jeffreyac
Mostly Harmless
OK, this is going to be a long story. I mean it. Incredibly long!
If you want to skip the narrative story and just see my questions, scroll down to the line of ********* and start reading there - it'll save you time if you're not in the mood for a wall of text. The questions will be long, too, so you won't save a LOT of time, but at least you won't have to wade through my epic narrative! OK, you've been warned!
However, if you're bored at work, read on!
I've been playing at noble, and finding it a tough fight. Recently (after much browsing of the forums) I've come to realize that I consistently make 2 mistakes that cause me to have big problems...
1) I habitually neglect my military in favor of building up lots of buildings in all cities, focusing on infrastructure even when it's probably not necessary.
2) I can't quite figure out the whole specialized city idea. I have read the War Academy articles, and threads here, but other than the GP farm and a dedicated military unit production city, I'm just not getting it - I can't figure out the hows and whys of commerce cities vs science cities, etc.
If left alone, I can grow like a madman - it's just I'm no good militarily and probably not as efficient as I could be through lack of city planning. As a result, games I win tend to be from somewhat isolated starts, where I have time to build a large empire and have my borders defended, then turtle until a tech or culture victory.
So, I decided to start a game and attack my weaknesses head on - I'd actively seek a military victory, and try some city specialization. To help with this, I chose a marathon game (to help with the wars I planned to fight). ....and, of course, to put myself in the right mindset, chose Ghengis Khan as my leader!
So I begin, and fortune smiles on me - after a bit of teching, I see horses about 4 squares from my capital. I'm on a decent sized continent, with Ghandi close to the east, the English (can't remember which leader) close to the south, and the Ottomans up to the north, a little further away. Beelining to horseback riding and about 6 keshiks later, both Ghandi and the English are wiped out (wow, those things mow through archers fast, don't they!! ) and I have 2 captured capitals added to my empire, and tons of room to grow. I head north for the Ottomans, who have found the time to grow a bit and develop spearman (guess they saw me coming... ). A war ensues, but I'm never able to keep their iron and copper properly pillaged long enough to wear them down, and war weariness finally forces me to peace.
Fast forward a few hundred turns. I am HUGE, with a fantastic empire, stretching across the continent, with towering cities that shine in the...
...hey, wait a minute...
Yep, I ended the war and immediately regressed to my old tactics. Oh, the empire is a juggernaut, and arguably one of the best I've had to date, but the focus was to be WAR, not this mamby-pamby stuff!
OK, where's my tech... almost to Cavalry, good. The only thing I've done right in the past years is I've got a GP farm that's working pretty well, and a military production city with 3 or 4 GG there - so start cranking horse units and muskets! Upgrade all to cavalry, and go pay a visit to my old friends the Ottomans, who (as they never really got past longbows, due to the pressure I put on them early) are not happy to see me. A decent war, and I vassalize his last few cities. In the meantime, I've met other civs, and now see I have a huge lead over the planet - something like 2x the next highest score, held by Mansa.
Fast forward another hundred turns or so. I'm basking in the glow of my vassal's servitude, watching the sun glint off of the towers in my huge cities, planning corporations, and.... AAAH! I DID IT AGAIN! Stupid reverting-to-old-habits! I was supposed to be FIGHTING!
OK, I check the victory screen - about 50% pop, 50% land area under my control. Cool, I've got the population for domination, just need some land. Looking around, I spot the portugese on the next continent - their land looks nice, maybe I'll go look around... Again, due to the huge lead, the portugese get carracks and musketman vs. destroyers and infantry - you can imagine how that goes... but something wierd happens - war weariness hits fast again (same thing I'd noticed with the Ottomans) and I'm forced to stop after taking just 3 cities.
Now I look again at the victory conditions. I need about 9% more land area, but I notice that (due to reverting to the old habits) I'm about 20 or 25 turns away from winning via a cultural victory. ooops.
Not sure if I can stop it - I think by the time I grab enough territory and put down resisters in the cities (to get the culture to grow/pop borders) it'll be too late. However, tanks just came online, so we'll try a tank rush for a few more cities and see how it goes!
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So, yeah, the questions:
1) War Weariness War weariness was a problem with 2 different wars, against 2 different opponents. I know there is a wonder (statue of Zues?) that doubles your war weariness, and that could indeed be why my WW in my second war spiked so quickly.
- To prevent this, I really do try for the 'short, sharp war' idea, but what else can I do to control war weariness?
- What are the mechanics here - does WW increase based on units lost, units in foreign territory, time, or all of the above in concert?
- I wasn't losing many units due to my tech advantage - shouldn't that have helped?
- What else should I do - and how angry should I let my cities get before I allow peace?
- Once I get peace, how can I check what my war weariness is, and how low should I let it get before I go back to war?
2) City Specialization Again with city specialization:
- I got my GP farm, and sort of know how to use specialists to create the GP I need, except for engineers - forge gets me one eng specialists, factory (which comes WAY late in a GP farm!) for another 2, but by then it's really late - how do you generate Great Engineers in early game? I find I continually get pollution/happiness problems, coupled with low production making it tough to build things that will help these issues - are there work arounds?
- My understanding is that reguilar buildings, like specialists in a city, also generate GP points. Is there a tool tip/hint guide that can tell you which buildings contribute points to GP, and what type of GP points (and I mean normal buildings here; I know the wonder descriptions explicitly state the points they generate.)
- I understand that I'm not supposed to be building every improvement in every city (i.e. not every city needs a library). I'm not sure I completely understand why not - I can't get around the idea that everything in every city gets you flexibility so that, no wonder where the slider is (culture, science, gold) my city has bonuses. So:
-- If you have, say, a science city, but no science-type improvements and nothing else to build, what do you do? Build military units, accepting that they won't have the exp they'd have if I built them in my military city? Or build extra buildings? (assume early enough that I can't simply convert extra hammers to science/gold).
-- Is the issue city maintenance cost? I have no problem building everything in all cities and still running 70, 80, even 90 or 100 some games on the science slider - but my suspicion is I won't be able to do that on higher difficulty levels...
This ends the epic miniseries, "Mongolia's Struggles in the World". To the 3 of you that actually read this whole thing, my sincere thanks, and I hope you didn't hurt yourself when you fell asleep in the middle and hit your head on your desk.
To the rest who scrolled to the end to see if I had anything worthwhile to say (and were disappointed! ) I'll just say, happy holidays!
If you want to skip the narrative story and just see my questions, scroll down to the line of ********* and start reading there - it'll save you time if you're not in the mood for a wall of text. The questions will be long, too, so you won't save a LOT of time, but at least you won't have to wade through my epic narrative! OK, you've been warned!
However, if you're bored at work, read on!
I've been playing at noble, and finding it a tough fight. Recently (after much browsing of the forums) I've come to realize that I consistently make 2 mistakes that cause me to have big problems...
1) I habitually neglect my military in favor of building up lots of buildings in all cities, focusing on infrastructure even when it's probably not necessary.
2) I can't quite figure out the whole specialized city idea. I have read the War Academy articles, and threads here, but other than the GP farm and a dedicated military unit production city, I'm just not getting it - I can't figure out the hows and whys of commerce cities vs science cities, etc.
If left alone, I can grow like a madman - it's just I'm no good militarily and probably not as efficient as I could be through lack of city planning. As a result, games I win tend to be from somewhat isolated starts, where I have time to build a large empire and have my borders defended, then turtle until a tech or culture victory.
So, I decided to start a game and attack my weaknesses head on - I'd actively seek a military victory, and try some city specialization. To help with this, I chose a marathon game (to help with the wars I planned to fight). ....and, of course, to put myself in the right mindset, chose Ghengis Khan as my leader!
So I begin, and fortune smiles on me - after a bit of teching, I see horses about 4 squares from my capital. I'm on a decent sized continent, with Ghandi close to the east, the English (can't remember which leader) close to the south, and the Ottomans up to the north, a little further away. Beelining to horseback riding and about 6 keshiks later, both Ghandi and the English are wiped out (wow, those things mow through archers fast, don't they!! ) and I have 2 captured capitals added to my empire, and tons of room to grow. I head north for the Ottomans, who have found the time to grow a bit and develop spearman (guess they saw me coming... ). A war ensues, but I'm never able to keep their iron and copper properly pillaged long enough to wear them down, and war weariness finally forces me to peace.
Fast forward a few hundred turns. I am HUGE, with a fantastic empire, stretching across the continent, with towering cities that shine in the...
...hey, wait a minute...
Yep, I ended the war and immediately regressed to my old tactics. Oh, the empire is a juggernaut, and arguably one of the best I've had to date, but the focus was to be WAR, not this mamby-pamby stuff!
OK, where's my tech... almost to Cavalry, good. The only thing I've done right in the past years is I've got a GP farm that's working pretty well, and a military production city with 3 or 4 GG there - so start cranking horse units and muskets! Upgrade all to cavalry, and go pay a visit to my old friends the Ottomans, who (as they never really got past longbows, due to the pressure I put on them early) are not happy to see me. A decent war, and I vassalize his last few cities. In the meantime, I've met other civs, and now see I have a huge lead over the planet - something like 2x the next highest score, held by Mansa.
Fast forward another hundred turns or so. I'm basking in the glow of my vassal's servitude, watching the sun glint off of the towers in my huge cities, planning corporations, and.... AAAH! I DID IT AGAIN! Stupid reverting-to-old-habits! I was supposed to be FIGHTING!
OK, I check the victory screen - about 50% pop, 50% land area under my control. Cool, I've got the population for domination, just need some land. Looking around, I spot the portugese on the next continent - their land looks nice, maybe I'll go look around... Again, due to the huge lead, the portugese get carracks and musketman vs. destroyers and infantry - you can imagine how that goes... but something wierd happens - war weariness hits fast again (same thing I'd noticed with the Ottomans) and I'm forced to stop after taking just 3 cities.
Now I look again at the victory conditions. I need about 9% more land area, but I notice that (due to reverting to the old habits) I'm about 20 or 25 turns away from winning via a cultural victory. ooops.
Not sure if I can stop it - I think by the time I grab enough territory and put down resisters in the cities (to get the culture to grow/pop borders) it'll be too late. However, tanks just came online, so we'll try a tank rush for a few more cities and see how it goes!
***************************************************
***************************************************
So, yeah, the questions:
1) War Weariness War weariness was a problem with 2 different wars, against 2 different opponents. I know there is a wonder (statue of Zues?) that doubles your war weariness, and that could indeed be why my WW in my second war spiked so quickly.
- To prevent this, I really do try for the 'short, sharp war' idea, but what else can I do to control war weariness?
- What are the mechanics here - does WW increase based on units lost, units in foreign territory, time, or all of the above in concert?
- I wasn't losing many units due to my tech advantage - shouldn't that have helped?
- What else should I do - and how angry should I let my cities get before I allow peace?
- Once I get peace, how can I check what my war weariness is, and how low should I let it get before I go back to war?
2) City Specialization Again with city specialization:
- I got my GP farm, and sort of know how to use specialists to create the GP I need, except for engineers - forge gets me one eng specialists, factory (which comes WAY late in a GP farm!) for another 2, but by then it's really late - how do you generate Great Engineers in early game? I find I continually get pollution/happiness problems, coupled with low production making it tough to build things that will help these issues - are there work arounds?
- My understanding is that reguilar buildings, like specialists in a city, also generate GP points. Is there a tool tip/hint guide that can tell you which buildings contribute points to GP, and what type of GP points (and I mean normal buildings here; I know the wonder descriptions explicitly state the points they generate.)
- I understand that I'm not supposed to be building every improvement in every city (i.e. not every city needs a library). I'm not sure I completely understand why not - I can't get around the idea that everything in every city gets you flexibility so that, no wonder where the slider is (culture, science, gold) my city has bonuses. So:
-- If you have, say, a science city, but no science-type improvements and nothing else to build, what do you do? Build military units, accepting that they won't have the exp they'd have if I built them in my military city? Or build extra buildings? (assume early enough that I can't simply convert extra hammers to science/gold).
-- Is the issue city maintenance cost? I have no problem building everything in all cities and still running 70, 80, even 90 or 100 some games on the science slider - but my suspicion is I won't be able to do that on higher difficulty levels...
This ends the epic miniseries, "Mongolia's Struggles in the World". To the 3 of you that actually read this whole thing, my sincere thanks, and I hope you didn't hurt yourself when you fell asleep in the middle and hit your head on your desk.
To the rest who scrolled to the end to see if I had anything worthwhile to say (and were disappointed! ) I'll just say, happy holidays!