@OrionVeteran: In the WoC version, you have GodsOfOld.py file in the package. Is that file needed for anything in this mod?
@Xyth: do you mean if two civs discovered the same tech in the same turn, or different techs?
I've discovered a rare bug with single player that might be related to what's happening in multiplayer. If one or more AI and the player found a religion at the same time then the religion you choose in the popup isn't always the religion that gets founded in your civilization. For example, the AI player founds Judaism, I select Islam but instead I get Christianity.
I'm guessing that the buttons and the still available religions are numbered and these numbers get out of sync when a religion is made unavailable while the popup is displaying. Any way to fix this?
that awesome, i know it works under sp, its a very good mod part.
hope some day it will be fixed, thanks man, as always, great work.
I've been working on adapting this again for my own purposes (religions founded by birth of great people) and discovered that the issue I mentioned earlier still exists. If the Player and AI found a religion in the same turn (with Choose Religion enabled) the AI's choice will cause the religion founded by the player to be different from what they selected in the popup.
I guess this could be caused by my changes (other than the change from onTechAcquired to onGreatPersonBorn I've not altered very much else yet) but I don't know for sure.
I started a thread over at the SDK/Python forums about it: http://forums.civfanatics.com/showthread.php?t=410344
Do you think you could be able to help?
I put this in my mod and i still get one civ that gets more than half of all the holy cities?