hewhoknowsall
Warlord
- Joined
- Nov 30, 2009
- Messages
- 294
A huge amount of suspension of disbelief is needed for Civilization 5. The idea of archers shooting across mountains and longbowmen outranging modern artillery is unrealistic and the latter is bad for gameplay.
An archer shooting that far is understanding gameplay-wise due to the 1UPT rule (which is also unrealistic, but understandable).
Things get a little rusty when archers can outrange modern infantry and modern armor. FYI a modern tank cannon has an effective range of about a mile. A longbow has an effective range of about 200 yards. 1 mile = 1760 yards. A tank cannon's effective combat range = about 1760 yards. Yet an archer outranges it in Civilization 5.
How is this bad for gameplay, you may ask? In addition to requiring a huge amount of suspension of disbelief, an archer unit can, if protected by a mountain, eventually take out an infantry unit.
Longbowmen having a range of 3 tiles is bad for both realism and gameplay. Realistically the idea of a longbowman outranging modern artillery is beyond ridiculous. For gameplay, longbowmen can outrange siege units, fire at artillery from a distance, take out riflemen, take out naval units and other unbalanced acts.
An archer shooting that far is understanding gameplay-wise due to the 1UPT rule (which is also unrealistic, but understandable).
Things get a little rusty when archers can outrange modern infantry and modern armor. FYI a modern tank cannon has an effective range of about a mile. A longbow has an effective range of about 200 yards. 1 mile = 1760 yards. A tank cannon's effective combat range = about 1760 yards. Yet an archer outranges it in Civilization 5.
How is this bad for gameplay, you may ask? In addition to requiring a huge amount of suspension of disbelief, an archer unit can, if protected by a mountain, eventually take out an infantry unit.
Longbowmen having a range of 3 tiles is bad for both realism and gameplay. Realistically the idea of a longbowman outranging modern artillery is beyond ridiculous. For gameplay, longbowmen can outrange siege units, fire at artillery from a distance, take out riflemen, take out naval units and other unbalanced acts.