, an aspect that civilization has never simulated!