LK131 - cultural conquest, prince, Pangaea, standard map

Reroll is decided upon. I will get the parameters for Matt_G posted here tonight.
 
By the way, glad to see you are still around. I haven't seen your name in ages.
Thanks Lee. :)
I just wish I had time to devote to playing CIV more. RL (work) has been a bear for quite a while. :(
LKendter said:
Reroll is decided upon. I will get the parameters for Matt_G posted here tonight.
I'll be on the lookout. :scan: :D
 
You would just have to let me know exactly what settings/civs you want, and what you require in a starting location.

Have fun, and draw the 6 cattle start...



Our leader = Louis

Our handpicked opponents =
Frederick, Churchill, Washington, Shaka, Hannibal, Peter, Mehmed II (X2)

Setup requirements -
No false Pangaea with another AI on a separate continent
We want to be toward the center of the map and a reasonable capitol.

Game difficult = prince
Victories = just conquest
Options = No barbs, and city flipping after conquest
Map = Pangaea, standard, tropical, low sea, epic speed,
 
Have fun, and draw the 6 cattle start...
Our handpicked opponents =
Frederick, Churchill, Washington, Shaka, Hannibal, Peter, Mehmed II (X2)

What does the X2 after Mehmed II signify? :confused:

EDIT
Random shoreline or do you have a preference?
Also, just to clarify, you don't want anything but Conquest checked. Not even Time?
 
What does the X2 after Mehmed II signify? :confused:

EDIT
Random shoreline or do you have a preference?
Also, just to clarify, you don't want anything but Conquest checked. Not even Time?
Ignore the X2 - that was just counting votes for whom we face.

I don't care about shoreline.

Oops - yes time needs to be checked, or there is no challenge. I may have screwed that up with my first start.
 
Shoreline needs to be solid.
Natural and pressed give too many islands and a solid map, most of the time,
won't give any islands. Also landmass is more compact.
 
I hope this one works out for you guys. :)
Good luck to all.
save file here

BTW, Time victory is on.
EDIT
@ Tatran:
I didn't see your post before generating the map, but I came to that conclusion myself after several attempts with it set to random.
This save used a solid shoreline setting. :)
 
I hope this one works out for you guys. :)
Good luck to all.

Well we better really be central to this map with a very painful calendar start...
 
My comments were too late.

Well, this is our start.
Three calendar resources and not much production.
Jungle danger for the grassland hill and sugar tile.
Maybe going 1 tile north with settler to see more tiles (one looks to have
a forest), warrior can go NW or NE to reveal a few more tiles.

 
Your comments weren't too late Tatran. See my edited post above.

Guys, I will be the first to admit I have little experience with Civ4. Real life has prevented me from playing this game. I only have 1, yes 1, complete game under my belt and that was vanilla. I thought this start looked OK, and that it fit the bill (mostly).
Maybe someone with more [c4w] know-how should take a gander at it in WB. :dunno:
 
http://forums.civfanatics.com/uploads/1898/LK131_BC-2950.CivWarlordsSave

4000 BC
I start us on an immediate path to Buddhism, and begin a settler.

This is a really painful calendar start with sugar, bananas and dyes visible. The only useful initial tile is a lone corn.
Moving the warrior reveals silks. :rolleyes:


3970 BC
We pop a hut for some gold.


3910 BC
(IT) The border expansion pops a hut for more gold.


3820 BC
We get a map from a hut. The map reveals an AI capital.
(IT) Peter says hello.


3730 BC
I say hello to Hannibal.


3640 BC
I say hello to Frederick.
(IT) Mehmed says hello.


3340 BC
(IT) We found Buddhism in the capitol.


3250 BC
We had two turns in a row of forest appearing by Paris.


3130 BC
(IT) Shaka says hello.


2980 BC
I say hello to Churchill.

=======================

New Updates
Polytheism is due in 5 turns, and the settler in 3. We will have to play timing games to get our second city holy.

This is our initial starting ground. After calendar, we will have an absurd income capitol.




Roster
LKendter
Lukep (currently playing)
Swiss Pauli (on deck)
Tatran
Admiral Kutzov

Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: culture conquest

Planned wars - none


Small wonders
Heroic Epic -
Globe Theater -
Wall Street -
Oxford -
Forbidden Palace -
National Epic -
Iron Works -


High-level plan
Key wonders to target: Eiffel Tower (culture boast), Statue of Liberty (free specialist including artist for the front lines), and Sistine Chapel (culture boast). I would prefer we get Stonehenge to avoid giving the AI free culture, and for us to get the extra culture.

Key civics - Representation (early game science boost), mercantilism (free specialist)

We really want the Globe Theater / National Epic combination. IMHO the only useful GP for use are primarily artists (self-explanatory) and prophets (shrines and founding religions).

If possible we want to spread conflicting religions to different civs. While it does give them culture, having AI raze some early cities, or at least burn troops is big for us. I would prefer to not be anyone's worst enemy.
 
What we know about the north, which was my main area explored.


 
I think we should settle on that plains gold hill, grow to size 2 and start the Henge, delaying Poly to get Hiduism in there.

But I see another problem: we've picked seven opponents instead of the usual six, so it's going to be more cramped than in RB29.
 
I think we should settle on that plains gold hill, grow to size 2 and start the Henge, delaying Poly to get Hiduism in there.

But I see another problem: we've picked seven opponents instead of the usual six, so it's going to be more cramped than in RB29.


The settler is hard to call. That is exactly why I stopped to early. I agree with delaying Poly. I was going to bring it to just 1 turn, and start investing time in worker techs (mining).


OOPS - sorry on the number of enemies. I didn't even notice that.

After the first settler we have got to build a worker in Paris. The new city could build a warrior MP while waiting to grow to size two. Even at prince we do need to start having a military presence.
 
Settling on the gold hill will require level 4 culture.
I don't like the tiles around the plains hill flipper tile, but we only need level 3
culture to put pressure on Carthage. It also denies the marble to Hannibal faster.

Something else, not mentioned in the rules.
Are we allowed to kill settler/defender pairs?
 
It'll be hard to deny Hannibal the marble as it's just one tile from his capital. The gold site is to steal the cows and some FPs to deny him cash and growth. Flipper would follow at a later stage.

I'm sure attacking settler pairs is fine if they're out in the open.
 
OOPS - sorry on the number of enemies. I didn't even notice that.

After the first settler we have got to build a worker in Paris. The new city could build a warrior MP while waiting to grow to size two. Even at prince we do need to start having a military presence.
With one more opponent than usual, we'll definitely need a reasonable military sooner rather than later.
 
Something else, not mentioned in the rules.
Are we allowed to kill settler/defender pairs?
If there are in neutral territory or AI territory (with open borders), then go ahead. I don't recall anything about RB29 that prohibited that.
 
So what do reckon to the site for city #2? Lukep, Admiral Kutzov, do you have any input?
 
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