I'm working on a Lord of the Rings Middle-Earth mod right now. I know there are already a few LOTR mods out there but I really wanted to make my own. It's tedious, but it's also a lot of fun =)
I'm getting pretty comfortable doing the modding except I have no clue when it comes to the graphics and sound.
So far I have the following things done:
- Huge Middle-Earth map with start locations. I have not set all the resources yet, I've just been using random resource seed) and I could still tweak things to make it more interesting. (see attached jpeg image)
- Five working civs complete with leaders (script only) and city names (Gondor, Mordor, Hobbits, Bree, and Dwarves) and I'm working on more. So far, just for fun, I have used existing traits and renamed some of them (ie: extended Golden Ages for Gondor called Legacy of Kings; and culture for kills for Mordor).
What I plan on accomplishing is this:
- I plan to have about 12 to 18 civs total. I would love to hear your input about which civs should be playable and which should be city states. I was originally going to leave out city states altogether, but they could be a good representation of some lesser Middle-Earth factions or creatures (like maybe Bree, Ents and Beorn?).
- I would like to give each civ new (or at least modified) special units and traits. I was thinking that the units and traits could just be renamed existing ones, but I'm open to any new ideas too.
- I want to have a civ-specific background, plus a head shot and dawn of man speech. I'd also like to have an animated (or even just a picture) of each leader for diplomacy screens.
- I would like to have civ-specific icons (like the white tree for Gondor, horse icon for Rohan, The Eye for Mordor, White hand for Saruman, etc).
- I would like to have civ-specific buildings (one for each civ) that replaces an existing building (with a slight buff).
- I would not object to changing technology names.
- And I would really like to experiment with a cut-off on techs after medieval era (so no gunpowder, etc...except maybe for Saruman so he can blast through the culvert in Helm's Deep!).
If anyone is interested in helping me out by making some graphics and/or sounds, or even just walking me through how to do them, I would greatly appreciate it! I've been trying to use Gimp for the icons but have had no luck so far.
And, please, if you have any ideas you would like me to include in the mod let me know and I'll do my best to include them.
I intend to post the completed mod on this site and publish it so it can be downloaded through the in-game mod browser. If your idea is included, I will include your name in the special thanks box
And thank you to everyone who has posted information about modding so far, it's been a great help!
Happy Civ-ing!
Renee
I'm getting pretty comfortable doing the modding except I have no clue when it comes to the graphics and sound.
So far I have the following things done:
- Huge Middle-Earth map with start locations. I have not set all the resources yet, I've just been using random resource seed) and I could still tweak things to make it more interesting. (see attached jpeg image)
- Five working civs complete with leaders (script only) and city names (Gondor, Mordor, Hobbits, Bree, and Dwarves) and I'm working on more. So far, just for fun, I have used existing traits and renamed some of them (ie: extended Golden Ages for Gondor called Legacy of Kings; and culture for kills for Mordor).
What I plan on accomplishing is this:
- I plan to have about 12 to 18 civs total. I would love to hear your input about which civs should be playable and which should be city states. I was originally going to leave out city states altogether, but they could be a good representation of some lesser Middle-Earth factions or creatures (like maybe Bree, Ents and Beorn?).
- I would like to give each civ new (or at least modified) special units and traits. I was thinking that the units and traits could just be renamed existing ones, but I'm open to any new ideas too.
- I want to have a civ-specific background, plus a head shot and dawn of man speech. I'd also like to have an animated (or even just a picture) of each leader for diplomacy screens.
- I would like to have civ-specific icons (like the white tree for Gondor, horse icon for Rohan, The Eye for Mordor, White hand for Saruman, etc).
- I would like to have civ-specific buildings (one for each civ) that replaces an existing building (with a slight buff).
- I would not object to changing technology names.
- And I would really like to experiment with a cut-off on techs after medieval era (so no gunpowder, etc...except maybe for Saruman so he can blast through the culvert in Helm's Deep!).
If anyone is interested in helping me out by making some graphics and/or sounds, or even just walking me through how to do them, I would greatly appreciate it! I've been trying to use Gimp for the icons but have had no luck so far.
And, please, if you have any ideas you would like me to include in the mod let me know and I'll do my best to include them.
I intend to post the completed mod on this site and publish it so it can be downloaded through the in-game mod browser. If your idea is included, I will include your name in the special thanks box
And thank you to everyone who has posted information about modding so far, it's been a great help!
Happy Civ-ing!
Renee